Corrupted Dungeons
Corrupted Dungeons
Corrupted Dungeons are single-player dungeons found throughout the open world. After choosing a difficulty level, players enter and begin cleansing corrupted creatures, which grant Infamy points. Players can also invade or be invaded, with the invaded player given a choice between fighting the invader or destroying demonic shards to banish them. Killing another player grants a portion of their Infamy; higher Infamy levels give access to higher-level dungeons and overall better rewards.
Location
To find a Corrupted Dungeon, you’ll need to explore the open world and find a Corrupted Dungeon Entrance. These spawn like regular Solo Randomized Dungeons, but they look a good deal more sinister. For an example please see the image gallery.
What's Inside?
After choosing your difficulty level and entering the dungeon, you’ll find yourself in a place infested with demons and corrupted creatures. To complete the dungeon, you'll have to cleanse these creatures. Each creature slain will award Infamy points. Different enemies will yield different amounts of infamy based on their difficulty. However you will find three mini-bosses inside that give a large infamy bonus.
When you’ve collected enough Infamy points, the final boss in the dungeon appears. By defeating it, you can claim the loot rewards of the dungeon. In addition, the Infamy gained will remain with you, showing your place in the Infamy rankings as well as permanently boosting your rewards in Corrupted Dungeons.
Finally, at the end of a dungeon run, a portal to another Corrupted Dungeon appears and allows you to start another dungeon right away - or you can leave and take your loot back to the city.
How Does PvP Work?
In every corrupted dungeon there is a demonic shrine that players can use to sign themselves up to invade other players. Since Call to Arms Patch 9 players must use this shrine within 45 seconds of entering the dungeon for a chance to be an invader. Once a player has signed up, the game will regularly check for a potential invasion target to invade. If such a target is found, the invading player will be pulled from their dungeon into another player’s dungeon. There is also a chance, regardless of whether or not you take the demonic contract in the demonic shrine, that you will be invaded, becoming the defender.
The defending player now has two options. They can rally and fight the invader, or they can try to destroy the demonic shards which appeared in their dungeon along with the invader. If they succeed in destroying enough of these shards, the Invader is banished and the defender can continue playing their own dungeon. If either player kills the other, the victim loses some of their infamy, and the killer gains some of it. In addition a portion of the demonic loot of the loser's dungeon is also "dropped' on their corpse for the victor to claim. This allows players to gain very high infamy numbers and rise in the ranks for their own prominence - and for significant boosts to future dungeon rewards. Lastly, if the difficulty is slayer or stalker, then the victim's loot is subject to full loot conditions, and dropped on death. Otherwise, for hunter level they are kicked back into the overworld where they started with a durability penalty.
Invading Mechanics
- To be an invader, you must take the contract from the demonic shrine at the beginning within 45 seconds
- Anyone can be invaded at any time, except after the final boss has spawned in the dungeon.
- Players with more infamy will be prioritized for selection. Meaning if you have high infamy, there is more of a chance that you will be invaded
- Players can only invade another player once per dungeon.
- Players may be invaded once per dungeon
Note: just before you get the "you sense an evil presence..." text (someone invaded your dungeon), the colors will change in your dungeon, it becomes much more orange than normal.
Special Features of Corrupted Dungeons
To add tactics and depth to these encounters, there are a number of special features players can use to try to outsmart their opponents:
NPC positions are marked on the mini-map, allowing you to guess your opponent's position based on the creatures they’ve already slain. Watcher demons will mark any player they encounter on the mini-map for their opponent to see. And last but not least, there are a large number of traps and hazards which you will need to avoid, or actively use to outsmart and defeat your opponent.
Difficulty levels
There are three different types of corrupted dungeons, which separate the difficulty of the mobs, the rewards, and type of PvP.
You can choose between these levels:
Difficulty | Min Avg IP Required | Min Infamy Required | IP Cap | Zones Dungeons Exist In | PvP rules | Mobs level |
---|---|---|---|---|---|---|
![]() |
800 | - | 900 (Soft Cap - 10%) | ![]() ![]() |
only knockdown | t5 |
![]() |
900 | - | 1000 (Soft Cap - 20%) | ![]() ![]() |
full loot | t6 |
![]() |
1200 | 100k | 1300 (Soft Cap - 50%) | ![]() ![]() |
full loot | t8 |
For each individual item, IP above soft cap value gets reduced by soft cap percentage. This means if you bring a 1100IP item to Stalker, the IP inside a corrupted dungeon will change for that individual item to 1020IP. For more information on how these IP caps work, see: Item Power Cap
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
---|---|---|---|
Version 21.020.1 | 14 December 2022 | Beyond the Veil Patch 2 |
|
Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | To make dungeons more enjoyable, ability cooldowns after entering or changing floors have been reduced. The higher cooldown in the open world remains, in order not to encourage gank groups splitting across two sides of an exit.
|
Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | Diminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
|
Version 21.000.1 | 21 November 2022 | Beyond the Veil Update |
|
Version 20.060.1 | 14 September 2022 | Into the Fray Patch 6 | Players can now directly enter a new Corrupted Dungeon after they defeat another player or are banished. This allows players who want to primarily engage in the PvP aspect of this feature to have less downtime between PvP fights.
|
Version 20.060.1 | 14 September 2022 | Into the Fray Patch 6 |
|
Version 20.020.1 | 5 July 2022 | Into the Fray Patch 2 (+ Living Legends Event) | Corrupted Dungeons
|
Version 20.000.1 | 8 June 2022 | Into the Fray Update | With the overhauled Magic Staffs, we want to make solo Healers feel powerful again, but we also don’t want out-sustaining strategies to dominate Corrupted Dungeons.
