Difference between revisions of "Enchanting"

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* N = 96 for two handed weapons
 
* N = 96 for two handed weapons
 
* N = 48 for armor, and bags
 
* N = 48 for armor, and bags
* N = 24 for helmets, boots, and capes
+
* N = 24 for helmets, boots, capes, and off hands.
 
* Tier X gear requires Tier X runes/souls/relics.
 
* Tier X gear requires Tier X runes/souls/relics.
  
 
Resources can no longer be enchanted at the [[buildings]] starting with [[albiononline_en:changelog/PERCIVAL PATCH 7|Percival Patch 7]].
 
Resources can no longer be enchanted at the [[buildings]] starting with [[albiononline_en:changelog/PERCIVAL PATCH 7|Percival Patch 7]].

Revision as of 21:23, 29 December 2019

Enchanting

Enchanting is used to increase the item power of gear. You can perform this action at the Artifact Foundry.

  • X.0 -> X.1 requires N runes.
  • X.1 -> X.2 requires N souls.
  • X.2 -> X.3 requires N relics.

Notes:

  • N = 72 for one handed weapons
  • N = 96 for two handed weapons
  • N = 48 for armor, and bags
  • N = 24 for helmets, boots, capes, and off hands.
  • Tier X gear requires Tier X runes/souls/relics.

Resources can no longer be enchanted at the buildings starting with Percival Patch 7.