Difference between revisions of "Plate Equipment"

From Albion Online Wiki
Jump to: navigation, search
m (4 revisions imported)
Line 1: Line 1:
 
'''{{PAGENAME}}''' is a class of equipment consisting of: '''Plate Helmet''', '''Plate Armor''', and '''Plate Boots'''. {{PAGENAME}} offers high defense, and low offense item attributes and passives.
 
'''{{PAGENAME}}''' is a class of equipment consisting of: '''Plate Helmet''', '''Plate Armor''', and '''Plate Boots'''. {{PAGENAME}} offers high defense, and low offense item attributes and passives.
  
==Plate Helmet==
+
=Plate Helmet=
 
'''Plate Helmet''' is the head piece of {{PAGENAME}}. There are seven different types of Plate Helmets, and each piece has two rows of spells: one active row, and one passive row.<br>
 
'''Plate Helmet''' is the head piece of {{PAGENAME}}. There are seven different types of Plate Helmets, and each piece has two rows of spells: one active row, and one passive row.<br>
{|
+
==First Row Abilities (Active)==
|
+
{{:Energy Regain}}{{:Stone Skin}}
{|class="wikitable"
 
!Type!!Description!! colspan="2" | Unique Spell
 
|-
 
|[[File:Soldier_Helmet.png|center|80px|x80px]]||'''[[Soldier Helmet]]''' is a basic plate helmet piece.||style="padding:5px"|[[File:Spell_Block.png|48px]]||'''Block:''' You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells.
 
|-
 
|[[File:Knight_Helmet.png|center|80px|x80px]]||'''[[Knight Helmet]]''' is a basic plate helmet piece.||style="padding:5px"|[[File:Spell_Displacement_Immunity.png|48px]]||'''Displacement Immunity:''' Increases Crowd Control Resistance by x, and makes targets immune to any displacement effects like pulls, knockbacks or fears for 10s. The spell affects you and up to 5 allies in close proximity.
 
|-
 
|[[File:Guardian_Helmet.png|center|80px|x80px]]||'''[[Guardian Helmet]]''' is a basic plate helmet piece.||style="padding:5px"|[[File:Spell_Stone_Skin.png|48px]]||'''Stone Skin:''' Reduces damage received by 37.5%, at the expense of also reducing your damage and healpower by 30%, for 7s.
 
|-
 
|[[File:Royal_Helmet.png|center|80px|x80px]]||'''[[Royal Helmet]]''' is the sigil artifact piece.||style="padding:5px"|[[File:Spell_Ballista_Support_Fire.png|48px]]||'''Ballista Support Fire:''' Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reaches the desired location; when it does, it stuns all enemies hit for x and deals y Physical damage.
 
|-
 
|[[File:Graveguard_Helmet.png|center|80px|x80px]]||'''[[Graveguard Helmet]]''' is the rune artifact piece..||style="padding:5px"|[[File:Spell_Sacrifice.png|48px]]||'''Sacrifice:''' Restores 25% of total health of an ally, and reduces your own health by 15% of total health. Can also be cast on yourself.
 
|-
 
|[[File:Demon_Helmet.png|center|80px|x80px]]||'''[[Demon Helmet]]''' is the soul artifact piece.||style="padding:5px"|[[File:Spell_Hush.png|48px]]||'''Hush:''' Your next normal attack will silence the enemy for x s.
 
|-
 
|[[File:Judicator_Helmet.png|center|80px|x80px]]||'''[[Judicator Helmet]]''' is the relic artifact piece.||style="padding:5px"|[[File:Spell_Electric_Discharge.png|48px]]||'''Electric Discharge:''' Creates an electrical loop, which expands into a 15m radius around the caster. The area stuns enemies for x s, and deals y magic damage.
 
|}
 
| style="vertical-align: top" |
 
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="2" | First Row Abilities (Active)
+
|'''[[#Unique Abilities| Unique ability]]''' depending on the type of plate helmet worn.
|-
 
| style="padding:5px" |[[File:Spell_Energy_Regain.png|48px]]||'''Energy Regain:''' A channeled spell that replenishes Energy greatly.
 
|-
 
| style="padding:5px" |[[File:Spell_Emergency_Heal.png|48px]]||'''Emergency Heal:''' Instantly heals 5% of your max health. It also heals you and up to 4 allies in a 4m radius for an additional x.
 
