Difference between revisions of "Plate Armor"

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(new page: plate armor, based on leather armor)
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'''{{PAGENAME}}''' is a class of equipment consisting of: '''Plate Helmet''', '''Plate Armor''', and '''Plate Boots'''.
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Unlocking the '''{{PAGENAME}}''' node on the [[Destiny Board]] allows you to use:
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* Plate Armors also known as '''[[Plate Armors|Armors]]'''
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* Plate Helmets also known as '''[[Plate Helmets|Helmets]]'''
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* Plate Boots also known as '''[[Plate Boots|Boots]]'''
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[[File:unknown (1).png|400px]]
  
==Plate Helmet==
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[[Category:Destiny Board Node]]
===Universal Abilities===
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[[Category:Fighter Node]]
{{:Energy Regain}}{{:Stone Skin}}
 
 
 
===Passive abilities===
 
{{:Toughness}}{{:Autority}}{{:Tenacity}}
 
 
 
===Unique Abilities===
 
{| class="wikitable"
 
!Helmet !! colspan="2" | Unique spell !! Energy Cost !! Cast Time !! Range !! Cooldown
 
|-
 
|{{aoitem|name=Soldier Helmet | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Block</aospell>||'''Block:''' You become immune to damage and all Crowd Control effects for 2s. You can keep moving during the block, but cannot attack or cast spells.||style="text-align:center" | 0||style="text-align:center" | Channeled||style="text-align:center" | Self||style="text-align:center" | 30s
 
|-
 
|{{aoitem|name=Knight Helmet | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Displacement Immunity</aospell>||'''Displacement Immunity:''' Increases Crowd Control Resistance by '''76''', and makes target immune to any displacement effect like pulls, knockbacks or fears for 6s. The spell affects you and up to 5 allies in a 4m radius.||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 30s
 
|-
 
|{{aoitem|name=Guardian Helmet | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Emergency Heal</aospell>||'''Emergency Heal:''' Instantly heals 15% of max health and removes any damage over time effects for up to 4 allies in a 4m around you.||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 30s
 
|-
 
|{{aoitem|name=Royal Helmet | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Ballista Support Fire</aospell>||'''Ballista Support Fire:''' Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reached the desired location; when it does, it stuns all enemies hit for '''3.37s''' and deals '''155''' Physical damage.||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | 11m||style="text-align:center" | 40s
 
|-
 
|{{aoitem|name=Graveguard Helmet | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Sacrifice</aospell>||'''Sacrifice:''' Restores 25% of total health of an ally, and reduces your own health by 15% of total health. Cannot be cast on self.||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | 9m||style="text-align:center" | 50s
 
|-
 
|{{aoitem|name=Demon Helmet | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Hush</aospell>||'''Hush:''' Every 5 spell attacks, your next normal attacks will silence the enemy for '''1.74s'''||style="text-align:center" | -||style="text-align:center" | -||style="text-align:center" | -||style="text-align:center" | -
 
|-
 
|{{aoitem|name=Judicator Helmet | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Electric Discharge</aospell>||'''Electric Discharge:''' Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for '''1.9s''' and deals '''51''' damage.||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 45s
 
|-
 
|}
 
 
 
{{IP Note}}
 
==Plate Armor==
 
===Universal Abilities===
 
{{:Mend Wounds}}{{:Taunt}}
 
 
 
===Passive abilities===
 
{{:Toughness}}{{:Autority}}{{:Tenacity}}{{:Spirit Crush}}{{:Protective Instinct}}
 
 
 
===Unique Abilities===
 
{| class="wikitable"
 
!Armor !! colspan="2" | Unique spell !! Energy Cost !! Cast Time !! Range !! Cooldown
 
|-
 
|{{aoitem|name=Soldier Armor | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Fury</aospell>||'''Fury:''' Once unleashed, you get a 7% damage bonus and a 4% Crowd Control duration bonus every time you take damage (charges up to 10 times). This spell lasts for 10s.||style="text-align:center" | 28||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 30s
 
|-
 
|{{aoitem|name=Knight Armor | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Wind Wall</aospell>||'''Wind Wall:''' Conjures a Wind Wall in front of you, lasting 4s, which knocks back all enemies hit by it.||style="text-align:center" | 36||style="text-align:center" | Instant||style="text-align:center" | 5m||style="text-align:center" | 30s
 
|-
 
|{{aoitem|name=Guardian Armor | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Enfeeble Aura</aospell>||'''Enfeeble Aura:''' Creates a 7m aura around you that lasts for 5 seconds. All enemies inside it will do 60% less damage, and be slowed by 15%. The aura also reveals invisible enemies.||style="text-align:center" | 25||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 30s
 
|-
 
|{{aoitem|name=Royal Armor | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Energy Drain</aospell>||'''Energy Drain:''' A 6m radius energy-draining aura surround you for 8s. You and up to 5 allies will steal '''9''' energy per second from each enemy inside the aura.||style="text-align:center" | 25||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 1m
 
