Infernal Boulder

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Revision as of 08:08, 5 December 2021 by Kanra.zip (talk | contribs) (fixed slot & level tag)
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General Information



Infernal Boulder
Energy Cost 57 Throws a Boulder towards the targeted area, which bounces three times as it rolls. Each impact deals 447 magical damage to all enemies within a 4 meter radius. Slows by 25% for 4.79 seconds.
Cast Time 0.92s
Range 10m
Cooldown 20s


Note: numerical values are based on gear with 1060 item power.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
26 January 2022Lands Awakened Patch 4Post-update adjustments improved the gameplay of the new War Gloves weapon line, but in terms of effectiveness they were still not quite where they needed to be. Various aspects have therefore been further improved.

Q-abilities with more utility like Dragon Leap and Shock Wave have been adjusted to encourage using only the first part of the ability for constant damage on a low cooldown. The second part of the ability should then be used deliberately, to commit to utility at the cost of a higher cooldown.

Additionally, various E-abilities were improved. Spiked Gauntlets were intended as a threat to enemy tanks, but their damage was insufficient to threaten plate tanks. Their damage against plate has been increased significantly to excel as tank busters. Infernal Boulder’s secondary effect was changed to a stackable DoT that reduces Healing Received, better for eliminating single targets without direct one-shots. Its debuff stacking also clarifies to new players that the boulder can hit the same target multiple times. Aggressive Rush is now called Fatal Fury, and was reworked with a damage buff that ramps up with each normal attack, giving successive auto-attack hits more impact.

  • Resilience Penetration (all War Gloves):
    • 40% → 60%
  • Dragon Leap (all War Gloves):
    • Cooldown when first hit misses: 7s → 4s
    • Time window to activate Uppercut: 3s → 2s (makes it more attractive to keep using first hit to increase damage, and trigger longer cooldown when committing to Uppercut for additional CC)
    • Energy Cost: 4 → 3
  • Shock Wave (all War Gloves):
    • Cooldown for the first attack: 6s → 4s (using dash still triggers 6s cooldown)
    • Energy Cost: 5 → 4
  • Counter (all War Gloves):
    • Hit after Counter now knocks enemies airborne for 0.76s instead of 3m back
  • Falcon Smash (Battle Bracers):
    • Close Range Damage Radius: 3m → 4m
    • Max Range Damage Radius: 5.5m → 6m
  • Gravitational Collapse (Spiked Gauntlets):
    • Damage vs Plate: 300 → 450
  • Hundred Striking Fists (Ursine Maulers):
    • Delayed Damage can no longer be reflected
  • Infernal Boulder (Hellfire Hands):
    • No longer applies Slow effect
    • Each hit instead applies DoT that ticks for 4s
    • Deals magic damage every second and Reduces Healing Received by 20% (stacks up to 3 times)
  • Earth Crusher (Ravenstrike Cestus): Knocking enemies airborne now makes them immune to being knocked airborne again by Earth Crusher for 1.5s
  • Aggressive Rush (Passive) is now Fatal Fury:
    • 3 Hit Attack Chain: Every normal Attack increases your Damage by 2% for 3s (stacks up to 9 times)
    • 2 Hit Attack Chain: Every normal Attack increases your Damage by 1.5% for 3s (stacks up to 12 times)
    • On max stacks, the buff can't be refreshed and will run out
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)