Hammer

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General Information

Hammer are Normal Hammers with a strong focus on crowd control abilities, and additional options for area damage, threat generation, and sustainability.

Hammer weapons are unlocked by the Hammer Fighter node on the Destiny Board

Abilities are unlocked as you level up the Hammer Fighter skill (see the ability table below)

First, Second, and Passive slot abilities are common to all weapons, while Third Slot abilities are unique to each weapon and do not have a level requirement

The default hotkeys for First, Second, and Third Slot abilities are Q, W, and E, respectively


Hammer Families

There are seven "hammer Families" represented by the seven specialization nodes on the Destiny Board. To unlock all of these families, the player must attain at least Tier 4 hammer fighter. This will unlock the ability to then also level up specializations. The seven hammer families are:

Weapon Families

Hammer Types

Icon Name Tier Item Power
Journeyman's Hammer 3 500
Adept's Hammer 4 700
Adept's Polehammer 4 700
Adept's Great Hammer 4 700
Adept's Tombhammer 4 725
Adept's Forge Hammers 4 750
Adept's Grovekeeper 4 775
Adept's Hand of Justice 4 800
Expert's Hammer 5 800
Expert's Polehammer 5 800
Expert's Great Hammer 5 800
Expert's Tombhammer 5 825
Expert's Forge Hammers 5 850
Expert's Grovekeeper 5 875
Expert's Hand of Justice 5 900
Master's Great Hammer 6 900
Master's Hammer 6 900
Master's Polehammer 6 900
Master's Tombhammer 6 925
Master's Forge Hammers 6 950
Master's Grovekeeper 6 975
Master's Hand of Justice 6 1,000
Grandmaster's Polehammer 7 1,000
Grandmaster's Great Hammer 7 1,000
Grandmaster's Hammer 7 1,000
Grandmaster's Tombhammer 7 1,025
Grandmaster's Forge Hammers 7 1,050
Grandmaster's Grovekeeper 7 1,075
Grandmaster's Hand of Justice 7 1,100
Elder's Hammer 8 1,100
Elder's Polehammer 8 1,100
Elder's Great Hammer 8 1,100
Elder's Tombhammer 8 1,125
Elder's Forge Hammers 8 1,150
Elder's Grovekeeper 8 1,175
Elder's Hand of Justice 8 1,200

Spells and Abilities

Icon Spell/Ability Name Spell Slot Energy Cost Cast Time Range Cooldown Mastery Unlock
Bash Knee First 9 Instant 3m 2s 1
Threatening Strike First 15 Instant 3m 3s 1
Iron Breaker First 15 Instant 3m 6s 70
Stunning Strike (Hammers) Passive - - - - 1
Energetic (Hammers) Passive - - - - 6
Life Leech (Hammers) Passive - - - - 20
Dreadladen Fighting (Hammers) Passive - - - - 50
Heavy Smash Second 43 1.4s 6m 15s 1
Slowing Charge Second 34 Instant 12m 15s 3
Power Geyser Second 30 Instant 11m 8s 15
Knockout Second 37 Instant 1.5m 15s 40
Inertia Ring Second 12 0.5s 8m 20s 85
Earth Shatter (Hammer) Third 42 Instant 5.5m 15s 1
Giant Steps Third 61 Instant Self 30s 1
Groundbreaker Third 49 Instant 15m 15s 1
Ground Pound Third 70 0.4s 14m 30s 1
Tackle Third 49 Instant 11m 15s 1
Onslaught (Hand of Justice) Third 64 Instant 13m 30s 1
Grasp of the Undead Third 46 Instant 12m 14s 1

