Difference between revisions of "Energy Beam"
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− | + | == '''General Information''' == | |
− | = | + | *An active ability found on the [[Spell slot::Second|second]] slot of '''[[Arcane Staffs]]'''. |
− | An active ability found on the second slot of '''[[Arcane Staffs]]'''. It is unlocked at [[Destiny Board| | + | *It is unlocked at [[Destiny Board| Mastery Level]] [[lvl_unlock::1]]. |
<onlyinclude>{{Ability Info | <onlyinclude>{{Ability Info | ||
| ability name = Energy Beam | | ability name = Energy Beam | ||
− | | page name = | + | | page name = {{PAGENAME}} |
| energy cost = 0 | | energy cost = 0 | ||
| cast time = Channeled | | cast time = Channeled | ||
Line 13: | Line 13: | ||
When cast on enemy: | When cast on enemy: | ||
− | It drains '''14''' energy from the enemy and you restore ''' | + | It drains '''14''' energy from the enemy and you restore '''27''' energy per second. Keeps draining as long as the enemy has more than 15% energy left. |
When cast on ally: | When cast on ally: | ||
− | You lose '''14''' energy and the ally restores ''' | + | You lose '''14''' energy and the ally restores '''27''' energy per second. |
− | }}</onlyinclude> | + | }} |
+ | </onlyinclude> | ||
{{IP Note}} | {{IP Note}} | ||
− | [[Category: | + | == '''Equipment''' == |
− | [[Category:Arcane | + | {{Magic Weapon Spell Table}} |
+ | {{Patchnote related}} | ||
+ | [[Category:Ability]] | ||
+ | [[Category:Arcane Staff Ability]] |
Revision as of 14:23, 4 June 2021
General Information
- An active ability found on the second slot of Arcane Staffs.
- It is unlocked at Mastery Level 1.
Energy Beam |
Energy Cost | 0 | Forbidden arcane magic, which drains energy of a target. Can be cast on enemies or allies.
When cast on enemy: It drains 14 energy from the enemy and you restore 27 energy per second. Keeps draining as long as the enemy has more than 15% energy left. When cast on ally: You lose 14 energy and the ally restores 27 energy per second. |
Cast Time | Channeled | ||
Range | 11m | ||
Cooldown | 10s | ||
Note: numerical values are based on gear with 1060 item power.
Equipment
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
---|---|---|---|
Version 22.110.1 | 5 July 2023 | Beyond the Veil Patch 11 and Hotfix 1, 2 | To increase the value of Arcane Orb’s effects, it now purges before the silence. This change makes sure the purging effect removes silence immunity buffs on the target before silencing.
Because the Void's Cleanse Logic rework in Patch 10 caused unintended side effects with other spells, it is reverted for now.
|
Version 22.100.1 | 19 June 2023 | Beyond the Veil Patch 10 | Time Freeze's disruptive potential in large-scale fights has been addressed by increasing the immunity period between each freeze. This lets it remain a powerful tool at stopping single engagements, but makes it much weaker when trying to constantly cast Time Freeze into an enemy group as a distraction. Further, The Void's cleansing mechanism has been reworked to instantly remove any CC and debuff effects, negating the potential mini-stuns that briefly occurred between cleansing intervals. Ground-area CC effects like Sacred Ground still hit inside the area.
|
Version 1.11.358.115635 | 11 April 2018 | Lancelot Patch #4 |
|