Haunting Screams

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Haunting Screams

An active ability found on the third slot of Cursed Skulls.

It is unlocked at mastery level 1.

Haunting Screams
Energy Cost 61 Summon tortured souls to roam in a 6m radius area. This area deals 134 Magic damage per second. Against players: Deals an additional 2% of the enemy's max HP per second.
Cast Time 0.75s
Range 15m
Cooldown 30s

Note: numerical values are based on gear with 1060 item power.


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Cursed Staffs

Due to player feedback and its additional kiting potential in 1v1 situations, the range increase of Vile Curse has been reverted. The damage increase of the Haunting Screams, which was already gaining in popularity before patch 4, was slightly rolled back as well. Since the damage still cannot be reflected, it will remain threatening in bigger group fights.

  • Vile Curse (all Cursed Staffs):
    • Cast Range: 11m → 9m
  • Haunting Screams (Cursed Skull):
    • Damage per tick: 33 → 28
6 May 2021Call to Arms Patch 4 (Balance Patch)Cursed Staffs

Various underused Cursed Staff abilities were buffed, like Dark Matter and Cursed Beam. The range of Vile Curse was increased to make it more attractive in group PvP, where currently Cursed Sickle is the go-to choice.

Armor Piercer is a staple of Cursed Staffs, but the armor shred was a bit too strong, and added too much of a damage spike to fights alongside its long range and short cooldown.

  • Vile Curse (all Cursed Staffs):
    • Cast Range: 9m → 11m
  • Armor Piercer (all Cursed Staffs):
    • Resistance Reduction: 0.2 → 0.17
    • Debuff Duration: 5s → 4s
  • Cursed Beam (all Cursed Staffs):
    • Now consumes Vile Curse stacks for additional AoE damage per tick
    • For each tick that consumes a stack, the beam deals 72 magic damage in a 4m radius (instead of the base tick damage of 36 to only the beam target)
    • Tick Interval: 1s → 0.5s
    • Total Ticks: 5 → 10
    • Damage per Tick: 72 → 36
  • Dark Matter (all Cursed Staffs):
    • Damage vs Players: 65.88 → 78
    • Damage vs Mobs: 32.94 → 36.7
    • Cast Time: 1s → 0.5s
    • Cast Range: 11m → 13m
    • Max Jump Distance to next enemy: 8m → 9m
  • Haunting Screams (Cursed Skull):
    • Damage can no longer be reflected
    • Magic Damage per tick: 25 → 33
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Haunting Screams (Cursed Skull):
    • After selecting the cast position, the move direction can now be selected independently
    • Area Duration: 6s → 5s
    • Area Move Distance 5m → 15m
    • Area Move Speed: 0.83 m/s → 2.26 m/s
    • Cast Time: 0.8s → 0.4s
    • Tick Interval: every 1s → every 0.5s
    • Damage per tick: 43.88 → 25.00
    • Additional damage vs players per tick: 2% of max health → 1.2% of max health
    • Multiple areas can now be stacked again
  • 20 June 2018Lancelot Patch #9Cursed Staffs
    • Haunting Screams (Cursed Skull)
      • No longer requires Line of Sight
    2 May 2018Lancelot Midseason PatchCursed Staffs
    • Desecrate:
      • Radius: 5m -> 9m
      • Hit Delay: 0.2s -> 0.6s
      • Standtime: 0.4s -> 0,8s
      • Cooldown: 10s -> 15s
    • Death Curse:
      • Cast Time: 1.5s -> 0.6s
    • Area of Decay:
      • Delay until first hit: 1s -> 0s
      • Energy cost: 24 -> 17
    • Haunting Screams (reworked):
      • This spell is now a 0.8s cast, instead of a channel
      • The area can be cast on the ground and has a slow forward movement effect
      • Area Radius: 7m -> 6m