Difference between revisions of "AoE escalation"

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(updated to the patch from 11/16/2020)
(updated the text to reflect the table below)
 
Line 4: Line 4:
 
It is in addition to [[Disarray]] in relation to [[ZvZ Mechanics]]
 
It is in addition to [[Disarray]] in relation to [[ZvZ Mechanics]]
  
== '''Details''' ==
+
+== '''Details''' ==
* Escalation begins with 2 players at 10% and adds 10% per additional target
+
* Escalation begins with 2 players at 5% and adds 5% per additional target
 
* The damage increase is added after all other buffs and does not get reduced by the usual damage soft cap (happening around 150% damage bonus).
 
* The damage increase is added after all other buffs and does not get reduced by the usual damage soft cap (happening around 150% damage bonus).
* Player spells will only damage up to 11 players at one time with an additional 100%
+
* Player spells will only damage up to 9+ players at one time with an additional 40%
  
 
== '''Statistics''' ==
 
== '''Statistics''' ==

Latest revision as of 19:30, 24 September 2021

General Information

AoE (Area of Effect) escalation is a built-in mechanic increasing the damage of spells that are designed to attack three or more players.

It is in addition to Disarray in relation to ZvZ Mechanics

+== Details ==

  • Escalation begins with 2 players at 5% and adds 5% per additional target
  • The damage increase is added after all other buffs and does not get reduced by the usual damage soft cap (happening around 150% damage bonus).
  • Player spells will only damage up to 9+ players at one time with an additional 40%

Statistics

Number of Player Targets Damage Increase
1 0%
2 5%
3 10%
4 15%
5 20%
6 25%
7 30%
8 35%
9+ 40%