|-
 
| colspan="2" style="text-align: center" |'''Unique Spell'''
 
|-
 
! colspan="2" | Second Row Abilities (Passive)
 
|-
 
| style="padding:5px" |[[File:Spell_Toughness.png|48px]]||'''Toughness:''' Incoming damage is reduced by 2.439%
 
|-
 
| style="padding:5px" |[[File:Spell_Authority.png|48px]]||'''Authority:''' 5% increased CC duration.
 
|-
 
| style="padding:5px" |[[File:Spell_Tenacity.png|48px]]||'''Tenacity:''' Increases your resistance to movement-impairing effects by x.
 
|}
 
 
|}
 
|}
 +
==Second Row Abilities (Passive)==
 +
{{:Toughness}}{{:Authority}}{{:Tenacity}}
 +
==Unique Abilities==
 +
===Soldier Helmet===
 +
[[File:Soldier_Helmet.png|80px|x80px]] '''[[Soldier Helmet]]''' is a basic plate helmet piece. Its unique spell is [[Block]] <br> {{:Block}}
 +
===Knight Helmet===
 +
[[File:Knight_Helmet.png|80px|x80px]] '''[[Knight Helmet]]''' is a basic plate helmet piece. Its unique spell is [[Displacement Immunity]] <br> {{:Displacement Immunity}}
 +
===Guardian Helmet===
 +
[[File:Guardian_Helmet.png|80px|x80px]] '''[[Guardian Helmet]]''' is a basic plate helmet piece. Its unique spell is [[Emergency Heal]] <br> {{:Emergency Heal}}
 +
===Royal Helmet===
 +
[[File:Royal_Helmet.png|80px|x80px]] '''[[Royal Helmet]]''' is the sigil artifact piece. Its unique spell is [[Ballista Support Fire]] <br> {{:Ballista Support Fire}}
 +
===Graveguard Helmet===
 +
[[File:Graveguard_Helmet.png|80px|x80px]] '''[[Graveguard Helmet]]''' is the rune artifact piece. Its unique spell is [[Sacrifice]] <br> {{:Sacrifice}}
 +
===Demon Helmet===
 +
[[File:Demon_Helmet.png|80px|x80px]] '''[[Demon Helmet]]''' is the soul artifact piece. Its unique spell is [[Hush (Active)|Hush]] <br> {{:Hush (Active)}}
 +
===Judicator Helmet===
 +
[[File:Judicator_Helmet.png|80px|x80px]] '''[[Judicator Helmet]]''' is the relic artifact piece. Its unique spell is [[Electric Discharge]] <br> {{:Electric Discharge}}
  
==Plate Armor==
+
=Plate Armor=
 
'''Plate Armor''' is the chest piece of {{PAGENAME}}. There are seven different types of Plate Armor, and each piece has three rows of spells: one active row, and two passive rows.<br>
 
'''Plate Armor''' is the chest piece of {{PAGENAME}}. There are seven different types of Plate Armor, and each piece has three rows of spells: one active row, and two passive rows.<br>
 
{|
 
{|
Line 89: Line 73:
 
|}
 
|}
  
==Plate Boots==
+
=Plate Boots=
 
'''Plate Boots''' are the shoes piece of {{PAGENAME}}. There are seven different types of Plate Boots, and each piece has two rows of spells: one active row, and one passive row.<br>
 
'''Plate Boots''' are the shoes piece of {{PAGENAME}}. There are seven different types of Plate Boots, and each piece has two rows of spells: one active row, and one passive row.<br>
 
{|
 
{|

Revision as of 11:22, 19 May 2019

Plate Equipment is a class of equipment consisting of: Plate Helmet, Plate Armor, and Plate Boots. Plate Equipment offers high defense, and low offense item attributes and passives.

Plate Helmet

Plate Helmet is the head piece of Plate Equipment. There are seven different types of Plate Helmets, and each piece has two rows of spells: one active row, and one passive row.

First Row Abilities (Active)


Energy Regain

Energy Cost 0 A channeled spell that replenishes Energy greatly.
Cast Time channeled
Range self
Cooldown 30s


Stone Skin

Energy Cost 0 Reduces damage received by 33.333% for 7s.
Cast Time instant
Range self
Cooldown 45s
Unique ability depending on the type of plate helmet worn.

