Difference between revisions of "Building"

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[[File:Tutorial Advice - Your Choice.png|right|thumb|Tutorial Advice - Your Choice]]
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=='''General Information'''==
{|
+
'''Buildings''' are vital structures used by players to refine gathered materials, craft equipment, and items, and improve item storage capacity
|- style="vertical-align:top;"
+
 
| __TOC__
+
All major cities contain preexisting buildings, but players may also construct buildings in select locations if given permission
| {{Buildingnav}}
+
 
|}
+
[[Player Island|Player Islands]] and [[Guild Island|Guild Islands]] are the primary location to find player-made buildings
 +
 
 +
Buildings both preexisting and player-made may be owned by players
  
==About==
+
By default, a player-constructed building will be owned by the player who set down its building plans
'''Buildings''' are vital structures used by players to refine gathered materials, craft equipment, and items, and improve item storage capacity.
 
  
All major cities contain preexisting buildings, but players may also construct buildings in select locations if given permission. [[Player Island|Player Islands]] are the primary location to find player-made buildings. Buildings both preexisting and player-made may be owned by players. By default, a player-constructed building will be owned by the player who set down its building plans. Players may also abandon ownership of a building, allowing anyone in the vicinity to claim it.
+
Players may also abandon ownership of a building, allowing anyone in the vicinity to claim it
  
==List of buildings==
+
=='''Building Types'''==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Building !! Type !! Size
 
! Building !! Type !! Size
 +
!Favorite Dish
 
|-
 
|-
 
| [[Lumbermill]] || Economy || Medium
 
| [[Lumbermill]] || Economy || Medium
 +
|[[Carrot Soup]]
 
|-
 
|-
 
| [[Repair Station]] || Economy || Medium
 
| [[Repair Station]] || Economy || Medium
 +
|None
 
|-
 
|-
 
| [[Smelter]] || Economy || Small
 
| [[Smelter]] || Economy || Small
 +
|[[Wheat Soup]]
 
|-
 
|-
 
| [[Stonemason]] || Economy || Medium
 
| [[Stonemason]] || Economy || Medium
 +
|[[Bean Salad]]
 
|-
 
|-
 
| [[Tanner]] || Economy || Medium
 
| [[Tanner]] || Economy || Medium
 +
|[[Chicken Pie]]
 
|-
 
|-
 
| [[Toolmaker]] || Economy || Medium
 
| [[Toolmaker]] || Economy || Medium
 +
|[[Turnip Salad]]
 
|-
 
|-
 
| [[Weaver]] || Economy || Medium
 
| [[Weaver]] || Economy || Medium
 +
|[[Chicken Omelette]]
 
|-
 
|-
 
| [[Alchemist's Lab]] || Farming || Medium
 
| [[Alchemist's Lab]] || Farming || Medium
 +
|[[Pork Omelette]]
 
|-
 
|-
 
| [[Butcher]] || Farming || Small
 
| [[Butcher]] || Farming || Small
 +
|[[Cabbage Soup]]
 
|-
 
|-
 
| [[Cook]] || Farming || Medium
 
| [[Cook]] || Farming || Medium
 +
|[[Goose Pie]]
 
|-
 
|-
 
| [[Farm]] || Farming || Medium
 
| [[Farm]] || Farming || Medium
 +
|None
 
|-
 
|-
 
| [[Herb Garden]] || Farming || Medium
 
| [[Herb Garden]] || Farming || Medium
 +
|None
 
|-
 
|-
 
| [[Kennel]] || Farming || Medium
 
| [[Kennel]] || Farming || Medium
 +
|None
 
|-
 
|-
 
| [[Mill]] || Farming || Medium
 
| [[Mill]] || Farming || Medium
 +
|[[Goose Omelette]]
 
|-
 
|-
 
| [[Pasture]] || Farming || Medium
 
| [[Pasture]] || Farming || Medium
 +
|None
 
|-
 
|-
 
| [[Saddler]] || Farming || Medium
 
| [[Saddler]] || Farming || Medium
 +
|[[Goat Stew]]
 
|-
 
|-
 
| [[Hunter's Lodge]] || Military || Medium
 
| [[Hunter's Lodge]] || Military || Medium
 +
|[[Potato Salad]]
 
|-
 
|-
 
| [[Mage's Tower]] || Military || Medium
 
| [[Mage's Tower]] || Military || Medium
 +
|[[Mutton Sandwich]]
 
|-
 
|-
 
| [[Warrior's Forge]] || Military || Medium
 
| [[Warrior's Forge]] || Military || Medium
 +
|[[Mutton Stew]]
 
|-
 
|-
 
| [[Workbench]] || Military || Small
 
| [[Workbench]] || Military || Small
 +
|None
 
|-
 
|-
 
| [[Explorer's Shelter]] || Houses || Medium
 
| [[Explorer's Shelter]] || Houses || Medium
 +
|None
 
|-
 
|-
 
| [[Guild Hall]] || Houses || Large
 
| [[Guild Hall]] || Houses || Large
 +
|None
 
|-
 
|-
 
| [[House]] || Houses || Medium
 
| [[House]] || Houses || Medium
 +
|None
 
|}
 
|}
  
== Construction and Resources ==
+
=='''Island'''==
{| class="wikitable"
+
Player Islands and Guild Islands are a player's personal piece of land where buildings, farms, houses, and pastures can be constructed. Ownership can be bought in any of the major cities in Albion and can be further upgraded by a tier system. Each tier offers more land to build on than the previous tier.
|+
 
