The concept of death in the world of Albion Online refers to the execution or killing of players' characters
Killing a player's character grants PvP fame to the killer and to the players in their party who are in the proximity of the victim.
The PvP Fame value depends on the value of the items the victim has equipped and in their inventory starting from 0 (zero) for a character that has no items at all.
When a character is killed their body drops on the ground. If the killed character has any equipped items or items in their inventory when they are killed, a loot bag drops on the ground.
When the killed character respawns the body turns into a skeleton.
Death in Albion Online is not permanent and as soon as a character is killed they have the option to respawn.
The possible location for respawning depends on the place where the character dies as well as on the type of death they experience.
Types of player death
Many activities in the world of Albion can result in the death of the player. These deaths will result in the loss of all items in the player’s inventory and all equipped items.
- Faction flagged Death: Players can be executed or killed by other players flagged for an opposing faction during Faction Warfare anywhere on the Royal Continent
- Red Zone Death: Players can be killed or executed by other players flagged as hostile, or killed by other players whilst in a PvP circle
- Black Zone Death: Players can be killed or executed by any other non-allied player anywhere in a Black zone
- Instanced Death: Players in a Greater or Lesser Hellgate can die to other players, as can players in any Level 2+ Crystal League match. Exceptions to this are Blue zone lesser hellgates, in which PvP results in knockdown.
- Suicide: Players can instantly kill themselves by typing /suicide in the chatbox
Gear Impact Upon Death
When a player dies, they will drop all equipped items and items in their inventory. They will never drop Silver or Gold.
There is a 30% chance that an item may trash upon death.
Dropped items will result in a durability loss depending on the number of attackers
Items with durability loss are not destroyed but are also not usable until repaired
|Number of Attackers||Durability Loss Per Item|
|1||20 - 40%|
|2||23 - 46%|
|3||26 - 52%|
|4||29 - 58%|
|5||32 - 64%|
|6||35 - 70%|
|7||38 - 76%|
|8||41 - 82%|
|9||44 - 88%|
|10||47 - 94%|
|11+||50 - 100%|