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Since the Lands Awakened update, Static Dungeons (i.e. dungeons with a permanent placement and layout in the open world) upgrade at random times, offering increased mob numbers and rewards. With this patch, the same random upgrades affect Randomized Dungeons throughout the open world:
Additionally, in Static Dungeons, some mobs have been adjusted to maintain the effectiveness of groups against them while making it harder for players to kill them solo:
|
Version 19.050.1 | 9 February 2022 | Lands Awakened Patch 5 |
|
Version 19.040.1 | 26 January 2022 | Lands Awakened Patch 4 |
|
Version 19.040.1 | 26 January 2022 | Lands Awakened Patch 4 |
|
Version 19.040.1 | 26 January 2022 | Lands Awakened Patch 4 |
|
Version 19.010.1 | 13 December 2021 | Lands Awakened Patch 1 |
|
Version 19.010.1 | 13 December 2021 | Lands Awakened Patch 1 | Due to the increased amounts of Fame in the open world and Static Dungeons since the Lands Awakened update, some Fame conversion ratios were overperforming. These conversion factors have been adjusted to better match the new average Fame values players are receiving:
|
Version 19.010.1 | 13 December 2021 | Lands Awakened Patch 1 |
|
Version 18.100.1 | 21 September 2021 | Call to Arms Patch 10 |
|
Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 |
|
Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 |
|
Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 | To address the "reset meta" (i.e. hit-and-run strategies where players run from fights indefinitely to reset cooldowns and switch abilities), a new mob has been introduced to Corrupted Dungeons. The goal is to still allow for a few disengages to change abilities, adjust tactics, and not have the fight narrowed to one single encounter, while also adding a penalty if players keep continuously resetting.
This mob only spawns into Corrupted Dungeons after an invasion has gone on for some time, as the intention is to improve the quality of PvP by avoiding prolonged fights, and not to interfere with players who attempt to escape immediately.
|
Version 18.070.1 | 16 June 2021 | Call to Arms Patch 7 (Season 13 Patch) |
|
Version 18.030.1 | 19 April 2021 | Call to Arms Patch 3 |
|
Version 18.020.1 | 31 March 2021 | Call to Arms Patch 2 and Hotfix 2.1 |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 1.17.410.186806 | 3 March 2021 | Rise of Avalon Patch 15 (Season 12 Patch) | The Fame buff in these locations now comes primarily from Elite mobs, and stacks incrementally (+1%) with each mob killed. World Bosses no longer give a flat 20% increase, though they still contribute to the Fame buff at the same 1% rate. Details:
|
Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
|
Version 1.17.406.182620 | 13 January 2021 | Rise of Avalon Patch 12 | Corrupted Dungeons
|
Version 1.17.406.182620 | 13 January 2021 | Rise of Avalon Patch 12 | Smart Cluster Queue
|
Version 1.17.406.181307 | 10 December 2020 | Rise of Avalon Patch 11 |
|
Version 1.17.406.181307 | 10 December 2020 | Rise of Avalon Patch 11 |
|
Version 1.17.406.179120 | 16 November 2020 | Rise of Avalon Patch 9 | Demonic Harbinger abilities:
Bewildered Heretic Brawler abilities:
Other mob changes:
|
Version 1.17.406.179120 | 16 November 2020 | Rise of Avalon Patch 9 |
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 |
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 |
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
|
Version 1.17.405.175060 | 23 September 2020 | Rise of Avalon Patch 5 |
|
Version 1.17.404.174267 | 9 September 2020 | Rise of Avalon Patch 4 |
|
Version 1.17.404.Unknown | 3 September 2020 | Rise of Avalon Patch 3 | Silence Changes Players can now enter Corrupted Dungeons while under the effect of a Portal Shrine debuff. This change also allows spells that are usually allowed to be cast while silenced, like Cleanse or Iceblock, though doing so will remove invisibility but not silence. |
Version 1.17.404.Unknown | 3 September 2020 | Rise of Avalon Patch 3 |
|
Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 | Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
|
Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 |
|
Version 1.17.404.172780 | 19 August 2020 | Rise of Avalon Patch 1 |
|
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
|
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 | Corrupted Dungeons are new single-player dungeons found throughout the open world. After choosing a difficulty level, players enter and begin cleansing corrupted creatures, which grant Infamy points. Players can also invade or be invaded, with the invaded player given a choice between fighting the invader or destroying demonic shards to banish them. Killing another player grants a portion of their Infamy; higher Infamy levels give access to higher-level dungeons and overall better rewards. |
... further results |