!Building
 
![[Lumbermill]]/ [[Smelter]]/ [[Tanner]] /
 
[[Weaver]]/[[Stonemason]]/ [[Butcher]]
 
![[Toolmaker]]/ [[Alchemist's Lab]]/
 
[[Cook]]/[[Saddler]]/ [[Mage's Tower]]/
 
 
 
[[Warrior's Forge]]/ [[Hunter's Lodge]]
 
![[Guild Hall]]
 
![[House]]/
 
[[Legendary Explorer's Shelter]]
 
![[Repair Station]]
 
|-
 
|T2
 
|{{aoitem|Rough Logs|size=small|amount=25|text=none}} + {{aoitem|Rough Stone|size=small|amount=3|text=none}} + {{aoitem|Limestone Block|size=small|amount=150|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=25|text=none}} + {{aoitem|Rough Stone|size=small|amount=3|text=none}} + {{aoitem|Limestone Block|size=small|amount=300|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=150|text=none}} + {{aoitem|Rough Stone|size=small|amount=15|text=none}} + {{aoitem|Limestone Block|size=small|amount=900|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=30|text=none}} + {{aoitem|Rough Stone|size=small|amount=3|text=none}} + {{aoitem|Limestone Block|size=small|amount=180|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=90|text=none}} + {{aoitem|Rough Stone|size=small|amount=90|text=none}} + {{aoitem|Limestone Block|size=small|amount=90|text=none}}+{{aoitem|Birch Planks|size=small|amount=90|text=none}}
 
|-
 
|T3
 
|{{aoitem|Rough Logs|size=small|amount=50|text=none}} + {{aoitem|Rough Stone|size=small|amount=5|text=none}} + {{aoitem|Sandstone Block|size=small|amount=150|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=50|text=none}} + {{aoitem|Rough Stone|size=small|amount=5|text=none}} + {{aoitem|Sandstone Block|size=small|amount=300|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=300|text=none}} + {{aoitem|Rough Stone|size=small|amount=30|text=none}} + {{aoitem|Sandstone Block|size=small|amount=900|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=60|text=none}} + {{aoitem|Rough Stone|size=small|amount=6|text=none}} + {{aoitem|Sandstone Block|size=small|amount=180|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=90|text=none}} + {{aoitem|Rough Stone|size=small|amount=90|text=none}} + {{aoitem|Sandstone Block|size=small|amount=90|text=none}}+{{aoitem|Chestnut Planks|size=small|amount=90|text=none}}
 
|-
 
|T4
 
|{{aoitem|Rough Logs|size=small|amount=100|text=none}} + {{aoitem|Rough Stone|size=small|amount=10|text=none}} + {{aoitem|Travertine Block|size=small|amount=150|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=100|text=none}} + {{aoitem|Rough Stone|size=small|amount=10|text=none}} + {{aoitem|Travertine Block|size=small|amount=300|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=600|text=none}} + {{aoitem|Rough Stone|size=small|amount=60|text=none}} + {{aoitem|Travertine Block|size=small|amount=900|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=120|text=none}} + {{aoitem|Rough Stone|size=small|amount=12|text=none}} + {{aoitem|Travertine Block|size=small|amount=180|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=90|text=none}} + {{aoitem|Rough Stone|size=small|amount=90|text=none}} + {{aoitem|Travertine Block|size=small|amount=90|text=none}}+{{aoitem|Pine Planks|size=small|amount=90|text=none}}
 
|-
 
|T5
 
|{{aoitem|Rough Logs|size=small|amount=200|text=none}} + {{aoitem|Rough Stone|size=small|amount=20|text=none}} + {{aoitem|Granite Block|size=small|amount=150|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=200|text=none}} + {{aoitem|Rough Stone|size=small|amount=20|text=none}} + {{aoitem|Granite Block|size=small|amount=300|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=1200|text=none}} + {{aoitem|Rough Stone|size=small|amount=120|text=none}} + {{aoitem|Granite Block|size=small|amount=900|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=240|text=none}} + {{aoitem|Rough Stone|size=small|amount=24|text=none}} + {{aoitem|Granite Block|size=small|amount=180|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=90|text=none}} + {{aoitem|Rough Stone|size=small|amount=90|text=none}} + {{aoitem|Granite Block|size=small|amount=90|text=none}}+{{aoitem|Cedar Planks|size=small|amount=90|text=none}}
 
