Difference between revisions of "Druidic Staff"

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m (Changed redirect target from Nature Staff Fighter#Druidic Staff to Nature Staffs)
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#REDIRECT [[Nature Staffs]]
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== '''General Information''' ==
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Druidic Staffs are [[Artifact Nature Staffs]] with a strong focus on AoE Healing, with additional options for single-target healing, single target damage, and cleansing.
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== '''Druidic Staffs''' ==
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{| class="wikitable"
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|+
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! style=" text-align:center;" |<small>Item</small>
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! style=" text-align:center:" |<small>Tier</small>
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|-
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| [[Adept's Druidic Staff]]
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| style=" text-align:center;" |4
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|-
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| [[Expert's Druidic Staff]]
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| style=" text-align:center;" |5
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|-
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| [[Master's Druidic Staff]]
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| style=" text-align:center;" |6
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|-
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| [[Grandmaster's Druidic Staff]]
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| style=" text-align:center;" |7
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|-
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| [[Elder's Druidic Staff]]
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| style=" text-align:center;" |8
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|-
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|}
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== '''First Slot Abilities''' ==
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{| class="wikitable" style="text-align: center; width: 800px"
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! colspan="6" |Q Slot
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|-
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! rowspan="2" | Image
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! rowspan="2" style="width: 150px" | Name
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! colspan="4" style="text-align: left;" | Description
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|-
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! | Energy Cost
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! | Cast Time
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! | Range
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! | Cooldown
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|-
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| rowspan="2" | <aospell size="65">Rejuvenation</aospell>
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| rowspan="2" | [[Rejuvenation]]
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| colspan="4" style="text-align: left;" |Heals allies for '''15''' per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore '''19''' energy
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|-
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| 8 || Instant || 9m || 1.3s 
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|-
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| rowspan="2" | <aospell size="65">Thorns</aospell>
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| rowspan="2" | [[Thorns]]
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| colspan="4" style="text-align: left;" |You imbue yourself with 5 Thorns Stacks for 10s.
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Thorns Stack:
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Your autoattacks consume 1 stack and deal additional '''138''' magical damage in a 3m radius. Everytime you get hit, you deal '''32''' magical damage back to the attacker.
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|-
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| 21 || 0.4s || Self || 5s
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|-
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| rowspan="2" | <aospell size="65">Rejuvenating Mushroom</aospell>
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| rowspan="2" | [[Rejuvenating Mushroom]]
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| colspan="4" style="text-align: left;" |Creates a small spell area on the ground, which lasts for up to 20s. If an ally steps onto it, the area explodes and applies a Rejuvenation charge on up to 5 allies in a 5m radius.
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|-
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| 16 || Instant || 15m || 3s
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|}
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== '''Second Slot Abilities''' ==
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{| class="wikitable" style="text-align: center; width: 800px"
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! colspan="6" |W Slot
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|-
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|-
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! rowspan="2" | Image
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! rowspan="2" style="width: 150px" | Name
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! colspan="4" style="text-align: left;" | Description
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|-
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! | Energy Cost
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! | Cast Time
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! | Range
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! | Cooldown
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|-
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| rowspan="2" | <aospell size="65">Revitalize</aospell>
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| rowspan="2" | [[Revitalize]]
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| colspan="4" style="text-align: left;" |Revitalizes an ally, restoring 153 health and 21 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.
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|-
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| 16 per tick || Channeled || 11m || 15s 
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|-
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| rowspan="2" | <aospell size="65">Cleanse Heal</aospell>
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| rowspan="2" | [[Cleanse Heal]]
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| colspan="4" style="text-align: left;" |Removes any movement-impairing and debuff effects for up to 5 allies in a 4m radius, and also heals the allies for '''18''' per second for 4s. (Doesn't remove damage-over-time spells.)
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|-
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| 24 || Instant || 11m || 15s
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|-
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| rowspan="2" | <aospell size="65">Protection of Nature</aospell>
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| rowspan="2" | [[Protection of Nature]]
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| colspan="4" style="text-align: left;" |Cast on you or an ally. Increases resistances by '''66''', and increases healing received by 40% for 8s.
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|-
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| 32 || Instant || 11m || 15s
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|-
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| rowspan="2" | <aospell size="65">Rejuvenating Breeze</aospell>
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| rowspan="2" | [[Rejuvenating Breeze]]
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| colspan="4" style="text-align: left;" |Increases the resistances of an ally by '''88''' for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
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|-
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| 40 || Instant || 12m || 20s
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|}
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== '''Third Slot Ability''' ==
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{| class="wikitable" style="text-align: center; width: 800px"
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! colspan="6" | E Slot
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|-
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! rowspan="2" | Image
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! rowspan="2" style="width: 150px" | Name
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! colspan="4" style="text-align: left;" | Description
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|-
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! | Energy Cost
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! | Cast Time
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! | Range
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! | Cooldown
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|-
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| rowspan="2" | <aospell size="65">Spiritual Seed</aospell>
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| rowspan="2" | [[Spiritual Seed]]
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| colspan="4" style="text-align: left;" |Cast on an ally; after 3 seconds, the ally will be healed for '''403'''
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|-
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| 49 || Instant || 11m || 25s
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|}
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== '''Passive Abilities''' ==
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{| class="wikitable" style="text-align: center; width: 800px"
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! colspan="6" |Passive Slot
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|-
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! Image
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! style="width: 150px" | Name
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! colspan="3" style="text-align: left;" | Description
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|-
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| rowspan="1" | <aospell size="65">Adrenaline Driven Charity</aospell>
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| rowspan="1" | [[Adrenaline Driven Charity]]
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| colspan="1" style="text-align: left;" |Every 3 activated spells, your Heals become 20% stronger. The buff lasts for 3s.
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|-
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| rowspan="1" | <aospell size="65">Energetic</aospell>
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| rowspan="1" | [[Energetic]]
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| colspan="1" style="text-align: left;" |Every normal attack, you restore 3 energy.
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|-
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| rowspan="1" | <aospell size="65">Calmness</aospell>
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| rowspan="1" | [[Calmness]]
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| colspan="1" style="text-align: left;" |Every 5 activated spells, your resistances are increased by '''66''' for 3s.
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|-
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| rowspan="1" | <aospell size="65">Hit & Run</aospell>
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| rowspan="1" | [[Hit & Run]]
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| colspan="1" style="text-align: left;" |Every 6 activated spells, your move speed is increased by 20% for 3s.
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|}
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[[Category: Druidic Staff]]
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[[Category: Equipment]]
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[[Category: Item]]
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[[Category: Ranged Weapon]]
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[[Category: One-handed Weapon]]
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[[Category: Hunter Weapon]]
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[[Category: Weapon]]
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__NOTOC__

