Dagger

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DAGGER ICON.png

Daggers - are the melee weapons which belongs to the hunter skill tree on the Destiny Board.

Skills

Q Sunder Armor Deadly Swipe Assasin Spirit
Sunder Armor
An attack Delaing X physical damage. Reduces the target's Armor and Magic Resist by X against players and by X against mobs. Armor reduction lasts for 8s (Stacks up to 3 times)

Energy Cost: 10

Cast time: instant

Range: melee

Cooldown: 2s

SPINATTACK.png
Leap towards the targeted area and deal X physical damage to all enemies in a 3m radius. Applies one stack of Assasin Spirit on yourself per enemy hit.

Energy Cost: 20

Cast time: instant

Range: 5m

Cooldown: 4s

ASSASSINSPIRIT.png
Once activated you gain an Assasin Spirit every 3s. Each stack increases your damage by 6%. (stacks uip to 3 times). But while this ability is activated you also take 3.845% more damage. This ability can stay toggled on for up to 15s.

Energy Cost: 20

Cast time: Toggle

Range: self

Cooldown: 1s

W
Throwing Blades
RagingBlades.png
Throw 3 Throwing Blades in a cone. Each Blade deals X damage. For each enemy hit you gain 15% damage buff, and your movement speed is increased by 25%, for 5s. (Can stack up to 3 times, and gains one stack for each unique enemy hit.)

Energy Cost: 11

Cast time: instant

Range: 18m

Cooldown:15s

Dash
GROUNDDASH.png
Dash towards the targeted area. When you reach the destination your damage is increased by 15% for 4s.

Energy Cost: 5%

Cast time: instant

Range: 8m

Cooldown: 23,5s

Forbidden Stab
FORBIDDENSTAB.png
A fiendish attack dealing X damage, and reducing the target's ability to heal by 40% and healing received by 40% for 5s.

Energy Cost: 7

Cast time: instant

Range: melee

Cooldown: 15s

Shadow Edge
SKILLSHOT TELEPORT.png
Throws a knife in front of you. If it hits an enemy, the enemy will be stunned for Xs and you will be pulled behind this enemy. (You are immune to damage and crowd control while being pulled.)

Energy Cost: 12

Cast time: instant

Range: 22m

Cooldown: 15s

Chain Slash
CHAINDASH.png
Quickly slash through multiple enemies. You continue jumping to the closest enemy in an 8m radius for up to 4 times, dealing X physical damage to each enemy. While you are slashing through the enemies you are invisible and invulnerable to players. (can't hit the same enemy multiple times)

Energy Cost: 9

Cast time: instant

Range: 6m

Cooldown: 15s

E
Bloodthirsty Blade
BLOODTHIRSTYBLADE.png
While active, every normal attack deals an additional (A) magic damage (vs players) and an additional (B) magic damage (vs mobs). You steal the inflicted damage to heal yourself. Additionally, your move speed is increased by (C). However, while the ability is active you also lose 3% of your max health every second. The ability can last up to 6s but can be deactivated earlier. Energy Cost: (F) Cast time: Toggle Range: self Cooldown: 30s
Slit Throat
EXECUTEDAGGER.png
Deals very high (A) damage. This spell consumes all charges of Sunder Armor or Assassin's Spirit, increasing total damage based on the number consumed. 75% of the damage will be dealt instantly, and the remaining 25% as bleed damage over time. Zero charges: (B) total damage One charge: (C) total damage Two charges: (D) total damage Three charges: (E) total damage Energy Cost: (F) Cast time: (G) Range: melee Cooldown: (H)
Disembowel
DISEMBOWEL.png
While channeling you root the enemy, cancel enemy spell casting, and repeatedly deal (A) damage, for up to 10 hits. After the first hit, the enemy receives an additional (B) bleed damage per second for (C) seconds. Any shield abilities on the target are broken. Energy Cost: (D) Cast time: channeled Range: melee Cooldown: (E)
Lunging Stabs
CLAYMORECHARGE.png
Dashes to a ground target location, dealing Physical damage to any enemy in the way. The damage amount depends on each enemy's remaining health. Above 40% Health: (A) Below 40% Health: (B) Hitting at least one enemy player below 40% Health also shortens all your ability cooldown times by 10s. (does not apply to mobs) Energy Cost: (C) Cast time: instant Range: (D) Cooldown: (E)
Devastating Strike
PUNCHCOMBO.png
A two-punch combo. The first hit removes all positive effects of the enemy and stuns them for (A) (ignoring Crowd Control Resistance). After the stun is over you apply the second hit, which knocks the enemy (B) away. First Hit: Deals (C) true damage. Second Hit: Deals (D) physical damage. Energy Cost: (E) Cast time: channeled Range: (F) Cooldown: 20
Ghost Strike
BLADE AREA.png
Dash through an enemy, dealing (A) magical damage. After the attack you will become invisible to other players for (B) and your subsequent energy costs are reduced by (C) for (D). If you have 3 Sunder Armor charges on the enemy, or 3 Assassin's Spirit charges on yourself, the charges are consumed and this ability can be used again immediately. Energy Cost: (E) Cast time: instant Range: (F) Cooldown: (G)
Merciless Finish
BACK SLASH.png
Slash enemies in a cone in front of you, while jumping (A) back. Each enemy hit receives physical damage based on the number of Sunder Armor or Assassin Spirit stacks, and consumes all stacks. Charges: 0 / 1 / 2 / 3 Damage: (B) / (C) / (D) / (E) Energy Cost: (F) Cast time: instant Range: (G) Cooldown: (H)
P
Deep Cuts
DEEPCUTS.png
Every 4 normal attacks, you inflict a bleeding on the enemy. This deals an additional X per second for 1.5s.
Life Leech
PASSIVE HEALTHCHANCE DAGGER.png
Receive 15% of your normal attack damage as Life Steal
Attack Speed
HitAndRun.png
Every 6 normal attacks, you gain an Attack Speed Bonus of 30% for 3s.
Aggresive Rush
PASSIVE SPELLPOWER CHANCE DAGGER.png
Every 4 normal attacks, all your damage gets increased by 6% for 3s.