|-
 
|T6
 
|{{aoitem|Rough Logs|size=small|amount=400|text=none}} + {{aoitem|Rough Stone|size=small|amount=40|text=none}} + {{aoitem|Slate Block|size=small|amount=150|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=400|text=none}} + {{aoitem|Rough Stone|size=small|amount=40|text=none}} + {{aoitem|Slate Block|size=small|amount=300|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=2400|text=none}} + {{aoitem|Rough Stone|size=small|amount=240|text=none}} + {{aoitem|Slate Block|size=small|amount=900|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=480|text=none}} + {{aoitem|Rough Stone|size=small|amount=48|text=none}} + {{aoitem|Slate Block|size=small|amount=180|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=90|text=none}} + {{aoitem|Rough Stone|size=small|amount=90|text=none}} + {{aoitem|Slate Block|size=small|amount=90|text=none}}+{{aoitem|Bloodoak Planks|size=small|amount=90|text=none}}
 
|-
 
|T7
 
|{{aoitem|Rough Logs|size=small|amount=800|text=none}} + {{aoitem|Rough Stone|size=small|amount=80|text=none}} + {{aoitem|Basalt Block|size=small|amount=150|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=800|text=none}} + {{aoitem|Rough Stone|size=small|amount=80|text=none}} + {{aoitem|Basalt Block|size=small|amount=300|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=3200|text=none}} + {{aoitem|Rough Stone|size=small|amount=320|text=none}} + {{aoitem|Basalt Block|size=small|amount=900|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=960|text=none}} + {{aoitem|Rough Stone|size=small|amount=96|text=none}} + {{aoitem|Basalt Block|size=small|amount=180|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=90|text=none}} + {{aoitem|Rough Stone|size=small|amount=90|text=none}} + {{aoitem|Basalt Block|size=small|amount=90|text=none}}+{{aoitem|Ashenbark Planks|size=small|amount=90|text=none}}
 
|-
 
|T8
 
|{{aoitem|Rough Logs|size=small|amount=1600|text=none}} + {{aoitem|Rough Stone|size=small|amount=160|text=none}} + {{aoitem|Marble Block|size=small|amount=150|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=1600|text=none}} + {{aoitem|Rough Stone|size=small|amount=160|text=none}} + {{aoitem|Marble Block|size=small|amount=300|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=7400|text=none}} + {{aoitem|Rough Stone|size=small|amount=740|text=none}} + {{aoitem|Marble Block|size=small|amount=900|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=1920|text=none}} + {{aoitem|Rough Stone|size=small|amount=192|text=none}} + {{aoitem|Marble Block|size=small|amount=180|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=90|text=none}} + {{aoitem|Rough Stone|size=small|amount=90|text=none}} + {{aoitem|Marble Block|size=small|amount=90|text=none}}+{{aoitem|Whitewood Planks|size=small|amount=90|text=none}}
 
|}
 
{| class="wikitable"
 
|+
 
![[Mill]]
 
![[Farm]]
 
![[Herb Garden]]
 
![[Pasture]]
 
![[Kennel]]
 
![[Workbench]]
 
|-
 
|{{aoitem|Rough Logs|size=small|amount=50|text=none}} + {{aoitem|Rough Stone|size=small|amount=5|text=none}} + {{aoitem|Sandstone Block|size=small|amount=150|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=15|text=none}} + {{aoitem|Rough Stone|size=small|amount=15|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=25|text=none}} + {{aoitem|Rough Stone|size=small|amount=25|text=none}} + {{aoitem|Limestone Block|size=small|amount=25|text=none}}+ {{aoitem|Birch Planks|size=small|amount=25|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=30|text=none}} + {{aoitem|Rough Stone|size=small|amount=30|text=none}} + {{aoitem|Sandstone Block|size=small|amount=30|text=none}}+ {{aoitem|Chestnut Planks|size=small|amount=30|text=none}}
 
|{{aoitem|Bloodoak Logs|size=small|amount=50|text=none}} + {{aoitem|Slate|size=small|amount=50|text=none}} + {{aoitem|Runite Steel Bar|size=small|amount=10|text=none}}
 
|{{aoitem|Rough Logs|size=small|amount=25|text=none}} + {{aoitem|Rough Stone|size=small|amount=100|text=none}}
 
|}
 
 
 
==Island==
 
Player Islands are a player's personal piece of land where buildings, farms, houses, and pastures can be constructed. Ownership can be bought in any of the major cities in Albion and can be further upgraded by a tier system. Each tier offers more land to build on than the previous tier.
 
  
 
===Access===
 
===Access===
Islands are only accessible to the owner-player and those the player allows to visit. Islands cannot be contested for ownership - it belongs solely to the player.
+
Player Islands are only accessible to the owner-player and those the player allows to visit. Islands cannot be contested for ownership - it belongs solely to the player.
  