Second Row Abilities (Passive)


Toughness

Energy Cost - Incoming damage is reduced by 2.439%
Cast Time -
Range -
Cooldown -


Authority

Energy Cost - Increases your CC resistance to 0.1.
Cast Time -
Range -
Cooldown -


Tenacity

Energy Cost - Increases your resistances to CC effects by 0.2 on all Plate Armors. Tenacity on all Plate Shoes and Helmets will increase your CC resistance to 0.1.
Cast Time -
Range -
Cooldown -

Unique Abilities

Soldier Helmet

Soldier Helmet.png Soldier Helmet is a basic plate helmet piece. Its unique spell is Block


Block

Energy Cost 0 You become immune to damage and all Crowd Control effects for 2s. You can keep moving during the block, but cannot attack or cast spells.
Cast Time channeled
Range self
Cooldown 30s

Knight Helmet

Knight Helmet.png Knight Helmet is a basic plate helmet piece. Its unique spell is Displacement Immunity


Displacement Immunity

Energy Cost 0 Increases Crowd Control Resistance by 76, and makes target immune to any displacement effect like pulls, knockbacks or fears for 6s. The spell affects you and up to 5 allies in a 4m radius.
Cast Time instant
Range self
Cooldown 30s

Guardian Helmet

Guardian Helmet.png Guardian Helmet is a basic plate helmet piece. Its unique spell is Emergency Heal


Emergency Heal

Energy Cost 0 Instantly heals 10% of max health and removes any damage over time effects for up to 4 allies in a 4m around you.
Cast Time Instant
Range Self
Cooldown 30s

Royal Helmet

Royal Helmet.png Royal Helmet is the sigil artifact piece. Its unique spell is Ballista Support Fire


Ballista Support Fire

Energy Cost 0 Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reached the desired location; when it does, it stuns all enemies hit for 3.37s and deals 155 Physical damage.
Cast Time instant
Range 11m
Cooldown 40s

Graveguard Helmet

Graveguard Helmet.png Graveguard Helmet is the rune artifact piece. Its unique spell is Sacrifice


Sacrifice

Energy Cost 0 Restores 25% of total health of an ally, and reduces your own health by 15% of total health. Cannot be cast on self.
Cast Time Instant
Range 9m
Cooldown 50s

Demon Helmet

Demon Helmet.png Demon Helmet is the soul artifact piece. Its unique spell is Hush

Hush
Spell Hush.png Your next normal attack will silence the enemy for 6.16s.
Energy Cost Cast Time Range Cooldown
0 Instant Self 40s

Judicator Helmet

Judicator Helmet.png Judicator Helmet is the relic artifact piece. Its unique spell is Electric Discharge


Electric Discharge

Energy Cost 0 Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for 1.9s and deals 51 damage.
Cast Time instant
Range self
Cooldown 45s


Plate Armor

Plate Armor is the chest piece of Plate Equipment. There are seven different types of Plate Armor, and each piece has three rows of spells: one active row, and two passive rows.

