Difference between revisions of "Enchanting"

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Enchanting is used to increase the item power of gear. You can perform this action at the appropriate crafting station. Each level (X.0, X.1, X.2, X.3) raises the item power by 100.
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Enchanting is used to increase the item power of gear. You can perform this action at the [[Artifact Foundry]].  
  
 
* X.0 -> X.1 requires N runes.
 
* X.0 -> X.1 requires N runes.
 
* X.1 -> X.2 requires N souls.
 
* X.1 -> X.2 requires N souls.
* X.1 -> X.3 requires N relics.
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* X.2 -> X.3 requires N relics.
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''Notes:''
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* N = 144 for one handed weapons
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* N = 192 for two handed weapons
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* N = 96 for armor, and bags
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* N = 48 for helmets, boots, capes, and off hands.
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* Tier X gear requires Tier X runes/souls/relics.
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Resources can no longer be enchanted at the [[buildings]] starting with [[albiononline_en:changelog/PERCIVAL PATCH 7|Percival Patch 7]].
  
''Note: Tier X gear requires Tier X runes/souls/relics.''
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After the [[Queen Update|Queen update]] the number of fragments needed to enchant doubled (the values have already been corrected).

Latest revision as of 15:18, 5 December 2020

Enchanting

Enchanting is used to increase the item power of gear. You can perform this action at the Artifact Foundry.

  • X.0 -> X.1 requires N runes.
  • X.1 -> X.2 requires N souls.
  • X.2 -> X.3 requires N relics.

Notes:

  • N = 144 for one handed weapons
  • N = 192 for two handed weapons
  • N = 96 for armor, and bags
  • N = 48 for helmets, boots, capes, and off hands.
  • Tier X gear requires Tier X runes/souls/relics.

Resources can no longer be enchanted at the buildings starting with Percival Patch 7.

After the Queen update the number of fragments needed to enchant doubled (the values have already been corrected).