==Usage fee==
+
=='''Usage Fee'''==
 
The owner of a building may set an arbitrarily high usage fee, increasing the cost of any function of that building that requires Silver. This fee does not affect any use of the building that has no Silver cost, such as refining and crafting Tier 2 or lower items.
 
The owner of a building may set an arbitrarily high usage fee, increasing the cost of any function of that building that requires Silver. This fee does not affect any use of the building that has no Silver cost, such as refining and crafting Tier 2 or lower items.
  
Line 160: Line 104:
 
992 / 20 * 10 = 496s fee per craft
 
992 / 20 * 10 = 496s fee per craft
  
==Maintenance==
+
In addition to this, a separate fee [[Associate fee|Associate's Fee]] may be used in place of the usage fee if you are a known and approved associate of the building's owner.
===Construction===
+
 
 +
=='''Constructing a Building'''==
 
Players may construct Buildings on sandy spots the player has build permission on. This is most likely to be the player's [[Player Island|Player Island]]. Clicking on the build icon in the top right corner brings up the building tool, after paying an initial Silver cost, a placeholder graphic will appear representing a Building under construction. The player must then provide crafting materials to the Building in order to complete it.
 
Players may construct Buildings on sandy spots the player has build permission on. This is most likely to be the player's [[Player Island|Player Island]]. Clicking on the build icon in the top right corner brings up the building tool, after paying an initial Silver cost, a placeholder graphic will appear representing a Building under construction. The player must then provide crafting materials to the Building in order to complete it.
  
===Feed===
+
=='''Managing a Building'''==
Certain buildings require [[Food]] to operate and will gradually run out over time. Once Food has expired, the building will begin to decay, and will disappear when decay completes.
+
 
 +
To manage a building, click on the building and select the character portrait. This will open a menu with various building management options which are explained below.
 +
 
 +
===Property===
 +
This section of the building management view allows a player to see who owns the building and who built the building
 +
 
 +
Players may set the permissions of a building here
 +
 
 +
By checking "Building attackable", players will be able to attack the building
 +
 
 +
When the "Give Up" option is pressed, this will give up ownership rights to the building. It changes the Owner to "System" and may be claimed by any player. To undo this option, select "Claim"
 +
 
 +
Access Rights for players who may use the building are set here
 +
 
 +
===Administration===
 +
This section of the building management view allows a player to manage the Silver for the building
 +
 
 +
Money (Earned Silver): This is the Silver that the building earned by player use
 +
 
 +
Building Fees (Associates): Sets the building fee usage percentage for the players who have Associates rights to the building (under the building's Access Rights)
 +
 
 +
Building Fees (Users): Sets the building fee usage percentage for all players who are not Associates
 +
 
 +
The max amount of Silver that may be withdrawn from a building is 2 Billion at a time
 +
 
 +
===Renovation===
 +
This section of the building management view allows a player to make changes to the actual building
 +
 
 +
*Repair: Pay Silver to repair the building
 +
*Upgrade: Upgrade the tier of the building using materials
 +
*Downgrade: Downgrade the building to the previous tier
 +
*Demolish: Demolishes the building, provides 90% of the materials used to create the building. Demolition of a building may be canceled for 1 minute after starting
 +
 
 +
===Food Supply===
 +
This section of the building management view allows a player to feed the building
 +
 
 +
Many buildings use a Favorite Dish and will be found here. While any food may be used, the Favorite Dish will provide additional nutrition to that building
 +
 
 +
To feed the building, add the food here
 +
 
 +
The building owner may set a Silver reward here for any player who feeds the building
 +
 
 +
Players may see the reward per 1000 Nutrition added to the building and the Silver available to do so in this section
  
===Upgrading===
+
{{Patchnote related}}
Owners may upgrade buildings to the next [[Tier]]. To find the upgrade tab, open the options gear on the top right of the building panel. This will always require four items:
 
* Tier 1 wood and stone
 
* Wood and stone of the tier the building will be after upgrading
 
  
[[Category:Gameplay Mechanic]]
 
 
[[Category:Building]]
 
[[Category:Building]]
 
__NOTOC__
 
__NOTOC__

Latest revision as of 14:53, 18 August 2021

General Information

Buildings are vital structures used by players to refine gathered materials, craft equipment, and items, and improve item storage capacity

All major cities contain preexisting buildings, but players may also construct buildings in select locations if given permission

Player Islands and Guild Islands are the primary location to find player-made buildings

Buildings both preexisting and player-made may be owned by players

By default, a player-constructed building will be owned by the player who set down its building plans

Players may also abandon ownership of a building, allowing anyone in the vicinity to claim it