Type Description Unique Spell
Soldier Armor.png
Soldier Armor is a basic plate armor piece. It conveys the lowest defense, and highest offense bonuses of plate armors. Spell Fury.png Fury: Once unleashed, you get a 10% damage bonus and a 10% Crowd Control duration bonus every time you take damage (charges up to 10 times). This spell lasts for 10s.
Knight Armor.png
Knight Armor is a basic plate armor piece. It conveys medium defense, and medium offense bonuses compared to other plate armors. Spell Wind Wall.png Wind Wall: Conjures a Wind Wall in front of you, lasting 4s, which knocks back all enemies hit by it.
Guardian Armor.png
Guardian Armor is a basic plate armor piece. It conveys the highest defense, and lowest offense bonuses of plate armors. Spell Enfeeble Aura.png Enfeeble Aura: Creates a 7m aura around you that lasts for 5 seconds. All enemies inside it will do 60% less damage, and be slowed by 15%. The aura also reveals invisible enemies.
Royal Armor.png
Royal Armor is the sigil artifact piece. It conveys medium defense, and medium offense bonuses compared to other plate armors. Spell Energy Drain.png Energy Drain: A 6m radius energy-draining aura surrounds you for 8s. You and up to 5 allies will steal x energy per second from each enemy inside the aura.
Graveguard Armor.png
Graveguard Armor is the rune artifact piece. It conveys the lowest defense, and highest offense bonuses of plate armors. Spell Soul Chain.png Soul Chain: Attach a chain to an enemy. After 3s, the enemy will be pulled to your position. However, if the enemy is more than 30m away from you, the chain will break and the enemy won't be pulled.
Demon Armor.png
Demon Armor is the soul artifact piece. It conveys medium defense, and medium offense bonuses compared to other plate armors. Spell Protection of the Fiends.png Protection of the Fiends: While channeling, you and allies in a 7m radius reflect 45% of incoming damage. Your resistances are decreased by x, while your allies' resistances are increased by x. The channel lasts up to 7s and can't be interrupted by enemies.
Judicator Armor.png
Judicator Armor is the relic artifact piece. It conveys the highest defense, and lowest offense bonuses of plate armors. Spell Force Shield.png Force Shield: Creates a Force Shield on the ground. It increases resistances by x and healing recieved by 50% for up to 10 allies. The shield has a 7m radius and lasts for 8s.
First Row Abilities (Active)
Spell Mend Wounds.png Mend Wounds: As long as you are not in combat, you can use this spell to mend wounds. Regenerates 4% Health and Energy per second for 12s.
Spell Taunt.png Taunt: Taunts your enemy, as well as increasing the chance that nearby mobs will attack you. Taunting will also reduce the target's damage by 10% for 3s.
Unique Spell
Second Row Abilities (Passive)
Spell Toughness.png Toughness: Incoming damage is reduced by 4.762%
Spell Authority.png Authority: 10% increased CC duration.
Spell Tenacity.png Tenacity: Increases your resistance to movement-impairing effects by x.
Third Row Abilities (Passive)
Spell Spirit Crush.png Spirit Crush: Each normal attack will decrease a creature's Max Health by 12%. (Has no effect against players.)
Spell Protective Instinct.png Protective Instinct: Increases Threat Generation by 300%

Plate Boots

Plate Boots are the shoes piece of Plate Equipment. There are seven different types of Plate Boots, and each piece has two rows of spells: one active row, and one passive row.

Type Description Unique Spell
Soldier Boots.png
Soldier Boots are a basic plate boots piece. Spell Wanderlust.png Wanderlust: Every second your movement speed increases by 10%. (Stacks up to 8 times.) This effect lasts for 16s.
Knight Boots.png
Knight Boots are a basic plate boots piece. Spell Shield Charge.png Shield Charge: Charge toward a target (ally or enemy). After the charge you apply a shield on yourself and allies in close proximity. The shield absorbs x damage, and lasts for 3s.
Guardian Boots.png
Guardian Boots are a basic plate boots piece. Spell Giant.png Giant: Grow to a giant for 8s. During that time, your max and current HitPoints are temporarily doubled, and your movespeed is increased by 25%.
Royal Boots.png
Royal Boots are the sigil artifact piece. Spell Royal March.png Royal March: March to a ground target destination. While marching, you stack up resistances and movement speed. Each stack reduces incoming damage by 1.961%, and increases movement speed by 6%, for 8s. (Max 10 stacks.) The effect is only activated if you reach your destination without interruption.
Graveguard Boots.png
Graveguard Boots are the rune artifact piece.. Spell Defensive Sprint.png Defensive Sprint: Increases your move speed by 100%, and Armor and Magic resist by x, for 3s.
Demon Boots.png
Demon Boots are the soul artifact piece. 48px Inspiring Charge: Increases your move speed by 50% for 5s, while increasing Armor by x and crowd control resistance by y for up to 5 allies in a 5m radius around you.
Judicator Boots.png
Judicator Boots are the relic artifact piece. Spell Elbow Smash.png Elbow Smash: Charge towards a ground location. All enemies within a 4m radius of the impact location are knocked in the air for 1s, ignoring Crowd Control Resistance.
First Row Abilities (Active)
Spell Rejuvenating Sprint.png Rejuvenating Sprint: Increases your move speed by 100% for 3s, and regenerates x health every second, for 3 seconds.
Spell Run.png Run: Increases your move speed by 60% for 7s. Good for travelling and gathering.
Unique Spell
Second Row Abilities (Passive)
Spell Courier.png Courier: Increases your maximum carry load by x kg.
Spell Toughness.png Toughness: Incoming damage is reduced by 2.439%
Spell Authority.png Authority: 5% increased CC duration.
Spell Tenacity.png Tenacity: Increases your resistance to movement-impairing effects by x.