Plate Equipment

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Plate Equipment is a class of equipment consisting of: Plate Helmet, Plate Armor, and Plate Boots. Plate Equipment offers high defense, and low offense item attributes and passives.

Plate Helmet

Unique Abilities

Type Description Unique spell Energy Cost Cast Time Range Cooldown
Soldier Helmet.png Soldier Helmet is a basic plate helmet piece. Spell Block.png Block: You become immune to damage and all Crowd Control effects for 2s. You can keep moving during the block, but cannot attack or cast spells. 0 Channeled Self 30s
Knight Helmet.png Knight Helmet is a basic plate helmet piece. Spell Stone Skin.png Displacement Inmunity: Increases Crowd Control Resistance by 76, and makes target immune to any displacement effect like pulls, knockbacks or fears for 6s. The spell affects you and up to 5 allies in a 4m radius. 0 Instant 0m 30s
Guardian Helmet.png Guardian Helmet is a basic plate helmet piece. Spell Emergency Heal.png Emergency Heal: Instantly heals 15% of max health and removes any damage over time effects for up to 4 allies in a 4m around you. 0 Instant Self 30s
Royal Helmet.png Royal Helmet is a basic plate helmet piece. Spell Ballista Support Fire.png Ballista Support Fire: Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reached the desired location; when it does, it stuns all enemies hit for 3.37s and deals 155 Physical damage. 0 Instant 11m 40s
Graveguard Helmet.png Graveguard Helmet is a basic plate helmet piece. Spell Sacrifice.png Sacrifice: Restores 25% of total health of an ally, and reduces your own health by 15% of total health. Cannot be cast on self 0 Instant 9m 50s
Demon Helmet.png Demon Helmet is a basic plate helmet piece. Spell Hush.png Hush: Your next normal attack will silence the enemy for 6.16s. 0 Instant Self 40s
Judicator Helmet.png Judicator Helmet is a basic plate helmet piece. Spell Electric Discharge.png Electric Discharge: Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for 1.9s and deals 51 damage. 0 0s Self 45s

Universal Abilities


Plate Equipment

Energy Cost 0 A channeled spell that replenishes Energy greatly.
Cast Time channeled
Range self
Cooldown 30s


Plate Equipment

Energy Cost 0 Reduces damage received by 33.333% for 7s.
Cast Time instant
Range self
Cooldown 45s


Passive abilities


Plate Equipment

Energy Cost - Incoming damage is reduced by 2.439%
Cast Time -
Range -
Cooldown -


Plate Equipment

Energy Cost - Increases your CC resistance to 0.1.
Cast Time -
Range -
Cooldown -


Plate Equipment

Energy Cost - Increases your resistances to CC effects by 0.2 on all Plate Armors. Tenacity on all Plate Shoes and Helmets will increase your CC resistance to 0.1.
Cast Time -
Range -
Cooldown -

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Plate Armor

Unique Abilities

Type Description Unique spell Energy Cost Cast Time Range Cooldown
Soldier Armor.png
Soldier Armor is a basic plate armor piece. It conveys the lowest defense, and highest offense bonuses of plate armors. Spell Fury.png Fury: Once unleashed, you get a 10% damage bonus and a 10% Crowd Control duration bonus every time you take damage (charges up to 10 times). This spell lasts for 10s. 20 Instant Self 40s
Knight Armor.png
Knight Armor is a basic plate armor piece. It conveys medium defense, and medium offense bonuses compared to other plate armors. Spell Wind Wall.png Wind Wall: Conjures a Wind Wall in front of you, lasting 4s, which knocks back all enemies hit by it. 26 Instant 5m 30s
Guardian Armor.png
Guardian Armor is a basic plate armor piece. It conveys the highest defense, and lowest offense bonuses of plate armors. Spell Enfeeble Aura.png Enfeeble Aura: Creates a 7m aura around you that lasts for 5 seconds. All enemies inside it will do 60% less damage, and be slowed by 15%. The aura also reveals invisible enemies. 18 Instant Self 30s
Royal Armor.png
Royal Armor is the sigil artifact piece. It conveys medium defense, and medium offense bonuses compared to other plate armors. Spell Energy Drain.png Energy Drain: A 6m radius energy-draining aura surrounds you for 8s. You and up to 5 allies will steal x energy per second from each enemy inside the aura. 20 Instant Self 1m 00s
Graveguard Armor.png
Graveguard Armor is the rune artifact piece. It conveys the lowest defense, and highest offense bonuses of plate armors. Spell Soul Chain.png Soul Chain: Attach a chain to an enemy. After 3s, the enemy will be pulled to your position. However, if the enemy is more than 30m away from you, the chain will break and the enemy won't be pulled. 22 instant 2m 40s
Demon Armor.png
Demon Armor is the soul artifact piece. It conveys medium defense, and medium offense bonuses compared to other plate armors. Spell Protection of the Fiends.png Protection of the Fiends: While channeling, you and allies in a 7m radius reflect 45% of incoming damage. Your resistances are decreased by x, while your allies' resistances are increased by x. The channel lasts up to 7s and can't be interrupted by enemies. 26 Moving Channel 15m 40s
Judicator Armor.png
Judicator Armor is the relic artifact piece. It conveys the highest defense, and lowest offense bonuses of plate armors. Spell Force Shield.png Force Shield: Creates a Force Shield on the ground. It increases resistances by x and healing recieved by 50% for up to 10 allies. The shield has a 7m radius and lasts for 8s. 19 Instant Self 50s

