Item Power Cap
An Item Power Cap or "IP Cap" is a limit placed on the effective power of a player's equipment. This is done in certain game environments such as Corrupted Dungeon and Hellgate to make a more fair playing field for newer players with less wealth allowing skill to play more of a role in determining PvP victors than simply how much money you have. The IP caps implemented in Albion do account for Mastery and Specializations. This further reduces the entry-level requirements of competitive play, so that veteran high spec players do not have a significant advantage. In general, The higher tier the environment or higher risk the PvP content, the less IP cap restricts to allow high risk, high reward play at end game content.
There are two different kinds of IP Caps:
- Hard Cap
- Soft Cap
Hard Caps are simply a final limit on the IP you can have on each individual piece of gear. For example, and IP Cap that is a hard cap of 1000, would mean that once your gear reaches an IP of 1000, any additional IP you gain, will not raise your IP of your gear.
Soft Caps are really a two part mechanic. First, there is a lower limit "hard cap" that sets the base IP cap. Then once that is met, additional IP is reduced by a certain percentage. For example a soft cap of 10% at 900IP, means that you keep 100% of the IP from your gear until 900IP is met. Then any additional IP after that is reduced to 10% effectiveness. Sticking with this example, if you had 1000IP gear prior to entering the soft cap area, your gear would be 910IP applied individually to each piece of gear.
- Hard Cap: IP = MAX(IP,IpCap)
- Soft Cap: IP = MIN(IP,(IpCap+((IP-IpCap)*softCap%)))
Related Patch Notes
No relevant patch notes at this time