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11Hammers have been the main tank in 5v5 Crystal League play for a while. To make them somewhat less powerful, the damage and armor reduction of Iron Breaker, which could generate heavy pressure over the course of a fight, has been reduced. The cooldown of Power Geyser has been increased by 2 seconds to reduce the up-time of this ranged displacement. The stun duration of Tackle, meanwhile, has been reduced slightly as that, along with its mobility on a relatively low cooldown, made it more valuable than other Hammer E-abilities.
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.14 → 0.12
    • Damage vs Players: 120 → 90 (Damage vs Mobs stays unchanged)
  • Power Geyser (all Hammers):
    • Cooldown: 8s → 10s
  • Tackle (Great Hammer):
    • Stun Duration: 2.35s → 2.10s
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Hammers

The jump time of the Grovekeeper has been reverted based on feedback that it felt too slow. As the impact radius had already been slightly reduced and an indication area was added, it should still be more reactable than it was before Patch 4.

  • Ground Pound (Grovekeeper):
    • Jump Time: 0.66s → 0.5s
6 May 2021Call to Arms Patch 4 (Balance Patch)Hammers

Ground Pound made it fairly easy to hit enemy clumps in large fights. It has been toned down in various ways to make it more reactable for enemies, especially in smaller group sizes, while staying incredibly strong in large fights.

Iron Breaker offered too much armor shred for its low cooldown, and has been reduced slightly.

Heavy Cleave is now called Heavy Smash. The area was improved to make it easier to land, and a sweet spot was added in the center that deals extra damage. This makes interactions with this ability a bit more interesting and increases the potential maximum damage slightly. Additionally, the entire cast time now also reflects until the weapon hits the ground, making this interaction more consistent. Finally, as a small quality-of-life improvement, normal attacks of One-handed Hammers have received a minor buff.

