Difference between revisions of "Great Nature Staff"

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[[File:2H_NATURESTAFF.png]]<br />
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== '''General Information''' ==
''RULES''<br />
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Great Nature Staffs are [[Nature Staffs]] with a strong focus on AoE Healing, with additional options for single-target healing, single target damage, and cleansing.
  
* You can only select 1 ability per slot<br />
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== '''Great Nature Staffs''' ==
* The Q,W, & P slots passdown to the weapons below, for example Broadsword's Q & W are shared with the claymore and the Glaive.<br />
 
* E abilities are unique and apply only to the weapon above. Example E: Iron Will, is only available to the Broadsword, not the claymore or Glaive.<br />
 
* Weapon data is based on Tier 5 stats<br />
 
  
'''Weapon Name''' - Description [Energy Cost, Cast time, Range, Cooldown]<br />
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{| class="wikitable"
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|+
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! style=" text-align:center;" |<small>Item</small>
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! style=" text-align:center:" |<small>Tier</small>
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|-
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| [[Adept's Great Nature Staff]]
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| style=" text-align:center;" |4
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|-
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| [[Expert's Great Nature Staff]]
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| style=" text-align:center;" |5
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|-
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| [[Master's Great Nature Staff]]
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| style=" text-align:center;" |6
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|-
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| [[Grandmaster's Great Nature Staff]]
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| style=" text-align:center;" |7
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|-
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| [[Elder's Great Nature Staff]]
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| style=" text-align:center;" |8
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|-
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|}
  
{| class="wikitable" style="text-align: center; color: orange;"
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== '''First Slot Abilities''' ==
  |'''Q'''
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{| class="wikitable" style="text-align: center; width: 800px"
| Q attack slot
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  ! colspan="6" |Q Slot
 
  |-
 
  |-
  |'''W'''
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  ! rowspan="2" | Image
  | W attack slot
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  ! rowspan="2" style="width: 150px" | Name
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! colspan="4" style="text-align: left;" | Description
 
  |-
 
  |-
  |'''E'''
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  ! | Energy Cost
  | E attack slot
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  ! | Cast Time
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! | Range
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! | Cooldown
 
  |-
 
  |-
  |'''P'''
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  | rowspan="2" | <aospell size="65">Rejuvenation</aospell>
  | Passive
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| rowspan="2" | [[Rejuvenation]]
  |}
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| colspan="4" style="text-align: left;" |Heals allies for '''15''' per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore '''19''' energy
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|-
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| 8 || Instant || 9m || 1.3s 
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|-
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| rowspan="2" | <aospell size="65">Thorns</aospell>
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| rowspan="2" | [[Thorns]]
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| colspan="4" style="text-align: left;" |You imbue yourself with 5 Thorns Stacks for 10s.
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Thorns Stack:
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Your autoattacks consume 1 stack and deal additional '''138''' magical damage in a 3m radius. Everytime you get hit, you deal '''32''' magical damage back to the attacker.
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|-
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| 21 || 0.4s || Self || 5s
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|-
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| rowspan="2" | <aospell size="65">Rejuvenating Mushroom</aospell>
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| rowspan="2" | [[Rejuvenating Mushroom]]
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| colspan="4" style="text-align: left;" |Creates a small spell area on the ground, which lasts for up to 20s. If an ally steps onto it, the area explodes and applies a Rejuvenation charge on up to 5 allies in a 5m radius.
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|-
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| 16 || Instant || 15m || 3s
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|}
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== '''Second Slot Abilities''' ==
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{| class="wikitable" style="text-align: center; width: 800px"
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! colspan="6" |W Slot
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|-
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|-
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! rowspan="2" | Image
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! rowspan="2" style="width: 150px" | Name
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! colspan="4" style="text-align: left;" | Description
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|-
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! | Energy Cost
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! | Cast Time
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! | Range
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! | Cooldown
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|-
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| rowspan="2" | <aospell size="65">Revitalize</aospell>
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| rowspan="2" | [[Revitalize]]
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| colspan="4" style="text-align: left;" |Revitalizes an ally, restoring 153 health and 21 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.
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|-
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| 16 per tick || Channeled || 11m || 15s 
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|-
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| rowspan="2" | <aospell size="65">Cleanse Heal</aospell>
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| rowspan="2" | [[Cleanse Heal]]
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| colspan="4" style="text-align: left;" |Removes any movement-impairing and debuff effects for up to 5 allies in a 4m radius, and also heals the allies for '''18''' per second for 4s. (Doesn't remove damage-over-time spells.)
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|-
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| 24 || Instant || 11m || 15s
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|-
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| rowspan="2" | <aospell size="65">Protection of Nature</aospell>
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| rowspan="2" | [[Protection of Nature]]
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| colspan="4" style="text-align: left;" |Cast on you or an ally. Increases resistances by '''66''', and increases healing received by 40% for 8s.
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|-
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| 32 || Instant || 11m || 15s
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|-
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| rowspan="2" | <aospell size="65">Rejuvenating Breeze</aospell>
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| rowspan="2" | [[Rejuvenating Breeze]]
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| colspan="4" style="text-align: left;" |Increases the resistances of an ally by '''88''' for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
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  |-
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  | 40 || Instant || 12m || 20s
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|}
  
