This page is for the specific items worn on the chest slot. For the overview of all types of armor made of plate, see Plate Armor.
Plate Armors offer defense from both their provided abilities and their provided stats.
Royal gear items require adding Royal Sigils to normal gear in order to make them.
You can view the required artifacts on the Artifact page.
Rune Artifact Armor
Soul Artifact Armor
Relic Artifact Armor
- You can only select one ability per slot (R and the passive P).
- The third R ability is unique for each armor.
- The P slot is universal for all plate armors. Plate armors can select 2 passives.
Universal P Abilities
Unique R Abilities
The special R Spells are unique to the respective jackets below:
|Ability||Description||Type||Cooldown (s)||Range (m)|
|Once unleashed, you get a 7% damage bonus and a 4% Crowd Control duration bonus every time you take damage (charges up to 10 times). This spell lasts for 10s.||30||self|
|Conjures a Wind Wall in front of you, lasting 4s, which knocks back all enemies hit by it.||30||5|
|Creates a 7m aura around you that lasts for 5 seconds. All enemies inside it will do 60% less damage, and be slowed by 15%. The aura also reveals invisible enemies.||30||self|
|A 6m radius energy-draining aura surround you for 8s. You and up to 5 allies will steal 9 energy per second from each enemy inside the aura.||60||self|
|Attach a chain to an enemy. After 3s the enemy will be pulled to your position. However, if the enemy is more than 30m away from you, the chain will break and the enemy won't be pulled.||40||2|
|While channeling, you and allies in a 7m radius reflect 50% of incoming damage. Your resistances are decreased by 93, while your allies' resistances are increased by 117. The channel last up to 6s and can't be interrupted by enemies.||40||15|
|Creates a Force Shield on the ground. It increases resistances by 87 and healing received by 30% for up to 10 allies. The shield has a 7m radius and lasts for 8s.||50||self|