  • One-handed Hammer Normal Attacks:
    • Attacks per Second: 0.8 → 1
    • Damage per Attack: 49 → 39
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.17 → 0.14
  • Heavy Cleave (all Hammers) - ability is now called "Heavy Smash":
    • Area increased slightly; it now extends further, but the cone is also slightly slimmer
    • Cast Time: 1s → 1.4s
    • Hit Delay: 0.5s → 0s
    • Standtime: 1s → 0.5s
    • Now deals more damage directly at the Hammer impact spot:
      • Damage at the center of the impact: 271.95 → 290
      • Damage in the rest of the cone: 271.95 → 266
  • Ground Pound (Grovekeeper):
    • Jump time: 0.5s → 0.66s
    • Radius: 6m → 5.5m
    • Now indicates impact area during the jump
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Hammers
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.2 → 0.17
  • Groundbreaker (Polehammer):
    • Stun Duration: 2.85s → 2.5s
  • Grasp of the Undead (Tombhammer):
    • Cast Range: 16m → 12m
    • Stun Duration: 2.9s → 2.48s
2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Hammers
  • Auto-attack (Forge Hammers):
    • Attacks per second: 0.8→ 1.4
    • Damage: 49→ 28
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Hammers
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.15 → 0.20
    • Debuff Duration: 5s → 4s
    • Damage: 77.08 → 120.00
    • Cooldown: 5s → 6s
    • Hit Delay: 0.35s → 0.4s
    • Standtime: 0.45s → 0.5s
  • Slowing Charge (all Hammers):
    • Slow Duration: 3s → 4s
  • Onslaught (Hand of Justice):
    • Cooldown: 40s → 30s
12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Iron Breaker (all Hammers):
    • Hit delay: 0.4s → 0.35s
    • Standtime: 0.5s → 0.45s
  • Power Geyser (all Hammers):
    • Cooldown: 9s → 8s
    • Hit delay: 0.45s → 0.4s
    • Standtime: 0.6s → 0.5s
  • Grasp of the Undead (Tombhammer):
    • Hit delay: 0.5s → 0.35s
    • Standtime: 0.6s → 0.5s
  • 19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Hammers
    • Power Geyser (all Hammers):
      • Cooldown: 10s → 9s
      • Hit Delay: 0.5s → 0.45s
      • Standtime: 0.8s → 0.6s
    • Earth Shatter (One-handed Hammer):
      • Standtime: 1.2s → 0.8s
    • Groundbreaker (Polehammer):
      • Hit Delay: 0.5s → 0.3s
      • Standtime: 1s → 0.6s
    25 March 2020Queen Patch 8Hammers
    • Ground Pound (Grovekeeper):
      • Stun Duration: 3.25 seconds → 2.5 seconds
    29 November 2019Percival Patch 11Hammers
    • Giant Steps (Forge Hammers):
      • Physical Resistance: 0.59 → 0.35
    10 July 2019Percival UpdateSeven new skills have been added to a range of player weapons:
    • Axes: Spinning Blades
    • Frost Staffs: Ice Shard
    • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
    • Nature Staffs: Rejuvenating Breeze
    • Quarterstaffs: Rising Blow
    • Spears: Impaler
    • Swords: Parry
    10 July 2019Percival UpdateHammers
    • Added new W-Spell: Inertia Ring (formerly listed as "Ring of Tar")
      • Creates a ring of tar in an 8m radius around the caster. This ring lasts for 4s and has a 2.5m width. When enemies pass through the ring, their move speed is reduced by 90% (ignores crowd control resistance).
      • Cast Time: 0.5s
    • Life Leech (Passive):
      • Steals 15% of damage dealt
    • Bash Knee (all Hammers):
      • Slow Strength: 32% → 30%
      • Slow Duration: 3s → 4s
    • Giant Steps (Forge Hammers):
      • Now also increases attack range by 50%
    9 May 2019Oberon Patch 5 (Midseason Patch)Hammers
    • Iron Breaker: (all Hammers):
      • Hit Delay: 0.5s → 0.4s
      • Standtime: 0.6s → 0.5s
      • Resistance Reduction: 0.12 → 0.15
    • Ground Breaker (Polehammer):
      • Stun Area Width: 1.5m → 2m
    • Life Leech (Passive):
      • Heal per Attack: 5.86 → 7.00
    20 February 2019Nimue Balance Patch (Patch #7)Hammers
    • Power Geyser (all Hammers)
      • Hit Delay: 0.6s → 0.5s
    • Grasp of the Undead (Tomb Hammer)
      • Reworked the ability: A giant Undead Hand comes out of the ground, hitting enemies in a 2.5m radius. Dealing 110 physical damage and stunning for 2.9s.
      • Cooldown: 15s → 14s
      • Hit Delay: 0.4s → 0.5s
    21 November 2018Nimue UpdateHammers
    • Giant Steps (Forge Hammers)
      • Now ignores Crowd Control Resistance
    26 September 2018Merlyn Preseason Balance PatchHammers:
    • Giant Steps (Forge Hammers)
      • Slow Strength: 35% → 50%
    31 July 2018Merlyn UpdateHammers:
    • Iron Breaker (New Q-slot spell)
      • Slams the hammer into the ground in front of the caster. Reduces resistances for 6s and deals physical damage to all enemies in a 3m radius.
      • Hit Delay: 0.5s
      • Cooldown: 5s
    2 May 2018Lancelot Midseason PatchHammers
    • Giant Steps:
      • The spell can't be purged anymore
      • Attack Damage Increase: 146% -> 135%
      • Slow Radius: 7m -> 5m
      • Slow Strength: 50% -> 35%
      • Standtime: 0.6s -> 0s
    11 April 2018Lancelot Patch #4
  • Hammers:
    • Threatening Strike:
      • Damage: 66.69 -> 100.04
  • 14 December 2017Kay Patch #1
    • Grovekeeper
      • Ground Pound:
        • Cast Time: 0.7s -> 0.4s
        • Jump Time: 0.7 -> 0.5s
    6 December 2017Kay UpdateHammers:
    • Knockout:
      • Doubled sleep duration vs mobs
    27 September 2017Joseph Update
  • Removed the Threat Generation Passive
  • Added Energetic Passive
  • Ground Breaker:
    • Stun Area Width: 1m -> 1.5m
    • Stun Duration: 3.14 -> 2.85