Difference between revisions of "Infernal Scythe"

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#REDIRECT [[Battleaxes]]
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{{aoitem|name=Infernal Scythe | size = Large}} is one of the [[Artifact Battleaxes]] known for it's high damage output and ability to apply heavy pressure to targets within range. However, it lacks the ability to lock down targets through crowd control effects.
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It's special ability is <aospell size="60">Bloody Reap</aospell>[[Bloody Reap]] which can be used when equipped
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==Crafting==
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{|class="wikitable"
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|+
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!Item
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!Artifact
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!First Material
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!Quantity
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!Second Material
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!Quantity
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|-
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|{{aoitem|name=Adept's Infernal Scythe | size = Medium}}
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|{{aoitem|name=Hellish Sicklehead|tier=4}}
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|{{aoitem|name=Pine Planks | size = Medium}}
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|style=" text-align:center;" | 20
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|{{aoitem|name=Steel Bar | size = Medium}}
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|style=" text-align:center;" | 12
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|-
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|{{aoitem|name=Expert's Infernal Scythe | size = Medium}}
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|{{aoitem|name=Hellish Sicklehead|tier=5}}
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|{{aoitem|name=Cedar Planks | size = Medium}}
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|style=" text-align:center;" | 20
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|{{aoitem|name=Titanium Steel Bar | size = Medium}}
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|style=" text-align:center;" | 12
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|-
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|{{aoitem|name=Master's Infernal Scythe | size = Medium}}
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|{{aoitem|name=Hellish Sicklehead|tier=6}}
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|{{aoitem|name=Bloodoak Planks | size = Medium}}
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|style=" text-align:center;" | 20
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|{{aoitem|name=Runite Steel Bar | size = Medium}}
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|style=" text-align:center;" | 12
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|-
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|{{aoitem|name=Grandmaster's Infernal Scythe | size = Medium}}
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|{{aoitem|name=Hellish Sicklehead|tier=7}}
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|{{aoitem|name=Ashenbark Planks | size = Medium}}
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|style=" text-align:center;" | 20
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|{{aoitem|name=Meteorite Steel Bar | size = Medium}}
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|style=" text-align:center;" | 12
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|-
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|{{aoitem|name=Elder's Infernal Scythe | size = Medium}}
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|{{aoitem|name=Hellish Sicklehead|tier=8}}
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|{{aoitem|name=Whitewood Planks | size = Medium}}
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|style=" text-align:center;" | 20
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|{{aoitem|name=Adamantium Steel Bar | size = Medium}}
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|style=" text-align:center;" | 12
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|-
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|}
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==First Slot Abilities==
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{| class="wikitable"
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|+
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!Ability
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!Description
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!Energy Cost
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!Cast Time
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!Range
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!Cooldown
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|-
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|<aospell size="60">Rending Strike</aospell>[[Rending Strike]]
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|Deals '''193''' physical damage to an enemy target, and inflicts a 5s bleed. The bleed deals '''17''' physical damage per second, and reduces healing gained by 5%. (Stacks up to 3 times.)
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|style=" text-align:center;" |'''6'''
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|Instant
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|Melee
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|style=" text-align:center;" |2s
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|-
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|<aospell size="60">Rending Swing</aospell>[[Rending Swing]]
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|Swing the weapon around you and deal '''160''' physical damage to all enemies in a 6m radius. Also inflicts a Rending Bleed to each enemy hit, which lasts for 5s dealing '''17''' physical damage per second, and reduces healing gained by 5%. (Stacks up to 3 times.)
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|style=" text-align:center;" |'''6'''
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|Instant
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|Melee
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|style=" text-align:center;" |3s
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|-
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|}
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==Second Slot Abilities==
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{| class="wikitable"
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|+
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!Ability
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!Description
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!Energy Cost
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!Cast Time
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!Range
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!Cooldown
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|-
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|<aospell size="60">Deadly Chop</aospell>
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[[Deadly Chop]]
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|After a short preparation, releases a heavy attack damaging the target for 486, and reducing their resistances by 47 for 8s.
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|style=" text-align:center;" |'''32'''
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|style=" text-align:center;" |0.5s
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|style=" text-align:center;" |Melee
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|style=" text-align:center;" |15s
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|-
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|<aospell size="60">Adrenaline Boost</aospell>
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[[Adrenaline Boost]]
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|Increases your move speed by 50%, and damage by 20%, for 5s.
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|style=" text-align:center;" |'''35'''
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|Instant
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|Self
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|style=" text-align:center;" |20s
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|-
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|<aospell size="60">Battle Rush</aospell>
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[[Battle Rush]]
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|Charge toward a target (ally or enemy). Enemy Healing Received is reduced by 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.
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|style=" text-align:center;" |'''35'''
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|Instant
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|12m
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|style=" text-align:center;" |20s
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|-
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|<aospell size="60">Internal Bleeding</aospell>
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[[Internal Bleeding]]
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|Swing your weapon around you, dealing '''187''' damage to all enemies in a 6m radius. The hits cause internal bleeding, which deals '''70''' damage per second while an affected enemy is moving. The bleeding lasts for 8 seconds.
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|style=" text-align:center;" |'''26'''
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|Instant
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|style=" text-align:center;" |self
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|style=" text-align:center;" |15s
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|-
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|<aospell size="60">Raging Blades</aospell>
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[[Raging Blades]]
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|The caster is surrounded by magic blades for 2.5s. Every 0.5s the blades deal '''77''' magic damage to all enemies in a 6m radius. Each hit also increases the caster's damage by 4% for 3s (stacks up to 10 times).
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|style=" text-align:center;" |'''48'''
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|style=" text-align:center;" |Instant
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|style=" text-align:center;" |Self
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|style=" text-align:center;" |12s
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|-
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|}
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==Third Slot Ability==
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{| class="wikitable"
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|+
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!Ability
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!Description
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!Energy Cost
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!Cast Time
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!Range
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!Cooldown
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|-
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|<aospell size="60">Bloody Reap</aospell>
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[[Bloody Reap]]
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|A mighty attack with your scythe that deals '''261''' damage twice to enemies around you. The first hit causes the enemy to bleed for '''59''' damage per second for 5 seconds.
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|style=" text-align:center;" |'''63'''
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|style=" text-align:center;" |Instant
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|style=" text-align:center;" |self
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|style=" text-align:center;" |20s
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|-
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|}
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==Passive Abilities==
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{{:Deep Cuts (Axes)}}{{:Life Leech (Axes)}}{{:Increased Defence (Axes)}}{{:Aggressive Rush (Axes)}}
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{{IP Note}}
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[[Category: Item]]
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[[Category: Equipment]]
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[[Category: Weapon]]
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[[Category: Melee Weapon]]
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[[Category: Warrior Weapon]]

