Adept's Holy Staff

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Adept's Holy Staff

Description
Equipment Item
Tier
4
Weight
5.1 kg
Item value
384

General Information

The Adept's Holy Staff is a Tier 4 Holy Staff which may be obtained by crafting or via the Market Place.

There are three options for the Q spell slot: Generous Heal, Smite, and Holy Flash

There are two options for the W spell slot: Sacred Pulseand Holy Beam

There is one option for the E spell slot: Desperate Prayer

There are three options for the passive slot: Adrenaline Driven Charity, Energetic, and Magic Force

The Adept's Holy Staff may have different Item Quality ranging from Normal to Masterpiece

The Adept's Holy Staff Item Quality may be increased at a Repair Station for a fee

Crafting Requirements

In order to craft the Adept's Holy Staff, players will need the following materials:

Tier Item Name Quantity
4.0   Pine Planks 16
  Fine Cloth 8
4.1   Uncommon Pine Planks 16
  Uncommon Fine Cloth 8
4.2   Rare Pine Planks 16
  Rare Fine Cloth 8
4.3   Exceptional Pine Planks 16
  Exceptional Fine Cloth 8

Statistics

Adept's Holy Staff
Item Quality Tier Item Power Magical damage DPS
Normal 4.0 700 40 52/s
Good 4.0 720 41 53/s
Outstanding 4.0 740 41 54/s
Excellent 4.0 760 42 55/s
Masterpiece 4.0 800 43 56/s
Normal 4.1 800 43 56/s
Good 4.1 820 44 57/s
Outstanding 4.1 840 45 58/s
Excellent 4.1 860 45 59/s
Masterpiece 4.1 900 47 61/s
Normal 4.2 900 47 61/s
Good 4.2 920 48 62/s
Outstanding 4.2 940 48 63/s
Excellent 4.2 960 49 64/s
Masterpiece 4.2 1000 51 66/s
Normal 4.3 1000 51 66/s
Good 4.3 1020 52 67/s
Outstanding 4.3 1040 52 68/s
Excellent 4.3 1060 53 69/s
Masterpiece 4.3 1100 55 72/s

Additional Tier 4 Holy Staffs

Tier 4.0 Holy Staff:
Tier 4.1 Holy Staff:
Tier 4.2 Holy Staff:
Tier 4.3 Holy Staff:

Additional Tiers of Holy Staffs

Additional tiers:

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 September 2021Call to Arms Patch 10Previously, the combination of sustain and mobility made Hallowfall too strong in Corrupted Dungeons. By increasing the Cooldown of Divine Intervention, while also increasing the Cooldown Reduction when at least one ally is healed, the mobility and sustain for solo Hallowfall players is reduced without impacting its effectiveness in healing allies in group fights.
  • Divine Intervention (Hallowfall):
    • Cooldown: 25s → 30s
    • Cooldown Reduction when hitting at least one ally: 20% → 35%
16 June 2021Call to Arms Patch 7 (Season 13 Patch)Holy Staffs
  • Self Healing Sickness Debuff (all Holy Staffs):
    • Duration: 20s → 60s
19 April 2021Call to Arms Patch 3Holy Staffs
  • Divine Intervention (Hallowfall):
    • Cooldown Reduction when healing an ally: 40% → 20%
    • Removed the Resistance Increase Buff
17 March 2021Call to Arms Update
  • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
    • Minimum Value of Healing Received Bonus: -70%
    • Minimum Value of Healing Cast Bonus: -70%
  • 17 March 2021Call to Arms Update
    • Holy Blessing (all Holy Staffs)
      • Physical Resistance: 0.4 → 0.3
    • Divine Intervention (Hallowfall)
      • Resistance Buff Duration: 4s → 2s
      • Resistance Increase per Stack: 0.18→ 0.09
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Holy Staffs
    • Divine Intervention (Hallowfall):
      • Resistance Buff Duration: 7s → 4s
    16 November 2020Rise of Avalon Patch 9Holy Staffs
    • Divine Intervention (Hallowfall):
      • Cooldown: 18s → 25s
      • If you heal at least one ally, the cooldown of the ability decreases by 40%
    • Sacred Pulse (all Holy Staffs):
      • Cooldown: 8s → 12s
      • Heal Value: 56 → 40
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Holy Staffs
    • Generous Heal (all Holy Staffs):
      • Cast Range: 13m → 14m
      • Cast Time: 1s → 0.7s
      • Heal: 126.69 → 132.00
    • Holy Flash (all Holy Staffs):
      • Radius: 4m → 5m
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Added a display to several major UIs showing the estimated current Silver value of the items they contain. Affected UIs:
    • Inventory
    • Loot
    • Banks, Chests, Battlevaults
    • Hideout Recovery Tabs
    • Player Trading
    • Item details
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
    15 July 2020Queen Patch 16Holy Staffs
    • Flash Heal (all Holy Staffs):
      • Base Heal: 45 → 40
      • AoE Heal: 50 → 30
    22 June 2020Queen Patch 14 and Hotfix 14.1, 14.2, 14.3Healing Sickness (2 sources of Healing)
    • The penalty for receiving Healing from 2 sources has been increased:
      • Reduction in Healing Received: 30% → 35.3%
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Holy Staffs
    • Holy Blessing (all Holy Staffs):
      • Physical Armor Increase: 0.85 → 0.40
      • Duration: 5s → 4s
    25 March 2020Queen Patch 8Holy Staffs
    • Holy Explosion (Great Holy Staff):
      • Now only the first hit knocks back
      • Knockback Distance: 6.36 m → 15.00 m
      • Knockback speed: 8 → 15
      • Hit delay: 0.1s → 0.4s
    20 January 2020Queen Update
  • Healing Sickness:
    • Healing Received Reduction (2 Healers): 25.9% → 30%
    • Debuff Duration (2 or more Healers): 5s → 8s
  • 29 November 2019Percival Patch 11
    • Healing Sickness Debuff duration: 2s → 5s
    29 November 2019Percival Patch 11Holy Staffs
    • Sacred Pulse (all Holy Staffs):
      • Knockback Distance: 8m → 12m
      • Cooldown: 10s → 8s
    • Flash Heal (all Holy Staffs):
      • Max Stacks: 2 → 3
      • Healing a target on Max Stacks don't give energy anymore
      • Instead Max Stacks triggers an AoE Heal on the target; healing up to 5 allies for 50 in a 5m radius
      • Base Heal: 48 → 45
    18 September 2019Percival Patch 5 (Midseason Patch)
  • Self-Healing Sickness:
    • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
    • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers
  • 18 September 2019Percival Patch 5 (Midseason Patch)Holy Staffs
    • Flash Heal (all Holy Staffs):
      • Heal: 46 → 48
      • Range: 12m → 13m
    • Generous Heal (all Holy Staffs):
      • Range: 12m → 13m
    • Holy Blessing (all Holy Staffs):
      • Range: 12m → 13m
    • Sacred Pulse (all Holy Staffs) reworked:
      • The spell now knocks all enemies in a 5m radius around the target 8m away. Happens once after activation.
      • The healing now affects only a single target
      • Range: 11m → 13m
      • Cast Time: 1s → 0s
      • Cooldown: 15s → 10s
      • Heal per Tick: 15.8 → 40.00
      • Standtime: 0.4s → 0.2s
    • Holy Orb (all Holy Staffs):
