Difference between revisions of "Corrupted Dungeons"
m (After testing in game i found out the IP cap for Stalker level corrupted dungeons is actually 1000 with 80% reduction past 1000 for each individual item. The wiki page had wrong information and a typo which i fixed.)
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Revision as of 15:11, 28 August 2020
Corrupted Dungeons are new single-player dungeons found throughout the open world. After choosing a difficulty level, players enter and begin cleansing corrupted creatures, which grant Infamy points. Players can also invade or be invaded, with the invaded player given a choice between fighting the invader or destroying demonic shards to banish them. Killing another player grants a portion of their Infamy; higher Infamy levels give access to higher-level dungeons and overall better rewards.
To find a Corrupted Dungeon, you’ll need to explore the open world and find a Corrupted Dungeon Entrance. These spawn like regular Solo Randomized Dungeons, but they look a good deal more sinister.
After choosing your difficulty level and entering the dungeon, you’ll find yourself in a place infested with demons and corrupted creatures. To complete the dungeon, you'll have to cleanse these creatures. Each creature slain will award Infamy points. Different enemies will yield different amounts of infamy based on their difficulty.
When you’ve collected enough Infamy points, the final boss in the dungeon appears. By defeating it, you can lay claim to the loot rewards of the dungeon. In addition, the Infamy gained will remain with you, showing your place in the Infamy rankings as well as permanently boosting your rewards in Corrupted Dungeons.
Finally, at the end of a dungeon run, a portal to another Corrupted Dungeon appears and allows you to start another dungeon right away - or you can leave and take your loot back to the city.
How Does PvP Work?
In every corrupted dungeon is a demonic shrine which players can use to sign themselves up to invade other players. Once a player has signed up, the game will regularly check for a potential invasion target. If such a target is found, the invading player will be pulled from their dungeon into another player’s dungeon.
The defending player now has two options:
they can rally and fight the invader, or they can try to destroy the demonic shards which appeared in their dungeon along with the invader. If they succeed in destroying enough of these shards, the Invader is banished and the defender can continue playing their own dungeon.
If either player kills the other, the victim loses some of their infamy, and the killer gains some of it. This allows players to gain very high infamy numbers and rise in the ranks for their own prominence - and for significant boosts to future dungeon rewards.
Special Features of Corrupted Dungeons
To add tactics and depth to these encounters, there are a number of special features players can use to try to outsmart their opponents:
NPC positions are marked on the minimap, allowing you to guess your opponent's position based on the creatures they’ve already slain Watcher demons will mark any player they encounter on the minimap for their opponent to see And last but not least, there are a large number of traps and hazards which you will need to avoid, or actively use to outsmart and defeat your opponent
There are three diffrent types of currupted dungeons, which separate the difficulty of the mobs, the rewards and type of PvP.
You can choose between these levels:
|Difficulty||Itempower cap||Zones||PvP rules|
|Hunter||900 (hard capped)||Blue and Yellow Zone||only knockdown|
|Stalker||1000 (Soft capped - for each individual item IP above 1000 gets reduced by 80%. This means if you bring a 1100IP item the IP inside a corrupted dungeon will change for that individual item to 1020IP.)||Red and Black Zone||full loot|
|Slayer||1200 (soft capped)||Red and Black Zone||full loot|
You only can join into the Slayer difficulty if you already have 50k Infamy Points.