'''Great Nature Staff''' - 83 DPS (magic)<br />
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== '''Third Slot Ability''' ==
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{| class="wikitable" style="text-align: center; width: 800px"
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! colspan="6" | E Slot
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|-
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! rowspan="2" | Image
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! rowspan="2" style="width: 150px" | Name
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! colspan="4" style="text-align: left;" | Description
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|-
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! | Energy Cost
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! | Cast Time
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! | Range
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! | Cooldown
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|-
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| rowspan="2" | <aospell size="65">Living Armor</aospell>
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| rowspan="2" | [[Living Armor]]
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| colspan="4" style="text-align: left;" |Protects you or an ally with living armor, increasing their resistances by '''37''' for 8s. While the armor is active, every time the wearer gets damaged, the wearer will also heal for '''56'''.
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|-
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| 46 || 1s || 11m || 25s
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|}
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== '''Passive Abilities''' ==
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{| class="wikitable" style="text-align: center; width: 800px"
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! colspan="6" |Passive Slot
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|-
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! Image
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! style="width: 150px" | Name
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! colspan="3" style="text-align: left;" | Description
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|-
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| rowspan="1" | <aospell size="65">Adrenaline Driven Charity</aospell>
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| rowspan="1" | [[Adrenaline Driven Charity (Nature Staffs)]]
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| colspan="1" style="text-align: left;" |Every 3 activated spells, your Heals become 20% stronger. The buff lasts for 3s.
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|-
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| rowspan="1" | <aospell size="65">Energetic</aospell>
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| rowspan="1" | [[Energetic (Nature Staffs)]]
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| colspan="1" style="text-align: left;" |Every normal attack, you restore 3 energy.
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|-
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| rowspan="1" | <aospell size="65">Calmness</aospell>
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| rowspan="1" | [[Calmness (Nature Staffs)]]
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| colspan="1" style="text-align: left;" |Every 5 activated spells, your resistances are increased by '''66''' for 3s.
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|-
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| rowspan="1" | <aospell size="65">Hit & Run</aospell>
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| rowspan="1" | [[Hit & Run (Nature Staffs)]]
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| colspan="1" style="text-align: left;" |Every 6 activated spells, your move speed is increased by 20% for 3s.
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|}
  
'''E: Brier of Life''' - heal an ally for 37 HP/sec over 8s and reflect some damage back at attackers. [62 energy, 2s cast, 11m, 30s CD]<br />
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[[Category: Great Nature Staff]]
'''P.1: Charity''' - Heals you cast are 5% stronger<br />
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[[Category: Equipment]]
'''P.2: Discretion''' - generate 30% less threat<br />
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[[Category: Item]]
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[[Category: Ranged Weapon]]
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[[Category: Two-handed Weapon]]
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[[Category: Hunter Weapon]]
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[[Category: Weapon]]
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__NOTOC__

Latest revision as of 05:26, 3 September 2021

General Information

Great Nature Staffs are Nature Staffs with a strong focus on AoE Healing, with additional options for single-target healing, single target damage, and cleansing.

Great Nature Staffs

Item Tier
Adept's Great Nature Staff 4
Expert's Great Nature Staff 5
Master's Great Nature Staff 6
Grandmaster's Great Nature Staff 7
Elder's Great Nature Staff 8

First Slot Abilities

Q Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Rejuvenation Heals allies for 15 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 19 energy
8 Instant 9m 1.3s
Thorns You imbue yourself with 5 Thorns Stacks for 10s.

Thorns Stack: Your autoattacks consume 1 stack and deal additional 138 magical damage in a 3m radius. Everytime you get hit, you deal 32 magical damage back to the attacker.

21 0.4s Self 5s
Rejuvenating Mushroom Creates a small spell area on the ground, which lasts for up to 20s. If an ally steps onto it, the area explodes and applies a Rejuvenation charge on up to 5 allies in a 5m radius.
16 Instant 15m 3s

Second Slot Abilities

W Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Revitalize Revitalizes an ally, restoring 153 health and 21 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.
16 per tick Channeled 11m 15s
Cleanse Heal Removes any movement-impairing and debuff effects for up to 5 allies in a 4m radius, and also heals the allies for 18 per second for 4s. (Doesn't remove damage-over-time spells.)
24 Instant 11m 15s
Protection of Nature Cast on you or an ally. Increases resistances by 66, and increases healing received by 40% for 8s.
32 Instant 11m 15s
Rejuvenating Breeze Increases the resistances of an ally by 88 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
40 Instant 12m 20s

Third Slot Ability

E Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Living Armor Protects you or an ally with living armor, increasing their resistances by 37 for 8s. While the armor is active, every time the wearer gets damaged, the wearer will also heal for 56.
46 1s 11m 25s

Passive Abilities

Passive Slot
Image Name Description
Adrenaline Driven Charity (Nature Staffs) Every 3 activated spells, your Heals become 20% stronger. The buff lasts for 3s.
Energetic (Nature Staffs) Every normal attack, you restore 3 energy.
Calmness (Nature Staffs) Every 5 activated spells, your resistances are increased by 66 for 3s.
Hit & Run (Nature Staffs) Every 6 activated spells, your move speed is increased by 20% for 3s.