Explosive Mine

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Explosive Mine

An active ability found on the third slot of the Weeping Repeater.

It is unlocked at mastery level 1.



Explosive Mine
Energy Cost 43 Shoot a mine into the ground, which becomes active after 2s. Once someone (ally or enemy) steps onto it, it detonates and deals 822 Magical Damage to all enemies within a 7m radius. This damage cannot be reflected.
Cast Time instant
Range 15m
Cooldown 20s


Note: numerical values are based on gear with 1060 item power.

Equipment

Ranged WeaponTier
Adept's Weeping Repeater4
Expert's Weeping Repeater5
Master's Weeping Repeater6
Grandmaster's Weeping Repeater7
Elder's Weeping Repeater8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11Explosive Mine damage was lowered in the past to reduce the one-shot heavy meta in earlier patches. However, since AoE Escalation has been reduced since then, the damage nerf has now been reverted to make the Explosive Mine a ZvZ force to be reckoned with again.
  • Explosive Mine (Weeping Repeater):
    • Damage: 230 → 270
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Crossbows
  • Explosive Bolt (all Crossbows):
    • Range: 15m → 13m
  • Explosive Mine (Weeping Repeater):
    • Damage: 270 → 230
25 March 2020Queen Patch 8Bows and Crossbows
  • Normal Attack (all Bows and Crossbows):
    • Increased projectile speed of all normal attacks - this does not affect Attack Interval or DPS, just how much time it takes for the projectile to hit the target once it has been shot
  • Explosive Mine (Weeping Repeater):
    • Added an indication area to show where the mine is deployed
    • Projectile Speed of mine: 30 → 50
26 September 2018Merlyn Preseason Balance PatchCrossbows:
  • Auto Fire (all Crossbows)
    • Channel Duration: 4s → 3s
    • Damage per hit: 31.98 → 28.01
    • The last hit now triggers an explosion on the target, dealing an additional 67.22 damage in a 5m radius
    • Energy cost: 7 → 5
  • Snipeshot (Crossbow)
    • Cast Time: 3s → 2.5s
    • Standtime: 1s → 0.6s
  • Explosive Mine (Weeping Repeater)
    • The mine is now inactive for the first 2 seconds
    • Damage: 142.56 → 270
    • Cast Range: 13m → 15m
27 September 2017Joseph Update
  • Reflect Damage now also reflects all AoEs, Skillshots and DoTs.
  • Exception Spells are:
    • Demon Arrow
    • Exploding Shot
    • Explosive Mine
    • Contagious Fire
    • Magma Sphere
    • Meteor
    • Hail
    • Ice Storm
    • Avalanche