Difference between revisions of "Dark Matter"

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| ability name = Dark Matter
 
| ability name = Dark Matter
 
| page name = Dark Matter
 
| page name = Dark Matter
| energy cost = 34
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| energy cost = '''28'''
| cast time = 1s
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| cast time = 0.94s
 
| range = 11m
 
| range = 11m
 
| cooldown = 20s
 
| cooldown = 20s
| description = Casts Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times.  
+
| description = Casts Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals 183 magic damage to every player it passes through and 92 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range.
* Deals 183 magic damage to every player it passes through and 92 magic damage to every mob.  
 
* The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range.
 
 
}}</onlyinclude>
 
}}</onlyinclude>
 
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{{IP Note}}
''Note:'' ''numerical values are based on gear with 1060 [[Item Power|item power]].''
 
  
 
[[Category:Abilities]]  
 
[[Category:Abilities]]  
 
[[Category:Cursed Staff Abilities]]
 
[[Category:Cursed Staff Abilities]]

Revision as of 19:58, 5 June 2019

Dark Matter

An active ability found on the second slot of Cursed Staffs. It is unlocked at weapon mastery level 70.



Dark Matter
Energy Cost 28 Casts Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals 183 magic damage to every player it passes through and 92 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range.
Cast Time 0.94s
Range 11m
Cooldown 20s

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.