Revision as of 03:31, 7 July 2020

General Information

Druidic Staffs are Artifact Nature Staffs with a strong focus on AoE Healing, with additional options for single-target healing, single target damage, and cleansing.

Druidic Staffs

Item Tier
Adept's Druidic Staff 4
Expert's Druidic Staff 5
Master's Druidic Staff 6
Grandmaster's Druidic Staff 7
Elder's Druidic Staff 8

First Slot Abilities

Q Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Rejuvenation Heals allies for 15 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 19 energy
8 Instant 9m 1.3s
Thorns You imbue yourself with 5 Thorns Stacks for 10s.

Thorns Stack: Your autoattacks consume 1 stack and deal additional 138 magical damage in a 3m radius. Everytime you get hit, you deal 32 magical damage back to the attacker.

21 0.4s Self 5s
Rejuvenating Mushroom Creates a small spell area on the ground, which lasts for up to 20s. If an ally steps onto it, the area explodes and applies a Rejuvenation charge on up to 5 allies in a 5m radius.
16 Instant 15m 3s

Second Slot Abilities

W Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Revitalize Revitalizes an ally, restoring 153 health and 21 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.
16 per tick Channeled 11m 15s
Cleanse Heal Removes any movement-impairing and debuff effects for up to 5 allies in a 4m radius, and also heals the allies for 18 per second for 4s. (Doesn't remove damage-over-time spells.)
24 Instant 11m 15s
Protection of Nature Cast on you or an ally. Increases resistances by 66, and increases healing received by 40% for 8s.
32 Instant 11m 15s
Rejuvenating Breeze Increases the resistances of an ally by 88 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
40 Instant 12m 20s

Third Slot Ability

E Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Spiritual Seed Cast on an ally; after 3 seconds, the ally will be healed for 403
49 Instant 11m 25s

Passive Abilities

Passive Slot
Image Name Description
Adrenaline Driven Charity Every 3 activated spells, your Heals become 20% stronger. The buff lasts for 3s.
Energetic Every normal attack, you restore 3 energy.
Calmness Every 5 activated spells, your resistances are increased by 66 for 3s.
Hit & Run Every 6 activated spells, your move speed is increased by 20% for 3s.