      • Adjusted Holy Orb projectile to make it hit close targets more reliably
    • Holy Explosion (Great Holy Staff):
      • Cooldown: 25s → 20s
    • Desperate Prayer (One-Handed Holy Staff):
      • Range: 12m → 13m
    • Divine Protection (Divine Staff):
      • Range: 12m → 13m
    25 April 2019Oberon Patch #4
  • Polished sounds for all Nature, Arcane, and Holy Staff Spells according to their intensity, and fixed missing sounds
  • 10 April 2019Oberon Patch 2 / Free-to-Play LaunchHoly Staffs
    • Holy Beam (all Holy Staffs):
      • Cooldown: 10s → 16s
    • Celestial Sphere (Redemption Staff):
      • Heal per Tick: 80.00 → 90.00
    20 February 2019Nimue Balance Patch (Patch #7)Holy Staffs
    • Desperate Prayer (Holy Staff)
      • Max Heal Value: 177.69 → 200.00
      • Cooldown: 20s → 15s
    • Salvation (Fallen Staff)
      • Radius: 6m → 5.5m
    • Celestial Sphere (Redemption Staff)
      • Max Number of Jumps: 14 → 10
      • Heal per Jump: 51.5 → 80.00
    13 December 2018Nimue Patch #3
  • Holy Staffs:
    • Salvation (Fallen Staff)
    • Cooldown: 25s -> 30s
    • Holy Orb:
    • Heal: 144.79 -> 135.00
  • 21 November 2018Nimue UpdateHoly Staffs
    • Salvation (Fallen Staff)
      • Cooldown: 20s → 25s
    • Celestial Sphere (Redemption Staff)
      • Jump Interval: 0.8s → 0.6s
      • Max Number of Jumps: 12 → 14
    28 September 2018Merlyn Preseason Balance Patch, Hotfix 1
  • Standtime has been reduced from 0.2s to 0s (i.e. removed) for the following Holy Staff spells (this change was originally intended for the Preaseason Balance Patch):
    • Flash Heal
    • Generous Heal
    • Smite
  • 26 September 2018Merlyn Preseason Balance PatchHoly Staffs:
    • Added a new E-slot Spell to Redemption Staff: Celestial Sphere
      • Can be cast on an ally. The Sphere will keep jumping to the closest ally in a 10m radius for up to 12 times, healing each ally hit. The spell can't hit the same target twice in a row, but keeps jumping back and forth if at least two allies are in range. (Cooldown: 25s)
    • Removed the spell Enlightenment (all Holy Staffs)
    • Moved Holy Orb to the W-slot (all Holy Staffs)
    • Flash Heal (all Holy Staffs)
      • Heal Value: 42.18 → 46.00
    • Holy Beam (all Holy Staffs)
      • First Tick: 13.01 → 30.00
      • The last hit no longer ticks twice
    • Holy Orb (all Holy Staffs)
      • Hit delay: 0.3s → 0s
      • Standtime: 0.8s → 0.4s
      • Projectile Speed: 12.5 m/s → 16.7 m/s
    • Desperate Prayer (Holy Staff)
      • Health Threshold for max heal: 30% → 40%
    • Salvation (Fallen Staff)
      • Cooldown: 30s → 20s
      • Heal Value: 236.20 → 270.00
    31 July 2018Merlyn UpdateHoly Staffs:
    • Flash Heal (all Holy Staffs)
      • Cast Time: 1s → 0.8s
    2 May 2018Lancelot Midseason PatchHoly Staffs
    • Salvation:
      • Cast Time: 1.5s -> 1s
      • Cast Range: 11m -> 14m
    21 March 2018Lancelot Patch #1
  • Holy Explosion: (Great Holy Staff)
    • Radius: 6m -> 7m
  • 12 March 2018Lancelot UpdateHoly Staffs:
    • Flash Heal:
      • Energy Cost: 4.5 -> 4
      • Energy gain on max stacks: 2 -> 4
    • Generous Heal:
      • Energy Cost: 6 -> 7
    • Desperate Prayer:
      • Max Heal Condition: 40% Health or lower -> 30% Health or lower
    • Salvation:
      • Max Targets: 5 -> 10 (currently only affects 5, will be fixed in Patch 1)
    14 December 2017Kay Patch #1
  • Redemption Staff
    • Holy Orb:
      • Increased the size of the hitbox
      • increased the projectile speed
      • The healing effect now charges up faster
  • 27 September 2017Joseph Update
    • Generous Heal:
      • Heal: 87.53 -> 126.69
    • Desperate Prayer:
      • Heal: 159.92 -> 177.69
      • Cooldown: 15s -> 20s
      • Energycost: 14 -> 15
    27 September 2017Joseph Update
    • Holy Explosion:
      • Cooldown: 20s -> 25s
      • Heal: 34.75 -> 37.28
    27 September 2017Joseph Update
    • Divine Protection:
      • Cooldown: 30s -> 25s
      • Energycost: 18 -> 16
      • Heal: 126.36 -> 115.30
      • Shield: 456.30 -> 416.37 -> 456.30
    27 September 2017Joseph Update
    • Total Healing Output reduced by 10%
    • Removed Self Healing Sickness
    27 September 2017Joseph Update
    • Holy Touch:
      • Cooldown: 10s -> 15s
      • Energycost: 16 -> 17
      • Heal: 47.08 -> 50.35
    27 September 2017Joseph Update
    • Flash Heal:
      • Cast Time: 0.8s -> 1s
      • Heal: 38.20 -> 42.18
      • Energycost: 4 -> 4.5
      • Energy Restore on Full Stack: 2.42 -> 2
      • Received Bonus Heal: 4% -> 10%
      • Received Bonus Heal Duration: 6s -> 3s
    17 July 2017Official LaunchFlash Heal
    • Heal value: 47.17 -> 42.45
    • Heal bonus per stack: 6% -> 4%
    • Energy restoration: 4 -> 2.42