Building Types

Building Type Size Favorite Dish
Lumbermill Economy Medium Carrot Soup
Repair Station Economy Medium None
Smelter Economy Small Wheat Soup
Stonemason Economy Medium Bean Salad
Tanner Economy Medium Chicken Pie
Toolmaker Economy Medium Turnip Salad
Weaver Economy Medium Chicken Omelette
Alchemist's Lab Farming Medium Pork Omelette
Butcher Farming Small Cabbage Soup
Cook Farming Medium Goose Pie
Farm Farming Medium None
Herb Garden Farming Medium None
Kennel Farming Medium None
Mill Farming Medium Goose Omelette
Pasture Farming Medium None
Saddler Farming Medium Goat Stew
Hunter's Lodge Military Medium Potato Salad
Mage's Tower Military Medium Mutton Sandwich
Warrior's Forge Military Medium Mutton Stew
Workbench Military Small None
Explorer's Shelter Houses Medium None
Guild Hall Houses Large None
House Houses Medium None

Island

Player Islands and Guild Islands are a player's personal piece of land where buildings, farms, houses, and pastures can be constructed. Ownership can be bought in any of the major cities in Albion and can be further upgraded by a tier system. Each tier offers more land to build on than the previous tier.

Access

Player Islands are only accessible to the owner-player and those the player allows to visit. Islands cannot be contested for ownership - it belongs solely to the player.

Usage Fee

The owner of a building may set an arbitrarily high usage fee, increasing the cost of any function of that building that requires Silver. This fee does not affect any use of the building that has no Silver cost, such as refining and crafting Tier 2 or lower items.

The formula to calculate the resulting fee for users is:

item value / 20 * tax rate %

example: crafting a T6 bag at a toolmaker with a 10% tax rate:

992 / 20 * 10 = 496s fee per craft

In addition to this, a separate fee Associate's Fee may be used in place of the usage fee if you are a known and approved associate of the building's owner.

Constructing a Building

Players may construct Buildings on sandy spots the player has build permission on. This is most likely to be the player's Player Island. Clicking on the build icon in the top right corner brings up the building tool, after paying an initial Silver cost, a placeholder graphic will appear representing a Building under construction. The player must then provide crafting materials to the Building in order to complete it.

Managing a Building

To manage a building, click on the building and select the character portrait. This will open a menu with various building management options which are explained below.

Property

This section of the building management view allows a player to see who owns the building and who built the building

Players may set the permissions of a building here

By checking "Building attackable", players will be able to attack the building

When the "Give Up" option is pressed, this will give up ownership rights to the building. It changes the Owner to "System" and may be claimed by any player. To undo this option, select "Claim"

Access Rights for players who may use the building are set here

Administration

This section of the building management view allows a player to manage the Silver for the building

Money (Earned Silver): This is the Silver that the building earned by player use

Building Fees (Associates): Sets the building fee usage percentage for the players who have Associates rights to the building (under the building's Access Rights)

Building Fees (Users): Sets the building fee usage percentage for all players who are not Associates

The max amount of Silver that may be withdrawn from a building is 2 Billion at a time

Renovation

This section of the building management view allows a player to make changes to the actual building

  • Repair: Pay Silver to repair the building
  • Upgrade: Upgrade the tier of the building using materials
  • Downgrade: Downgrade the building to the previous tier
  • Demolish: Demolishes the building, provides 90% of the materials used to create the building. Demolition of a building may be canceled for 1 minute after starting

Food Supply

This section of the building management view allows a player to feed the building

Many buildings use a Favorite Dish and will be found here. While any food may be used, the Favorite Dish will provide additional nutrition to that building

To feed the building, add the food here

The building owner may set a Silver reward here for any player who feeds the building

Players may see the reward per 1000 Nutrition added to the building and the Silver available to do so in this section