Universal Abilities


Plate Equipment

Energy Cost 0 As long as you are not in combat, you can use this spell to mend wounds. Regenerates 4% Health and Energy per second for 12s.
Cast Time channeled
Range self
Cooldown 30s


Plate Equipment

Energy Cost 25 Taunting will also reduce the target's damage by 10% for 3s. For all Plate Armors, when used against creatures, it will make you the target of that creature. When used against players, it will increase your damage by 30% and reduce your defense by 20% for 3s.
Cast Time Instant
Range 11m
Cooldown 10s

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Passive Abilities

Second Row


Plate Equipment

Energy Cost - Incoming damage is reduced by 2.439%
Cast Time -
Range -
Cooldown -


Plate Equipment

Energy Cost - Increases your CC resistance to 0.1.
Cast Time -
Range -
Cooldown -


Plate Equipment

Energy Cost - Increases your resistances to CC effects by 0.2 on all Plate Armors. Tenacity on all Plate Shoes and Helmets will increase your CC resistance to 0.1.
Cast Time -
Range -
Cooldown -

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Third Row


Plate Equipment

Energy Cost - Normal attacks apply a debuff on mobs, which reduces max health by 12% (This effect cannot be stacked, and has no effect against players.)
Cast Time -
Range -
Cooldown -


Plate Equipment

Energy Cost - Increases Threat Generation by 300%
Cast Time -
Range -
Cooldown -


Plate Helmet

Unique Abilities

Type Description Unique spell Energy Cost Cast Time Range Cooldown
Soldier Boots.png
Soldier Boots are a basic plate boots piece. Spell Wanderlust.png Wanderlust: Every second your movement speed increases by 10%. (Stacks up to 8 times.) This effect lasts for 16s. 0 Instant Self 1m 00s
Knight Boots.png
Knight Boots are a basic plate boots piece. Spell Shield Charge.png Shield Charge: Charge toward a target (ally or enemy). After the charge you apply a shield on yourself and allies in close proximity. The shield absorbs x damage, and lasts for 3s. 0 Instant 15m 25s
Guardian Boots.png
Guardian Boots are a basic plate boots piece. Spell Giant.png Giant: Grow to a giant for 8s. During that time, your max and current HitPoints are temporarily doubled, and your movespeed is increased by 25%. 0 Instant Self 1m 00s
Royal Boots.png
Royal Boots are the sigil artifact piece. Spell Royal March.png Royal March: March to a ground target destination. While marching, you stack up resistances and movement speed. Each stack reduces incoming damage by 1.961%, and increases movement speed by 6%, for 8s. (Max 10 stacks.) The effect is only activated if you reach your destination without interruption. 0 Instant 10m 30s
Graveguard Boots.png
Graveguard Boots are the rune artifact piece.. Spell Defensive Sprint.png Defensive Sprint: Increases your move speed by 100%, and Armor and Magic resist by x, for 3s. 0 Instant Self 30s
Demon Boots.png
Demon Boots are the soul artifact piece. Vengeful Sprint.png Vengeful Sprint: Your damage and move speed is increased for 6s. Each stack grants 4% additional damage and 20% speed incerease. The less health you have upon activation, the more stacks you gain (max 8 stacks). 0 Instant Self 30s
Judicator Boots.png
Judicator Boots are the relic artifact piece. Spell Elbow Smash.png Elbow Smash: Charge towards a ground location. All enemies within a 4m radius of the impact location are knocked in the air for 1s, ignoring Crowd Control Resistance. 0 Instant 11m 30s

Universal Abilities


Plate Equipment

Energy Cost 0 Increases your move speed by 100% for 3s, and regenerates 38 health every second, for 3 seconds.
Cast Time instant
Range self
Cooldown 30s


Plate Equipment

Energy Cost 0 Increases your move speed by 60% for 7s, Good for traveling and gathering.
Cast Time instant
Range self
Cooldown 30s

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Passive Abilities


Plate Equipment

Energy Cost - Increases your maximum carry load by 108 kg.
Cast Time -
Range -
Cooldown -


Plate Equipment

Energy Cost - Incoming damage is reduced by 2.439%
Cast Time -
Range -
Cooldown -


Plate Equipment

Energy Cost - Increases your CC resistance to 0.1.
Cast Time -
Range -
Cooldown -


Plate Equipment

Energy Cost - Increases your resistances to CC effects by 0.2 on all Plate Armors. Tenacity on all Plate Shoes and Helmets will increase your CC resistance to 0.1.
Cast Time -
Range -
Cooldown -

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.