Great Hammer
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General Information
Great Hammers are Normal Hammers with a strong focus on crowd control abilities and mobility, and additional options for area damage, threat generation and sustainability.
Great Hammers
Item | Tier |
---|---|
Adept's Great Hammer | 4 |
Expert's Great Hammer | 5 |
Master's Great Hammer | 6 |
Grandmaster's Great Hammer | 7 |
Elder's Great Hammer | 8 |
First Slot Abilities
Q Slot | |||||
---|---|---|---|---|---|
Image | Name | Description | |||
Energy Cost | Cast Time | Range | Cooldown | ||
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Bash Knee | Instantly slows the target enemy by 30% for 5.56s, and deals 155 Physical Damage. | |||
8 | Instant | Melee | 3s | ||
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Threatening Strike | An attack that increases your generated threat for 3s and deals 305 damage. | |||
15 | Instant | Melee | 3s | ||
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Iron Breaker | Slams the hammer into the ground in front of the caster. Reduces resistances by 43 for 5s and deals 235 Physical Damage to all enemies in a 3m radius. | |||
15 | Instant | Melee | 5s |
Second Slot Abilities
W Slot | |||||
---|---|---|---|---|---|
Image | Name | Description | |||
Energy Cost | Cast Time | Range | Cooldown | ||
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Heavy Cleave | Unleashes a heavy attack that deals 869 damage to all enemies in front of you. | |||
32 | 1s | Melee | 15s | ||
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Slowing Charge | Dash to a ground target destination. While you are dashing, you will slow all enemies in your way by 50% for 4.57s. | |||
33 | Instant | 12m | 15s | ||
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Power Geyser | After a short delay, a 3m radius Power Geyser will break through the ground at a desired location. The geyser knocks all enemies into the air and knocks group members 8m away. Deals 168 magical damage to enemies. | |||
30 | Instant | 11m | 10s | ||
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Knockout | Attacks a target's head, striking for 173 damage and putting the target to sleep. The sleep breaks on damage. Sleep duration vs Players: 6.64s. Sleep duration vs Mobs: 13.27s. | |||
37 | Instant | Melee | 15s | ||
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Inertia Ring | Creates a slowing ring on the ground around the caster. The area has a 2.5m width, an 8m radius, and lasts for 4s. When enemies try to move through the ring, their movespeed is reduced by 90% (ignores crowd control resistance). | |||
11 | 0.5s | 8m | 20s |
Third Slot Ability
E Slot | |||||
---|---|---|---|---|---|
Image | Name | Description | |||
Energy Cost | Cast Time | Range | Cooldown | ||
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Tackle | Rush towards a target destination, ramming away any enemies in your way, dealing 222 Physical Damage to them and stunning them for 3.58s. | |||
49 | Instant | 11m | 15s |
Passive Abilities
Passive Slot | |||||
---|---|---|---|---|---|
Image | Name | Description | |||
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Stunning Strike | Every 5 normal attacks, your attack stuns the enemy for 0.6s. | |||
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Energetic | Every normal attack, you restore 5 energy. | |||
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Life Leech | Receive 15% of your normal attack damage as Life Steal. | |||
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Dreadladen Fighting | Every 4 normal attacks, your Crowd Control effects are increased by 50% for 2s. |