Revision as of 13:20, 6 October 2019

  Infernal Scythe is one of the Artifact Battleaxes known for it's high damage output and ability to apply heavy pressure to targets within range. However, it lacks the ability to lock down targets through crowd control effects.

It's special ability is Bloody Reap which can be used when equipped

Crafting

Item Artifact First Material Quantity Second Material Quantity
  Adept's Infernal Scythe   Hellish Sicklehead   Pine Planks 20   Steel Bar 12
  Expert's Infernal Scythe   Hellish Sicklehead   Cedar Planks 20   Titanium Steel Bar 12
  Master's Infernal Scythe   Hellish Sicklehead   Bloodoak Planks 20   Runite Steel Bar 12
  Grandmaster's Infernal Scythe   Hellish Sicklehead   Ashenbark Planks 20   Meteorite Steel Bar 12
  Elder's Infernal Scythe   Hellish Sicklehead   Whitewood Planks 20   Adamantium Steel Bar 12

First Slot Abilities

Ability Description Energy Cost Cast Time Range Cooldown
Rending Strike Deals 193 physical damage to an enemy target, and inflicts a 5s bleed. The bleed deals 17 physical damage per second, and reduces healing gained by 5%. (Stacks up to 3 times.) 6 Instant Melee 2s
Rending Swing Swing the weapon around you and deal 160 physical damage to all enemies in a 6m radius. Also inflicts a Rending Bleed to each enemy hit, which lasts for 5s dealing 17 physical damage per second, and reduces healing gained by 5%. (Stacks up to 3 times.) 6 Instant Melee 3s

Second Slot Abilities

Ability Description Energy Cost Cast Time Range Cooldown

Deadly Chop

After a short preparation, releases a heavy attack damaging the target for 486, and reducing their resistances by 47 for 8s. 32 0.5s Melee 15s

Adrenaline Boost

Increases your move speed by 50%, and damage by 20%, for 5s. 35 Instant Self 20s

Battle Rush

Charge toward a target (ally or enemy). Enemy Healing Received is reduced by 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius. 35 Instant 12m 20s

Internal Bleeding

Swing your weapon around you, dealing 187 damage to all enemies in a 6m radius. The hits cause internal bleeding, which deals 70 damage per second while an affected enemy is moving. The bleeding lasts for 8 seconds. 26 Instant self 15s

Raging Blades

The caster is surrounded by magic blades for 2.5s. Every 0.5s the blades deal 77 magic damage to all enemies in a 6m radius. Each hit also increases the caster's damage by 4% for 3s (stacks up to 10 times). 48 Instant Self 12s

Third Slot Ability

Ability Description Energy Cost Cast Time Range Cooldown

Bloody Reap

A mighty attack with your scythe that deals 261 damage twice to enemies around you. The first hit causes the enemy to bleed for 59 damage per second for 5 seconds. 63 Instant self 20s

Passive Abilities


Deep Cuts
Energy Cost - Every 4 normal attacks, inflict a bleed on the targeted enemy dealing 58 physical damage over 1.5s.
Cast Time -
Range -
Cooldown -



Life Leech (Axes)
Energy Cost - Receive 15% of your normal attack damage as Life Steal.
Cast Time -
Range -
Cooldown -

General Information

Increased Defence (Axes)



Infernal Scythe
Energy Cost - Every 5 normal attacks, your damage resistances increase by 88 for 2s.
Cast Time -
Range -
Cooldown -

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 August 2018Merlyn Patch #1
  • Fixed an issue where using Bloody Reap (Infernal Scythe) would silence the caster

Aggressive Rush
Energy Cost - Every 4 normal attacks, your damage increases by 8% for 3s.
Cast Time -
Range -
Cooldown -


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.