Difference between revisions of "Armor"

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(Original page was completely stark; vital to explain the difference between material type and weight type. Will detail more later as I learn more)
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'''{{PAGENAME}}''' composes the majority of [[equipment]] slots in ''[[Albion Online]]''.
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{| style="margin:auto; text-align:center; background:white;"
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| style="padding-left:1em;" | [[File:Ambox notice.png|40px|frameless]]
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| style="padding:1em; padding-left:0.5em;" | You can see what every armor piece looks like in-game on [https://forum.albiononline.com/index.php/Thread/138211-Albion-Armory-collection-of-armor-images/ the Albion Armory] page, courtesy of Community Manager Elsa. <br>
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'''Warning for limited data connections: Albion Armory loads several large images all at once.'''
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|}
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== About ==
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'''Armor''' composes the majority of [[equipment]] slots in ''[[Albion Online]]''. Each piece of head, chest, and feet armor you wear grants access to activatable abilities for as long as you have it equipped.
  
The armor of ''Albion Online'' is primarily divided by weight type:
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==Types of Armor==
* Heavy armors provide optimum defense but lower offense
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There are three types of armor:
* Medium armors balance offense and defense
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* '''[[Cloth Armor]]''' - Offers limited defense, but excels at offense.
* Light armors optimize damage output, but leave the player more fragile
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* '''[[Leather Armor]]''' - Balanced between defense and offense.
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* '''[[Plate Armor]]''' - Offers high defense, but is low on offense.
  
In addition, armors are also one of three material types: Plate, Leather, or Cloth. The player may be fooled early in the game into mistaking weight as correlated to material, as the initial armors available are Heavy Plate, Medium Leather, and Light Cloth. This is not the case: Plate, Leather, and Cloth armors are all available in Heavy, Medium, and Light forms for a total of nine armor types.
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==Unlocking Armor==
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Players unlock new armor tiers by defeating enemies while wearing earlier tiers of that type of armor. For example, to unlock Journeyman Plate armor, the player must fight while wearing Novice Plate armor.
  
In general, armor weight is a more pronounced distinction and more important decision in building a character than material type, especially as it is the earliest [[Destiny Board]] selection.
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== Stats ==
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In Albion Online there are two types of damage, physical and magical. We will use PR to describe the physical resistance of the armor and MR to describe the magical resistance of the armor. The higher your PR, the less physical damage you take and the higher your MR, the less magical damage you take. Melee weapons and bows deal physical damage, while staffs deal magical damage.
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Material types are split up into three categories as well: cloth, leather, and plate. The material composition determines the armor's resistance ratios. For example: cloth armors will have a higher MR stat than PR, while plate armors will have a higher PR stat than MR. Leather armors are given a balanced PR & MR stat that is neither the best nor the worst.
  
== Unlocking armor ==
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== Abilities ==
Players unlock new armors by defeating enemies while wearing specific, earlier armors. Thus, to unlock Heavy armors, the player must fight while wearing earlier Heavy armors.
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The number of active abilities a player is allowed to pick from is based on the tier level of the piece of armor. In general, each piece of armor allows a player to select one active ability and one passive ability. Tier 2 armor only allows a player to choose from a single active ability while tier 4 armor allows a player to pick one active ability out of three or four options.
  
The player's first decision in developing armor via the [[Destiny Board]] is to choose weight type, which will eventually unlock Plate, Leather, and Cloth versions of that weight type. For instance, developing Journeyman Light Armor Fighter will eventually lead to Light Cloth Armor Fighter, Light Plate Armor Fighter, and finally Light Leather Armor Fighter.
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[[Category:Armor]]
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[[Category:Equipment]]
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Latest revision as of 13:25, 15 April 2021

Ambox notice.png You can see what every armor piece looks like in-game on the Albion Armory page, courtesy of Community Manager Elsa.

Warning for limited data connections: Albion Armory loads several large images all at once.

About

Armor composes the majority of equipment slots in Albion Online. Each piece of head, chest, and feet armor you wear grants access to activatable abilities for as long as you have it equipped.

Types of Armor

There are three types of armor:

Unlocking Armor

Players unlock new armor tiers by defeating enemies while wearing earlier tiers of that type of armor. For example, to unlock Journeyman Plate armor, the player must fight while wearing Novice Plate armor.

Stats

In Albion Online there are two types of damage, physical and magical. We will use PR to describe the physical resistance of the armor and MR to describe the magical resistance of the armor. The higher your PR, the less physical damage you take and the higher your MR, the less magical damage you take. Melee weapons and bows deal physical damage, while staffs deal magical damage. Material types are split up into three categories as well: cloth, leather, and plate. The material composition determines the armor's resistance ratios. For example: cloth armors will have a higher MR stat than PR, while plate armors will have a higher PR stat than MR. Leather armors are given a balanced PR & MR stat that is neither the best nor the worst.

Abilities

The number of active abilities a player is allowed to pick from is based on the tier level of the piece of armor. In general, each piece of armor allows a player to select one active ability and one passive ability. Tier 2 armor only allows a player to choose from a single active ability while tier 4 armor allows a player to pick one active ability out of three or four options.