Difference between revisions of "GvG Season 17"

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=='''General Information'''==
 
=='''General Information'''==
 
Season seventeen starts on 17th September 2022, This season brings changes to crystal arena and quality of life updates.
 
Season seventeen starts on 17th September 2022, This season brings changes to crystal arena and quality of life updates.
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Season ends '''1 week earlier''' than usual, which is rewarded by having '''triple points''' during the final weeks.
 
Season ends '''1 week earlier''' than usual, which is rewarded by having '''triple points''' during the final weeks.
  

Latest revision as of 19:27, 23 September 2022

General Information

Season seventeen starts on 17th September 2022, This season brings changes to crystal arena and quality of life updates.

Season ends 1 week earlier than usual, which is rewarded by having triple points during the final weeks.

Season 17 Schedule and Changes

Season Schedule

Season 17 follows a similar schedule to past season.

  • 17.09.2022 (Saturday): Season starts, Invasion Day #1, all Territories Reset
  • 18.09.2022 (Sunday): Scoring starts (by time zone)
  • 19.09.2022 (Monday): Territory Battles Start
  • 15.10.2022 (Saturday): Invasion Day #2 - Energy/Season Point Storage Payout, all Territories Reset
  • 12.11.2022 (Saturday): Invasion Day #3 - Energy/Season Point Storage Payout, all Territories Reset, Territory scoring triples, Might and Favor for killing Siphoning Mages triples
  • 03.12.2022 (Saturday): Scoring of Territories Ends, Energy/Season Point Storage Payout
  • 04.12.2022 (Sunday): Final 5v5 Crystal League Matches
  • 05.12.2022 (Monday): Season Ends at 9:59 UTC, Offseason period begins

Season Rankings - On going

Hideout HQ Qualification for the next Season

Season Point Threshold Max Zone Quality Level Max Zone Tier
200,000 6 8
120,000 5 8
80,000 4 8
40,000 3 7
20,000 3 6
10,000 1 6

Conqueror's Challenge Rewards

Might Requirement Reward Item
1,500,000 Crystal Avatar Set
1,000,000 Crystal Ancient Ent
650,000 Gold Avatar Set
430,000 10% Fame Buff (90 days)
330,000 Gold Ancient Ent
260,000 8% Fame Buff (90 days)
200,000 Silver Avatar Set
145,000 6% Fame Buff (90 days)
100,000 Silver Ancient Ent
60,000 4% Fame Buff (90 days)
30,000 Bronze Avatar
10,000 2% Fame Buff (90 days)

Bracket Rewards

Rank Requirement Avatar Ring Might Multiplier Favor Multiplier Direct Might reward
Crystal 250,000 Season Points Crystal Rank (+ all lower borders) 1.5 1.25 50.000
Gold 80,000 Season Points Gold Rank (+ all lower borders) 1.4 1.2 25.000
Silver 25,000 Season Points Silver Rank (+ all lower borders) 1.3 1.15 15.000
Bronze 7,500 Season Points Bronze Rank (+ lower border) 1.2 1.1 10.000
Iron 1,000 Season Points Iron Rank 1.1 1.05 5.000

Additional Top 3 Rewards

Rank Requirement Avatar Ring Furniture Item Statue in Conqueror's Hall
1st 1st place overall 1st Place Copy of the Conqueror's Hall statue as placeable furniture item Statue in the Hall + choice of design
2nd 2nd place overall 2nd Place Copy of the Conqueror's Hall statue as placeable furniture item Guild banner included in statue
3rd 3rd place overall 3rd Place Copy of the Conqueror's Hall statue as placeable furniture item Guild banner included in statue

GVG Seasons

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 November 2022Beyond the Veil UpdateDiminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
  • Knocking enemies into the air is now affected by Diminishing Returns
  • Knocking enemies into the air now counts as knockback for DR, with individual adjustments applied to various abilities
  • Knockback DR Factor: 0.04 → 0.08
  • Knockback DR Time: 15s → 10s
17 March 2021Call to Arms Update
  • Instanced areas (i.e. Hideouts) and tunnel zones are now included in the queue functionality, meaning players can now skip overcrowded zones outside their Hideouts and can skip into tunnel zones
  • Cluster Skipping is now possible when relogging into an overcrowded cluster
  • The Smart Cluster Queue now also activates in all Royal Continent zones:
    • This change makes large-scale Faction Warfare battles possible on the Royal Continent
    • Each Faction counts as its own contingent
    • Cluster Access Priority settings do NOT impact Faction-flagged players
    • The queue assigns at least 50 spots per Faction, even if they are vastly outnumbered
    • 50 spots are also reserved for non-Faction-flagged players, to prevent Faction players from completely blocking zones for other players
  • Improved the UI for cluster skipping:
    • Now all available zones are immediately selectable
    • Opening the world map will no longer cancel cluster selection
    • The cluster selection screen now provides more info about the cluster:
      • Tier and danger level (i.e. red or yellow) of the target cluster
      • Distance to the selected cluster (i.e. how many zones will be jumped)
  • 17 March 2021Call to Arms Update
    • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
      • Minimum Value of Healing Received Bonus: -70%
      • Minimum Value of Healing Cast Bonus: -70%
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
    • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
    • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
    • The following items now have a "Use All" option:
      • All Silver Bags
      • All Tomes of Insight
      • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
    • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (accessed via the party leader's player context menu)
    • Priority Access determines the order in which parties will enter an overcrowded cluster
    • This gives alliances more control over which forces are moved into the cluster and keeps party structures intact
    • The Preferred Cluster Access Guild Right has been removed
    • The queue now moves players from a single contingent either in or out during a given cycle, so players of the same contingent no longer replace each other
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
    • Disarray is no longer a flat debuff
    • Instead, it reduces damage output and CC Duration when attacking targets with a lower Disarray level
    • Against targets with the same or higher Disarray level, Disarray has no impact on your stats
    • Damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
    • Increased Disarray player cap; debuff now caps at Level 50 for 450 players
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • AoE Escalation:
    • Escalation now increases by 8% for each additional target hit and caps at 40% extra damage:
      • 2 Targets hit = 8%
      • 3 Targets hit = 16%
      • 4 Targets hit = 24%
      • 5 Targets hit = 32%
      • 6+ Targets hit = 40%
  • 12 August 2020Rise of Avalon Update and Hotfix 1, 2
    • AoE Escalation max bonus: 100% → 70%
    • Maximum Ability Damage Increase from buffs: +150% → +100%
    20 February 2019Nimue Balance Patch (Patch #7)General Balance Changes
    • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
      • This increases the general Hitpoint pool by 20%
    • Base Max Energy: 100 → 120
      • This increases the general Energy pool by 20%
    • Base Movement Speed: 4.8 m/s → 5.5 m/s
    • In-Combat Duration: 30s → 20s
    • Cap for Auto Attack Max Damage Increase: 200% → 300%