|-
 
|{{aoitem|name=Graveguard Armor | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Soul Chain</aospell>||'''Soul Chain:''' Attach a chain to an enemy. After 3s the enemy will be pulled to your position. However, if the enemy is more than 30m away from you, the chain will break and the enemy won't be pulled.||style="text-align:center" | 28||style="text-align:center" | Instant||style="text-align:center" | 2m||style="text-align:center" | 40s
 
|-
 
|{{aoitem|name=Demon Armor | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Protection of the Fiends</aospell>||'''Protection of the Fiends:''' While channeling, you and allies in a 7m radius reflect 50% of incoming damage. Your resistances are decreased by '''93''', while your allies' resistances are increased by '''117'''. The channel last up to 6s and can't be interrupted by enemies.||style="text-align:center" | 30||style="text-align:center" | Moving Channel||style="text-align:center" | 15m||style="text-align:center" | 40s
 
|-
 
|{{aoitem|name=Judicator Armor | size = Medium|tier=5}} || style="padding:5px" |<aospell size="60">Force Shield</aospell>||'''Force Shield:''' Creates a Force Shield on the ground. It increases resistances by '''87''' and healing received by 30% for up to 10 allies. The shield has a 7m radius and lasts for 8s.||style="text-align:center" | 20||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 50s
 
|-
 
|}
 
 
 
{{IP Note}}
 
 
 
==Plate Boots==
 
===Universal Abilities===
 
{{:Run}}{{:Rejuvenating Sprint}}
 
 
 
===Passive abilities===
 
{{:Courier}}{{:Toughness}}{{:Authority}}{{:Tenacity}}
 
 
 
===Unique Abilities===
 
{| class="wikitable"
 
!Boot !! colspan="2" | Unique spell !! Energy Cost !! Cast Time !! Range !! Cooldown
 
|-
 
|{{aoitem|name=Soldier Boots | size = Medium | tier = 5}} || style="padding:5px" |<aospell size="60">Wanderlust</aospell>||'''Wanderlust:''' Every second your movement speed increases by 10%. (Stacks up to 8 times.) This effect lasts for 16s.||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 1m
 
|-
 
|{{aoitem|name=Knight Boots | size = Medium | tier = 5}} || style="padding:5px" |<aospell size="60">Shield Charge</aospell>||'''Shield Charge:''' Charge toward a target (ally or enemy), After the charge you apply shield on yourself and allies in close proximity. The shield absorbs '''558''' damage, and lasts for 3s.||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | 15m||style="text-align:center" | 25s
 
|-
 
|{{aoitem|name=Guardian Boots | size = Medium | tier = 5}} || style="padding:5px" |<aospell size="60">Giant</aospell>||'''Giant:''' Grow to a giant for 8s. During that time, your max and current health are temporarily doubled, and your move speed is increased by 25%. (This effect can't be purged)||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 1m
 
|-
 
|{{aoitem|name=Royal Boots | size = Medium | tier = 5}} || style="padding:5px" |<aospell size="60">Royal March</aospell>||'''Royal March:''' March to a ground target destination. While marching, you stack up resistances and movement speed. Each stack reduces incoming damage by '''1.961%''', and increases movement speed by 6%, for 8s. (Max 10 stacks). The effect is only activated if you reach your destination without interruption.||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | 10m||style="text-align:center" | 30s
 
|-
 
|{{aoitem|name=Graveguard Boots | size = Medium | tier = 5}} || style="padding:5px" |<aospell size="60">Battle Frenzy</aospell>||'''Battle Frenzy:''' Increases your movement speed by 40% and makes you immune to any movement-impairing effects for 5s. Does not make you immune to forced movement effects like knockbacks.||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 30s
 
|-
 
|{{aoitem|name=Demon Boots | size = Medium | tier = 5}} || style="padding:5px" |<aospell size="60">Vengeful Sprint</aospell>||'''Vengeful Sprint:''' Your damage and move speed is increased for 6s. Each stack grants 4% additional damage and 20% speed increase. The less health you have upon activation, the more stacks you gain. (max 8 stacks)||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | Self||style="text-align:center" | 30s
 
|-
 
|{{aoitem|name=Judicator Boots | size = Medium | tier = 5}} || style="padding:5px" |<aospell size="60">Elbow Smash</aospell>||'''Elbow Smash:''' Charge towards a ground location. All enemies within a 4m radius of the impact location are knocked down for 0.8s, ignoring Crowd Control Resistance.||style="text-align:center" | 0||style="text-align:center" | Instant||style="text-align:center" | 11m||style="text-align:center" | 30s
 
|-
 
|}
 
 
 
{{IP Note}}
 
 
 
[[Category:Armor]]
 
[[Category:Item]]
 
[[Category:Plate Armor]]
 

Latest revision as of 20:52, 23 March 2020

Unlocking the Plate Armor node on the Destiny Board allows you to use:

  • Plate Armors also known as Armors
  • Plate Helmets also known as Helmets
  • Plate Boots also known as Boots

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