Difference between revisions of "Mobs and Creatures"

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Albion has a multitude of various neutral and hostile creatures and mobs.
 
Albion has a multitude of various neutral and hostile creatures and mobs.
 
(Please add information about the various mobs and creatures in Albion)
 
  
 
==Mob Factions==  
 
==Mob Factions==  
Humanoid enemies exist in four different mob factions.
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Humanoid enemies exist in 6 different mob factions.
* Morgana
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* [[Morgana Faction|Morgana]]
* Keeper
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* [[Keeper Faction|Keeper]]
* Undead
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* [[Undead Faction|Undead]]
* Heretics
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* [[Heretic Faction|Heretics]]
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* [[Avalonians|Avalonian]]
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* Faction Outposts Bosses
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* [[Resource Mobs]]
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* Other Mobs
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All mobs have specific [[bosses]].
  
 
==Wildlife==
 
==Wildlife==
Wildlife are mobs that can be harvested for leather.
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[[Animals|Wildlife]] are resource mobs that can be harvested for leather and have a chance to drop baby [[Animals|rare animals]]. The lowest tier wild life are found in any biome.
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== Mob Respawning ==
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Mobs respawn based on two respawn factors:
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# Charge: the minimum time for respawn to occur
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# Max Respawn Time: The longest time for a respawn to occur
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Given these two, a mob may spawn at any time between those two times.
  
==Ghosts==
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{{Patchnote related}}
Ghosts are possibly part of the Undead faction, but they are common in areas with urns or are the only ones that drop energy shards.
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__NOTOC__
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[[Category: Mobs]]

Latest revision as of 16:49, 18 August 2021

Mobs and Creatures

Albion has a multitude of various neutral and hostile creatures and mobs.

Mob Factions

Humanoid enemies exist in 6 different mob factions.

All mobs have specific bosses.

Wildlife

Wildlife are resource mobs that can be harvested for leather and have a chance to drop baby rare animals. The lowest tier wild life are found in any biome.

Mob Respawning

Mobs respawn based on two respawn factors:

  1. Charge: the minimum time for respawn to occur
  2. Max Respawn Time: The longest time for a respawn to occur

Given these two, a mob may spawn at any time between those two times.

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
1 November 2018Merlyn Patch 8
  • Updated mob behavior: when a mob disengages from combat and a different mob that would alert it is attacked, the initial mob will aggro again after returning to its spawn point