Difference between revisions of "Great Nature Staff"

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import_>Cynsiss
import_>Cynsiss
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'''P.1: Charity''' - Heals you cast are 5% stronger<br />
 
'''P.1: Charity''' - Heals you cast are 5% stronger<br />
 
'''P.2: Discretion''' - generate 30% less threat<br />
 
'''P.2: Discretion''' - generate 30% less threat<br />
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[[Category: Weapons]]

Revision as of 21:10, 21 November 2015

2H NATURESTAFF.png
RULES

  • You can only select 1 ability per slot
  • The Q,W, & P slots passdown to the weapons below, for example Broadsword's Q & W are shared with the claymore and the Glaive.
  • E abilities are unique and apply only to the weapon above. Example E: Iron Will, is only available to the Broadsword, not the claymore or Glaive.
  • Weapon data is based on Tier 5 stats

Weapon Name - Description [Energy Cost, Cast time, Range, Cooldown]

Q Q attack slot
W W attack slot
E E attack slot
P Passive

Great Nature Staff - 83 DPS (magic)

E: Brier of Life - heal an ally for 37 HP/sec over 8s and reflect some damage back at attackers. [62 energy, 2s cast, 11m, 30s CD]
P.1: Charity - Heals you cast are 5% stronger
P.2: Discretion - generate 30% less threat