Difference between revisions of "Mobs and Creatures"

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m (added info on respawn)
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* [[Avalonians|Avalonian]]
 
* [[Avalonians|Avalonian]]
 
* Faction Outposts Bosses
 
* Faction Outposts Bosses
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* [[Resource Mobs]]
 
* Other Mobs
 
* Other Mobs
 
All mobs have specific [[bosses]].
 
All mobs have specific [[bosses]].
  
 
==Wildlife==
 
==Wildlife==
[[Animals|Wildlife]] are mobs that can be harvested for leather and have a chance to drop baby [[Animals|rare animals]].
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[[Animals|Wildlife]] are resource mobs that can be harvested for leather and have a chance to drop baby [[Animals|rare animals]]. The lowest tier wild life are found in any biome.
  
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== Mob Respawning ==
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Mobs respawn based on two respawn factors:
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# Charge: the minimum time for respawn to occur
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# Max Respawn Time: The longest time for a respawn to occur
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Given these two, a mob may spawn at any time between those two times.
 
[[Category: Gameplay Mechanic]]
 
[[Category: Gameplay Mechanic]]
 
[[Category: Mobs]]
 
[[Category: Mobs]]

Revision as of 18:44, 22 January 2021

Mobs and Creatures

Albion has a multitude of various neutral and hostile creatures and mobs.

Mob Factions

Humanoid enemies exist in 6 different mob factions.

All mobs have specific bosses.

Wildlife

Wildlife are resource mobs that can be harvested for leather and have a chance to drop baby rare animals. The lowest tier wild life are found in any biome.

Mob Respawning

Mobs respawn based on two respawn factors:

  1. Charge: the minimum time for respawn to occur
  2. Max Respawn Time: The longest time for a respawn to occur

Given these two, a mob may spawn at any time between those two times.