Difference between revisions of "Energy Beam"

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== '''General Information''' ==
= Energy Beam =  
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*An active ability found on the [[Spell slot::Second|second]] slot of '''[[Arcane Staffs]]'''.
An active ability found on the second slot of '''[[Arcane Staffs]]'''. It is unlocked at [[Destiny Board| mastery level]] 1.
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*It is unlocked at [[Destiny Board| Mastery Level]] [[lvl_unlock::1]].
  
 
<onlyinclude>{{Ability Info
 
<onlyinclude>{{Ability Info
 
| ability name = Energy Beam
 
| ability name = Energy Beam
| page name = Energy Beam
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| page name = {{PAGENAME}}
 
| energy cost = 0
 
| energy cost = 0
 
| cast time = Channeled
 
| cast time = Channeled
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When cast on enemy:
 
When cast on enemy:
It drains '''14''' energy from the enemy and you restore '''28''' energy per second. Keeps draining as long as the enemy has more than 15% energy left.
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It drains '''14''' energy from the enemy and you restore '''27''' energy per second. Keeps draining as long as the enemy has more than 15% energy left.
  
 
When cast on ally:
 
When cast on ally:
You lose '''14''' energy and the ally restores '''28''' energy per second.
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You lose '''14''' energy and the ally restores '''27''' energy per second.
}}</onlyinclude>
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}}
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</onlyinclude>
 
{{IP Note}}
 
{{IP Note}}
  
[[Category:Abilities]]  
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== '''Equipment''' ==
[[Category:Arcane Staffs]]
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{{Magic Weapon Spell Table}}
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{{Patchnote related}}
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[[Category:Ability]]  
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[[Category:Arcane Staff Ability]]

Revision as of 14:23, 4 June 2021

General Information



Energy Beam
Energy Cost 0 Forbidden arcane magic, which drains energy of a target. Can be cast on enemies or allies.

When cast on enemy: It drains 14 energy from the enemy and you restore 27 energy per second. Keeps draining as long as the enemy has more than 15% energy left.

When cast on ally: You lose 14 energy and the ally restores 27 energy per second.

Cast Time Channeled
Range 11m
Cooldown 10s


Note: numerical values are based on gear with 1060 item power.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 July 2023Beyond the Veil Patch 11 and Hotfix 1, 2To increase the value of Arcane Orb’s effects, it now purges before the silence. This change makes sure the purging effect removes silence immunity buffs on the target before silencing.

Because the Void's Cleanse Logic rework in Patch 10 caused unintended side effects with other spells, it is reverted for now.

  • Arcane Orb (one-handed Arcane Staff):
    • Purge now triggers before the silence.
  • The Void (Malevolent Locus):
    • Reverted cleanse logic rework introduced in Patch 10 (i.e. CC effects and debuffs are no longer instantly removed, but cleansed in a fixed tick interval).
19 June 2023Beyond the Veil Patch 10Time Freeze's disruptive potential in large-scale fights has been addressed by increasing the immunity period between each freeze. This lets it remain a powerful tool at stopping single engagements, but makes it much weaker when trying to constantly cast Time Freeze into an enemy group as a distraction. Further, The Void's cleansing mechanism has been reworked to instantly remove any CC and debuff effects, negating the potential mini-stuns that briefly occurred between cleansing intervals. Ground-area CC effects like Sacred Ground still hit inside the area.
  • Time Freeze (Great Arcane)
    • Immunity to another Time Freeze vs Players: 5s → 11s
  • The Void (Malevolent Locus)
    • Reworked Cleanse logic inside the area; CC effects and debuff are now instantly removed when applied (preventing micro-stuns inside the area)
11 April 2018Lancelot Patch #4
  • Arcane Staffs:
    • Energy Bolt:
      • Cast Range: 9m -> 11m
      • Now deals a separate damage value against mobs, independent of the mob’s energy.
    • Energy Beam:
      • Cast Range: 9m -> 11m
      • Cooldown: 15s -> 10s
      • Energy cost: 13 -> 0