Nature Staff
General Information
Nature Staff are Hunter Weapon with a balanced focus on healing and area damage.
Nature Staff weapons are unlocked by the Nature Staff Fighter node on the Destiny Board
Abilities are unlocked as you level up the Nature Staff Fighter skill (see the ability table below)
First, Second, and Passive slot abilities are common to all weapons, while Third Slot abilities are unique to each weapon and do not have a level requirement
The default hotkeys for First, Second, and Third Slot abilities are Q, W, and E, respectively
Nature Staff Families
There are seven "Nature Staff families" represented by the seven specialization nodes on the Destiny Board. To unlock all of these families, the player must attain at least Tier 4 nature staff fighter. This will unlock the ability to then also level up specializations. The seven nature staff families are:
Nature Staff Weapon Families | ||||||
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Nature Staff Types
Icon | Name | Tier | Item Power |
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Adept's Great Nature Staff | 4 | 700 |
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Adept's Ironroot Staff | 4 | 800 |
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Expert's Blight Staff | 5 | 850 |
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Expert's Ironroot Staff | 5 | 900 |
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Master's Great Nature Staff | 6 | 900 |
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Master's Druidic Staff | 6 | 925 |
Spells and Abilities
Icon | Spell/Ability Name | Spell Slot | Energy Cost | Cast Time | Range | Cooldown | Mastery Unlock |
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Rejuvenation | First | 8 | Instant | 11m | 1s | 1 |
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Rejuvenating Flower | First | 0 | 0s | 0m | 0s | 1 |
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Thorn Growth | First | 7 | 0.4s | 12m | 0s | 1 |
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Adrenaline Driven Charity (Nature Staffs) | Passive | - | - | - | - | 1 |
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Calmness (Nature Staffs) | Passive | - | - | - | - | 20 |
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Hit and Run (Nature Staffs) | Passive | - | - | - | - | 50 |
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Revitalize | Second | 17 per tick | Channel | 11m | 15s | 1 |
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Brambleseed | Second | 23 | 0.25s | 16m | 10s. | 1 |
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Cleanse Heal | Second | 25 | instant | 11m | 20s | 5 |
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Protection of Nature | Second | 33 | instant | 11m | 15s | 40 |
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Rejuvenating Breeze | Second | 43 | Instant | 12m | 20s | 70 |
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Circle of Life | Third | 42 | 1s | Self | 18s | 1 |
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Living Armor | Third | 49 | 0s | 11m | 15s | 1 |
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Well of Life | Third | 61 | 1s | 15m | 25s | 1 |
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Soul Link | Third | 18% | instant | 11m | 20s | 1 |
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Spiritual Seed | Third | 24 | instant | 11m | 20s | 1 |
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Spirit Animal | Third | 55 | instant | 25m | 45s | 1 |
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Ruthless Nature | Third | 46 | moving channel | 0m | 25s | 1 |
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Spirit Animal had of late not seen much use in large group scenarios, with players often relying on Wild Staff instead. To make it more attractive in its intended setting, the maximum group size it can affect has been increased, along with its immediate heal.
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Version 18.110.1 | 13 October 2021 | Call to Arms Patch 11 | As noted above (under Holy Staffs), base damage output when equipping healing staffs has been reduced. This is to counter a workaround whereby Healers could go full sustain on the Q-slot and get damage from other sources. Now they would have to use the Q-slot damage ability to counter the reduced base damage output, in line with the original intention that they choose between sustain and damage.
Spirit Animal is currently underrepresented in large-scale fights, although it is in precisely these situations that it is meant to shine. To increase its impact, cast range has been adjusted and the cast direction can now be chosen independently. This allows the Healer to better support his army from the back line.
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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