Difference between revisions of "Obsessive Burst"

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| ability name = {{PAGENAME}}
 
| ability name = {{PAGENAME}}
 
| page name = {{PAGENAME}}
 
| page name = {{PAGENAME}}
| energy cost = '''25'''
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| energy cost = '''26'''
 
| cast time = 0s
 
| cast time = 0s
 
| range = self
 
| range = self
 
| cooldown = 45s
 
| cooldown = 45s
| description = Increases your damage and heal power by 6% for 10s. During this time, each time you activate an ability, this effect is multiplied. (Stacks up to 6 times.)
+
| description = Get a burst of power whenever you <span class="text-self">cast a spell</span> within the next <span class="text-self">10s</span>.<br>
 +
Increases your <span class="text-buff">damage</span> and your <span class="text-buff">Healing Cast</span> by 6% (<span class="text-self">stacks</span> up to <span class="text-self">6 times</span>) for <span class="text-buff">10s</span>
 
}}</onlyinclude>
 
}}</onlyinclude>
 
{{IP Note}}
 
{{IP Note}}

Latest revision as of 12:30, 23 July 2022

Obsessive Burst

An active ability found on Druid Robes.



Obsessive Burst
Energy Cost 26 Get a burst of power whenever you cast a spell within the next 10s.

Increases your damage and your Healing Cast by 6% (stacks up to 6 times) for 10s

Cast Time 0s
Range self
Cooldown 45s

Note: numerical values are based on gear with 1060 item power.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
20 June 2018Lancelot Patch #9Armors
  • Speed Caster (Scholar Robe)
    • Energy Cost Reduction: 40% → 70%
  • Obsessive Burst (Druid Robe)
    • Damage and Heal Power Increase per Stack: 8% → 7%
  • Self Ignition (Specter Jacket)
    • Can't be purged anymore
  • Fury (Soldier Armor)
    • Increased CC Duration per stack: 10% → 6%
  • Force Shield (Judicator Armor)
    • Healing Received Increase: 50% → 35%