Giant Steps

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General Information

Giant Steps
Energy Cost 61 Grow to an enormous size, increasing your Armor by 101, your Magic Resistance by 171, your normal attack damage by 135% and your Attack Range by 50% for 10s. Creates an aura with a 7m radius around you, slowing all enemies in it by 50%.
Cast Time Instant
Range Self
Cooldown 30s

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.


Melee Weapon
Elder's Forge Hammers

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
29 November 2019Percival Patch 11Hammers
  • Giant Steps (Forge Hammers):
    • Physical Resistance: 0.59 → 0.35
10 July 2019Percival UpdateHammers
  • Added new W-Spell: Inertia Ring (formerly listed as "Ring of Tar")
    • Creates a ring of tar in an 8m radius around the caster. This ring lasts for 4s and has a 2.5m width. When enemies pass through the ring, their move speed is reduced by 90% (ignores crowd control resistance).
    • Cast Time: 0.5s
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Bash Knee (all Hammers):
    • Slow Strength: 32% → 30%
    • Slow Duration: 3s → 4s
  • Giant Steps (Forge Hammers):
    • Now also increases attack range by 50%
21 November 2018Nimue UpdateHammers
  • Giant Steps (Forge Hammers)
    • Now ignores Crowd Control Resistance
26 September 2018Merlyn Preseason Balance PatchHammers:
  • Giant Steps (Forge Hammers)
    • Slow Strength: 35% → 50%
2 May 2018Lancelot Midseason PatchHammers
  • Giant Steps:
    • The spell can't be purged anymore
    • Attack Damage Increase: 146% -> 135%
    • Slow Radius: 7m -> 5m
    • Slow Strength: 50% -> 35%
    • Standtime: 0.6s -> 0s