Difference between revisions of "GvG Mechanics"

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(added gvg lock)
(updated way to train bullet point)
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** when attacking you can be on both the attacking and the attacked territory, you will be teleported
 
** when attacking you can be on both the attacking and the attacked territory, you will be teleported
 
** when attacked you NEED to only be on the defending territory
 
** when attacked you NEED to only be on the defending territory
* way to train: scrims (guide: https://forum.albiononline.com/index.php/Thread/86776-GvG-Training-Battles-A-Quick-How-To-Guide/)
+
* way to train:  
* gvg-fight mechanics (150 points, death worth x points, control stones, timers, capture point values etc.)
+
** arenas:
 +
*** for absolute begginers
 +
*** get to know your spells, how they work
 +
** 5v5 Hellgates:
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*** 6.1 gear capped
 +
*** get some fame, money
 +
*** train 5v5 with real consequences
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** scrims (guide: https://forum.albiononline.com/index.php/Thread/86776-GvG-Training-Battles-A-Quick-How-To-Guide/)
 +
*** most teams train with 1300-1350 avg. ip, so 8.1 or good specialisations are needed.
 +
gvg-fight mechanics (150 points, death worth x points, control stones, timers, capture point values etc.)
 
* counter attack & retaliate mechanics (lose if more than x points left, defender can retaliate 15m later, auto launch
 
* counter attack & retaliate mechanics (lose if more than x points left, defender can retaliate 15m later, auto launch
 
** more than 100 points win on defense triggers a counter-attack on attacking territory 30 mins after
 
** more than 100 points win on defense triggers a counter-attack on attacking territory 30 mins after

Revision as of 12:31, 16 August 2018

--- this is a WIP article about the GvG mechanics ---

(just brainstorming bullet points so far, needs to be converted to real text)


  • 5vs5 moba-style battles, full loot rules, IP cap in red, no IP cap in black
  • gvg attacks can be launched from warcamps (when, how, cost)
    • when - unlock at EU timer ( 18UTC ) or NA timer ( ?? UTC )
    • how - guilds right
    • costs around 1M4 to launch, most reimbursed if 1 point is taken during the fight
  • gvg attacks can be launched from territorries (whe, how, cost)
    • gvg can be launched any time from neighbouring territories
    • there is a time limit for the next day attack ( i'm not sure when, need to check out )
    • cost - ?
  • gear that can be used in those fights is in inventory or in battle chest
    • recommended to organise your gear in your battle chest beforehand ( split stacks, set up spells)
    • battle chest - unique chest available on every tower of every teritory ( resource / farm / village or event city gvg tower )
  • fights happen at gvg timer-slot
    • first fight at first hour
    • additional attacks on same plot happens 1h after the other
  • sign-up for the gvg
    • anyone in the guild can sign up to gvg
    • guild/alliance mates can be invited by who has rights
    • people signed up can be removed by who has rights
  • teleported to gvg fight
    • when attacking you can be on both the attacking and the attacked territory, you will be teleported
    • when attacked you NEED to only be on the defending territory
  • way to train:

gvg-fight mechanics (150 points, death worth x points, control stones, timers, capture point values etc.)

  • counter attack & retaliate mechanics (lose if more than x points left, defender can retaliate 15m later, auto launch
    • more than 100 points win on defense triggers a counter-attack on attacking territory 30 mins after
    • when you loose a territory and you have a neighboring territory OR a warcamp still available on the same map and the same timer you can retaliate
      • retaliate happens 1h or 2h afters dependings on how late you launch it
  • GVG lock
    • if you play a gvg, you character is locked for 24h on the territory
    • he can only do gvg on this territory or adjacent ones for the time being
    • if you do an attack, you are locked in all cases ( not 100% sure, needs confirmation )
    • if you win a defense with 150 points, YOU ARE NOT LOCKED


-- more (still in the process of collecting infos & structue)