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9
  • Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly
  • However, if the zone becomes uncrowded for a brief time it no longer resets the counter
  • Also reduced personal cooldown for zone skipping: 125s → 60s
  • Overall, this should reduce wait times for zone skipping
17 March 2021Call to Arms Update
  • Instanced areas (i.e. Hideouts) and tunnel zones are now included in the queue functionality, meaning players can now skip overcrowded zones outside their Hideouts and can skip into tunnel zones
  • Cluster Skipping is now possible when relogging into an overcrowded cluster
  • The Smart Cluster Queue now also activates in all Royal Continent zones:
    • This change makes large-scale Faction Warfare battles possible on the Royal Continent
    • Each Faction counts as its own contingent
    • Cluster Access Priority settings do NOT impact Faction-flagged players
    • The queue assigns at least 50 spots per Faction, even if they are vastly outnumbered
    • 50 spots are also reserved for non-Faction-flagged players, to prevent Faction players from completely blocking zones for other players
  • Improved the UI for cluster skipping:
    • Now all available zones are immediately selectable
    • Opening the world map will no longer cancel cluster selection
    • The cluster selection screen now provides more info about the cluster:
      • Tier and danger level (i.e. red or yellow) of the target cluster
      • Distance to the selected cluster (i.e. how many zones will be jumped)
17 March 2021Call to Arms Update
  • Reflected Damage is no longer affected by any Damage Modifiers, and the following Reflect Values of existing abilities have been adjusted to accommodate for this change:
    • Deflecting Spin: 80% → 100%
    • Parry Strike: 100% (unchanged)
    • Frost Shield: 10% → 15%
    • Inferno Shield: 30% → 38%
    • Protection of the Fiends: 50% (unchanged)
    • Retaliate: 70% (unchanged)
  • Reflecting True Damage will now cause the reflected damage to also act as true damage
17 March 2021Call to Arms Update
  • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
    • Minimum Value of Healing Received Bonus: -70%
    • Minimum Value of Healing Cast Bonus: -70%
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
  • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
  • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
  • The following items now have a "Use All" option:
    • All Silver Bags
    • All Tomes of Insight
    • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
13 January 2021Rise of Avalon Patch 12Smart Cluster Queue
  • Updated deactivation conditions: the queue can now be deactivated in the middle of an update cycle if player numbers allow
  • Players will no longer be able to skip overcrowded clusters within the first 2 minutes of queue activation
10 December 2020Rise of Avalon Patch 11
  • Skip Overcrowded Cluster Cooldown: 30s → 125s
  • 16 November 2020Rise of Avalon Patch 9
    • AoE Escalation:
      • 2 Targets = 8% → 5%
      • 3 Targets = 16% → 10%
      • 4 Targets = 24% → 15%
      • 5 Targets = 32% → 20%
      • 6 Targets = 40% → 25%
      • 7 Targets = 40% → 30%
      • 8 Targets = 40% → 35%
      • 9+ Targets: remains at 40%
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
    • Disarray is no longer a flat debuff
    • Instead, it reduces damage output and CC Duration when attacking targets with a lower Disarray level
    • Against targets with the same or higher Disarray level, Disarray has no impact on your stats
    • Damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
    • Increased Disarray player cap; debuff now caps at Level 50 for 450 players
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • AoE Escalation:
    • Escalation now increases by 8% for each additional target hit and caps at 40% extra damage:
      • 2 Targets hit = 8%
      • 3 Targets hit = 16%
      • 4 Targets hit = 24%
      • 5 Targets hit = 32%
      • 6+ Targets hit = 40%
  • 21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
    • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (accessed via the party leader's player context menu)
    • Priority Access determines the order in which parties will enter an overcrowded cluster
    • This gives alliances more control over which forces are moved into the cluster and keeps party structures intact
    • The Preferred Cluster Access Guild Right has been removed
    • The queue now moves players from a single contingent either in or out during a given cycle, so players of the same contingent no longer replace each other
    27 August 2020Rise of Avalon Patch 2Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
    • 50 Players: Disarray Strength 18%
    • 100 Players: Disarray Strength 28%
    • 150 Players: Disarray Strength: 30% (hard cap)
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Clicking on a player-built building on the cluster map (Hotkey: N) will now highlight all buildings of the same type within the cluster.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • AoE Escalation max bonus: 100% → 70%
  • Maximum Ability Damage Increase from buffs: +150% → +100%
  • 22 June 2020Queen Patch 14 and Hotfix 14.1, 14.2, 14.3Healing Sickness (2 sources of Healing)
    • The penalty for receiving Healing from 2 sources has been increased:
      • Reduction in Healing Received: 30% → 35.3%
    4 June 2020Queen Patch 13 and Hotfix 13.1Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
    • Alliance X has 100 players in Cluster A
    • Alliance X also has 80 players in Cluster B, 50 of whom are waiting to enter Cluster A via the Smart Cluster Queue
    • All Alliance X players in Cluster A would receive a Disarray debuff based on 150 players (100 in cluster + 50 in queue)
    • All Alliance X players in Cluster B would receive a Disarray debuff based only on the 80 players in the cluster
    4 June 2020Queen Patch 13 and Hotfix 13.1Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.

    As a reminder, the following 3 attributes are affected by the debuff:

    • Bonus Damage vs. Players
    • CC Duration vs. Players
    • Received Healing
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3
  • Item durability loss now scales based on the number of players who attacked the victim. This change will only apply in areas where player vs player combat is lethal, and does not apply in the following cases:
    • When all players involved in the kill are faction flagged
    • During Crystal League Battles
    • In Hellgates
  • The chart below shows the increase in durability loss per additional attacker. (Note: items with durability loss are not destroyed, but are also not usable until they are repaired.)
  • 5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.

    Siphoned Energy Drain:

    The penalty still starts at 10 Territories, but now increases in increments of 3%:

    • 10 Territories - 3% less total Siphoned Energy
    • 11 Territories - 6% less total Siphoned Energy
    • 12 Territories - 9% less total Siphoned Energy, etc.

