Ignite

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Ignite

An active ability found on the second slot of Fire Staffs.

It is unlocked at mastery level 1.



Ignite
Energy Cost 36 Instantly ignite an enemy for 402 Magical Damage. If the enemy's Health is below 40% you get a buff that increases your Cast speed and your Move speed by 40% for 3s.
Cast Time instant
Range 11m
Cooldown 10s


Note: numerical values are based on gear with 1060 item power.

Equipment

Magic Weapon
Elder's Blazing Staff
Elder's Brimstone Staff
Elder's Dawnsong
Elder's Fire Staff
Elder's Infernal Staff
Elder's Wildfire Staff
Vendetta's Wrath

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdatePyroblast is now a channeled skillshot that rewards positioning and timing. Ignite has been replaced with a new ability: Flame Blast. And Infernal Staff's Contagious Fire has been replaced with Combustion, which ignites an enemy, leaving behind a flaming trail that silences. The Burn effect of Fire Bolt now triggers sooner, increasing the damage output if the same target is hit multiple times. Flame Pillar now deals significantly more damage on a higher cooldown (15s). If at least one enemy is hit, however, the cooldown is reduced back to 10s. Various other improvements and adjustments have also been made to make these staffs feel more polished.
  • Fire Bolt (all Fire Staffs):
    • Burn Damage over Time Delay: 1s → 0.3s
    • Hit Delay: 0.2s → 0.12s
  • Burning Field (all Fire Staffs):
    • Hit Delay: 0.1s → 0.15s
  • Removed the ability Ignite (all Fire Staffs)
  • Added a new W-Slot ability, Flame Blast (all Fire Staffs):
    • Select a target (Ally, Enemy, Self) - after 1.6s an explosion occurs around the target, dealing 150 magical damage to all enemies in a 5m radius.
    • If the main target is an enemy they also take an additional 45 magical damage immediately.
  • Wall of Flames (all Fire Staffs):
    • Standtime: 0.6s → 0.4s
  • Fire Wave (all Fire Staffs):
    • Fire Wave area Duration: 0.8s → 1s
  • Fire Ball (all Fire Staffs):
    • Renamed the ability to Raging Flare
    • Cast Range: 18m → 22m
    • Instant Damage: 124.63 → 135
    • Projectile Speed increased by 10%
  • Fire Artillery (all Fire Staffs):
    • Hit Delay: 0.1s → 0s
    • Projectile Hit Delay: 0.5s → 0.2s
  • Pyroblast (One-handed Fire Staff) has been completely reworked:
    • Pyroblast is charged while channeling for up to 2s (can aim while channeling)
    • Deals magical damage in a 4m radius upon impact with an enemy, dependent upon the length of the channel
      • Charge Up: 0.5s / 1s / 1.5s / 2s - Damage: 240 / 280 / 320 / 360
      • (Previous Pyroblast instant Damage: 300)
    • If channeled for the full duration, the Pyroblast also knocks targets back 2.5m
  • Flame Pillar (Great Fire Staff):
    • Damage: 184 → 218
    • Cooldown: 10s → 15s
    • If at least one enemy is hit the cooldown is reduced to 10s
    • Energy Cost: 13 → 9
    • Hit Delay: 1s → 0.8s
  • Removed the ability Contagious Fire (Infernal Staff)
  • Added a new E-slot Ability, Combustion (Infernal Staff):
    • Ignite the targeted enemy, dealing 143 magical damage over 5s
    • After a short delay, the burning enemy leaves a continuous fiery trail that lasts 4.6s
    • Deals 28 magical damage vs. players / 26 magical damage vs. mobs every 0.5s
    • Enemy players on the trail are silenced
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Ignite (all Fire Staffs):
    • Enemy Health Threshold for the buff: 20% → 40%
  • Pyroblast (One-Handed Fire Staff):
    • Cast Time: 2s → 1.5s
  • 19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Fire Staffs
    • Fire Bolt (all Fire Staffs):
      • Cast Time: 1s → 0.7s
      • Impact Damage: 87.52 → 70.00
      • DoT Damage: 5.72 → 5.50
      • Energy Cost: 4 → 3
    • Ignite (all Fire Staffs):
      • Hit Delay: 0.3s → 0s
      • Standtime: 0.4s → 0.2s
      • Instant Damage: 96.23 → 140.00
      • Removed Damage Over Time effect - instead, hitting a target below 20% Health now gives the caster a 40% Move- and Cast Speed buff for 3 seconds