Difference between revisions of "Death"

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{{Under construction}}
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== '''General Information''' ==
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The concept of '''death''' in the world of Albion Online refers to the ''execution'' or ''killing'' of players' characters
  
=<big>{{PAGENAME}} </big>=
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Killing a player's character grants PvP fame to the killer and to the players in their party who are in the proximity of the victim.  
Definition: The concept of '''death''' in the world of Albion Online refers to the execution or killing of a player's character. Killing a player grants PvP fame to the killer and to the players in their party who are in the proximity of the victim. The PvP Fame value depends on the the value of the items the victim has 
 
  
Albion Online is a full loot Sandbox MMORPG game in which the '''death''' of characters has a common occurrence.  
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The PvP Fame value depends on the value of the items the victim has equipped and in their inventory starting from 0 (zero) for a character that has no items at all.  
  
There are several types of death a player can experience in Albion depending where the character is killed:
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When a character is killed their body drops on the ground. If the killed character has any equipped items or items in their inventory when they are killed, a loot bag drops on the ground.
* Faction Death (full loot death - all items drop)
 
* Royal Continent Death (conditional, full loot death in zones other than Blue and Yellow)
 
* GvG Death ()
 
* Hellgate Death (full loot death except for Blue zone Hellgates)
 
* Blackzone Death (full loot death - all items drop)
 
  
{| class="wikitable" style="width: 850px; text-align: center;" ;
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When the killed character respawns the body turns into a skeleton.
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!Death Type
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Death in Albion Online is not permanent and as soon as a character is killed they have the option to respawn.
!Conditions
 
!Respawn options
 
!Other info
 
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|Faction Death
 
|<nowiki>-be faction flagged</nowiki>
 
  
-be in the royal continent
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The possible location for respawning depends on the place where the character dies as well as on the type of death they experience. 
|<nowiki>-home</nowiki>
 
  
-nearest city
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== '''How Can a Player Die''' ==
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There are several types of death a player can experience in Albion which depend on some conditions. The player will never drop Silver or Gold. Note: Players will not drop items if they are 
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* '''Faction Death''': player must be faction flagged and on the [[Royal Continent]] 
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* '''Royal Continent Death''': player must be either in a PVP circle, fighting a flagged champion; or be PVP flagged and fight a non-flagged player 
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* '''GVG Death''': player must be in a GVG fight 
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* '''Hellgate Death''': player must be in a [[Hellgate]] 
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* '''Black Zone Death''': player must be in a Black [[Types of Zones|zone]] 
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* '''Suicide''': player types /suicide
  
-your faction city
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== '''Gear Impact Upon Death''' ==
|<nowiki>-all the faction kills </nowiki>
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When a player dies, they will drop all equipped items and items in their inventory. They will never drop Silver or Gold.
|-
 
|Royal Continent Death
 
|<nowiki>-be in a PvP circle or</nowiki>
 
  
-fight a flagged champion
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There is a 30% chance that an item may trash upon death.
  
-or be pvp flagged and fight a not flagged player
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Dropped items will result in a durability loss depending on the number of attackers
|<nowiki>-home</nowiki>
 
  
-nearest city
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Items with durability loss are not destroyed but are also not usable until repaired
|<nowiki>-if a player participates in a royal continent kill while flagged the player will lose reputation proportional to the kill fame </nowiki>
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{| class="wikitable"
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|+
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!Number of Attackers
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!Durability Loss Per Item
 
|-
 
|-
|GvG Death/ Crystal GvG death
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|1
|<nowiki>-be in a GvG fight</nowiki>
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|20 - 40%
|<nowiki>-always at the gvg tent</nowiki>
 
|
 
 
|-
 
|-
|Hellgate Death
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|2
|<nowiki>- be in a hellgate</nowiki>
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|23 - 46%
|
 
|
 
 
|-
 
|-
|Blackzone Death
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|3
|<nowiki>- be in the blackzone</nowiki>
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|26 - 52%
|
 
|
 
 
|-
 
|-
|Suicide
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|4
|<nowiki>-no conditions, </nowiki>
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|29 - 58%
 
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|-
-type '/suicide'
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|5
|
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|32 - 64%
|
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|-
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|6
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|35 - 70%
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|-
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|7
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|38 - 76%
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|-
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|8
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|41 - 82%
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|-
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|9
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|44 - 88%
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|-
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|10
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|47 - 94%
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|-
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|11+
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|50 - 100%
 
|}
 
|}
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[[Category: Gameplay Mechanic]]

Latest revision as of 13:32, 14 July 2020

General Information

The concept of death in the world of Albion Online refers to the execution or killing of players' characters

Killing a player's character grants PvP fame to the killer and to the players in their party who are in the proximity of the victim.

The PvP Fame value depends on the value of the items the victim has equipped and in their inventory starting from 0 (zero) for a character that has no items at all.

When a character is killed their body drops on the ground. If the killed character has any equipped items or items in their inventory when they are killed, a loot bag drops on the ground.

When the killed character respawns the body turns into a skeleton.

Death in Albion Online is not permanent and as soon as a character is killed they have the option to respawn.

The possible location for respawning depends on the place where the character dies as well as on the type of death they experience.

How Can a Player Die

There are several types of death a player can experience in Albion which depend on some conditions. The player will never drop Silver or Gold. Note: Players will not drop items if they are

  • Faction Death: player must be faction flagged and on the Royal Continent
  • Royal Continent Death: player must be either in a PVP circle, fighting a flagged champion; or be PVP flagged and fight a non-flagged player
  • GVG Death: player must be in a GVG fight
  • Hellgate Death: player must be in a Hellgate
  • Black Zone Death: player must be in a Black zone
  • Suicide: player types /suicide

Gear Impact Upon Death

When a player dies, they will drop all equipped items and items in their inventory. They will never drop Silver or Gold.

There is a 30% chance that an item may trash upon death.

Dropped items will result in a durability loss depending on the number of attackers

Items with durability loss are not destroyed but are also not usable until repaired

Number of Attackers Durability Loss Per Item
1 20 - 40%
2 23 - 46%
3 26 - 52%
4 29 - 58%
5 32 - 64%
6 35 - 70%
7 38 - 76%
8 41 - 82%
9 44 - 88%
10 47 - 94%
11+ 50 - 100%