    Fame and Silver Penalty:

    The penalty now starts at 20 Territories and increases by 1% per additional territory:

    • 20 Territories - 1% reduction in Silver and Fame earned from open-world PvE and activities
    • 21 Territories - 2% Penalty
    • 22 Territories - 3% Penalty, etc.
    11 March 2020Queen Patch 7
  • All players within an alliance will receive reduced Silver and Fame income if the alliance holds 10 or more territories (excluding Castles and Castle Outposts)
  • This also applies to players in guilds without an alliance, if their guild holds 10 or more territories
  • This penalty applies to all Fame gained from gathering and PvE and all Silver gained from mob drops and downed players
  • This penalty starts at 1% with the 10th territory and increases by 1% per additional territory
  • 11 March 2020Queen Patch 7Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
    • T6 chests have been largely reverted to the status that they had on Queen’s launch as these chests were very popular with the player base.
    • We have used the old T6 chest balancing as a baseline and set up T7 and T8 chests as strictly better versions of them.
    • T7 chests no longer contain T4 loot and have higher drop chances for T7 and T8 loot than T6 chests
    • T8 chests no longer contain T4 and T5 loot, and have much higher drop chances for T7 and T8 loot than T6 chests.
    We hope that these changes will significantly improve the loot experience in the game.
    4 March 2020Queen Patch 6
    • Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)
    • With today's patch, the duration of this cooldown has been updated:
      • Alliance Rejoin Cooldown: 3 Days → 7 Days
    4 March 2020Queen Patch 6Items without a durability stat will no longer be destroyed upon knockdown.

    Previously, the following behavior occurred:

    • Items with durability: 5% durability loss
    • Items without durability: 10% destruction chance

    After Patch 6:

    • Items with durability: 5% durability loss (no change)
    • Items without durability: immune to destruction

    This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

    Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change.
    4 March 2020Queen Patch 6Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.

    Time penalties:

    • First Respawn: no penalty
    • Second Respawn: 30 seconds
    • Third Respawn: 60 seconds
    • Fourth Respawn: 120 seconds
    • Fifth Respawn or more: 240 seconds
    This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.
    26 February 2020Queen Patch 5
    • Minimum Item Power: 800 → 700
    • This reduces the Smart Cluster Queue's emphasis on high IP gear
    12 February 2020Queen Patch 3Items and Silver gained are now tracked separately in the combat log:
    • "Loot" channel now only displays items when picked up
    • New "Silver" channel created
    • Both can be enabled or disabled as desired
    20 January 2020Queen Update
  • Adding resources to buildings during construction/repair/upgrading is now 5x faster and you can add up to 999 resources in one action (previously 30)
  • Cost of overcharge has increased from 1 Siphoned Energy to 10 to make overcharging a less clear choice on low-tier items
  • Global discount reference rate adjusted to match current gold market economy
  • Zerg debuff ("Disarray") no longer applies in red and yellow zones
  • The number of fragments needed to enchant items has been doubled as enchanting with fragments was too cheap and undermined crafting with enchanted resources
  • Trash icon updated for better visibility while looting
  • Changed main tutorial area name from "Hideout" to "Cove" to avoid confusion with the new Hideout feature
  • Changed Marketplace category for several items:
    • Dungeon Maps: Consumables/Maps
    • Chopped Fish: Products/Cooked
    • Undead, Keeper, and Morgana Mount Upgrades: Materials/Other
    • Avalonian and Siphoned Energy: Materials/Other
  • 20 January 2020Queen UpdateAdditionally, the temporary changes to construction / demolition (to assist players moving buildings prior to the update) has ended. Constructing a building gives general Fame once again, and demolishing a building returns 90% of the original resources used to build it.
    20 January 2020Queen Update
    • Healing Sickness:
      • Healing Received Reduction (2 Healers): 25.9% → 30%
      • Debuff Duration (2 or more Healers): 5s → 8s
    20 January 2020Queen UpdateItem Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085

    In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:

    • 5% on all T5 items
    • 10% on all T6 items
    • 15% on all T7 items
    • 20% on all T8 items

    This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus.

    Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP.
    18 December 2019Percival Patch 12
    • From now until the launch of the Queen update, destroying a building gives back 100% of the resources used to create the building. This temporary change was put in place to help players move buildings out of the Outlands before they are automatically destroyed with the Queen launch.
    • During the same time period, Fame gained from upgrading buildings with resources is disabled to prevent Fame exploits.

    Note that this change will be reverted to the regular rate of resource return for destroyed buildings (90%) and the usual Fame earned when Queen goes live.

    29 November 2019Percival Patch 11
    • Healing Sickness Debuff duration: 2s → 5s
    9 October 2019Percival Patch 7
    • Constructing, upgrading, and repairing a building is now 2x faster
    18 September 2019Percival Patch 5 (Midseason Patch)
    • Self-Healing Sickness:
      • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
      • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers
    31 July 2019Percival Patch 2 and Hotfix 2.1Access Rights
    • Alliance members can now be given similar access rights to chests, islands, etc. as guild members
    • Access rights can now be copy-pasted from one object to another
    • "Withdrawal from Account" rights have been split as follows:
      • Withdrawal from Silver Account
      • Withdrawal from Energy Account
    • "Attack Territory" rights have been split as follows:
      • Attack Territory
      • Pacify Warcamp (new)
    • "Manage Banks" rights have been split as follows:
      • Manage Banks
      • View Chest Logs (new)
    • Co-Owners of Banks tabs can now view the tab's logs
    31 July 2019Percival Patch 2 and Hotfix 2.1Loot Table Updates
    • Castle chests can now drop Level 1 Artifacts
    • Treasure sites (chests/lockers) can now drop Level 2 and 3 Artifacts
    10 July 2019Percival Update
  • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
  • 10 April 2019Oberon Patch 2 / Free-to-Play LaunchAs of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency.
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchRespawn Changes
    • The ability to respawn "in nearest city" is replaced with an ability to respawn "in last visited city"
    • The ability to respawn "at nearest territory" is removed, but you can set any territory tower as a home
    • You can still respawn at a home, however you will lose your home binding when you choose to respawn in "last visited city"

    Special Island Move

    • During a special transition period of one month, you will be able to move your personal and guild islands to a city of your choice
    • Each island may only be moved a single time, and the move is wasted if not used during this transition period
    • Islands created after the patch goes live CANNOT be moved - this only applies to islands created before the patch
    10 April 2019Oberon Patch 2 / Free-to-Play Launch
  • With the launch of free-to-play, the global Silver discount has been adjusted based on a Silver-to-Gold ratio of 2000:1, which allows for lower Silver prices for actions like repairing, buying islands and seeds, re-spec, etc.
  • The "fade to red" effect when health approaches zero has been reduced, giving players a better chance of staying alive at low health
  • All visual quality settings/presets now have "Show Effects" set to "All" by default
  • Premium and Gold stats now appear on the Character Selection screen
  • Changes to dungeon immunity:
    • You cannot get a new "bubble" (immunity to damage and other effects) in dungeons within 60 seconds of last receiving the buff
    • Dungeon immunity duration: 10s → 15s
  • The Undead Knight's spell indication should now be easier to read
  • Reward for "Not a Small Fish" tutorial quest was reduced from 2 Adept's Royal Sigils to 1 Adept's Royal Sigil
  • Tier 7 Earth Elementals found in Randomized Dungeons now only have up to two charges of T7 Stone
  • 27 March 2019Oberon Patch #1
    • Self-healing now applies a healing sickness effect, just like being healed by another player
    • Added a whisper limit that restricts players from whispering to too many different players in a short amount of time to prevent spamming
    • Added additional effects to Randomized Dungeon entrances for better readability
    20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3Player Execution
    • Cast Time: 1s → 1.5s
    • Taking damage now cancels this cast
    • You can no longer execute players while silenced
    20 February 2019Nimue Balance Patch (Patch #7)General Balance Changes
    • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
      • This increases the general Hitpoint pool by 20%
    • Base Max Energy: 100 → 120
      • This increases the general Energy pool by 20%
    • Base Movement Speed: 4.8 m/s → 5.5 m/s
    • In-Combat Duration: 30s → 20s
    • Cap for Auto Attack Max Damage Increase: 200% → 300%
    13 December 2018Nimue Patch #3
  • Changed building durability progression for player houses and guild halls to their intended values (they are now as tough as other buildings on their respective Tier and can't be easily destroyed)
  • In the buildings settings, if 'Building attackable' is set to false then even the owner cannot attack the building anymore
  • Players cannot attack buildings while being inside the building
  • 28 November 2018Nimue Patch #1
    • Increased durability of player houses to prevent accidentally destroying a building by misclicking (buildings will be strengthened further in Patch 2, particularly the T8 Legendary House)
    20 June 2018Lancelot Patch #9
    • Cleansing any CC effect now grants a 1-second CC immunity
    25 May 2018Lancelot Patch #7
    • Group Fame bonuses now display in the combat log and floating popup messages. Fame earned now displays as follows: total fame gained displays first, followed by a breakdown of modifiers in brackets (zone type bonus, group bonus, and Premium bonus). As always, the following group bonuses apply to Fame earned:
      • Party of 2: no bonus
      • Party of 3: 17% Fame bonus
      • Party of 4: 33% Fame bonus
      • Party of 5-20: 40% Fame bonus
    6 December 2017Kay Update
    • Reworked Diminishing Returns:
      • Every crowd control effect now has its own Diminishing Return, i.e. stuns only diminish the duration of subsequent stuns, silence only of silences, etc.
      • With this change, slows will trigger Diminishing Returns again.
    • Channeled Movement abilities can now be cancelled by pressing the button again. (i.e. Whirlwind, Hurricane, Block, Focused Run can be manually cancelled)