Plate Equipment

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Plate Equipment is a class of equipment consisting of: Plate Helmet, Plate Armor, and Plate Boots. Plate Equipment offers high defense, and low offense item attributes and passives.

Plate Helmet

Plate Helmet is the head piece of Plate Equipment. Each piece has two rows of spells, one active row, and one passive row:

First Row Abilities (Active)
Spell Energy Regain.png Energy Regain: A channeled spell that replenishes Energy greatly.
Spell Emergency Heal.png Emergency Heal: Instantly heals 5% of your max health. It also heals you and up to 4 allies in a 4m radius for an additional x.
Unique Spell
Second Row Abilities (Passive)
Spell Toughness.png Toughness: Incoming damage is reduced by 2.439%
Spell Authority.png Authority: 5% increased CC duration.
Spell Tenacity.png Tenacity: Increases your resistance to movement-impairing effects by x.

There are seven different types of Plate Helmets:

Type Description Unique Spell
Soldier Helmet.png
Soldier Helmet is a basic plate helmet piece.
Spell Block.png
Block: You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells.
Knight Helmet.png
Knight Helmet is a basic plate helmet piece.
Spell Stone Skin.png
Displacement Immunity: Increases Crowd Control Resistance by x, and makes targets immune to any displacement effects like pulls, knockbacks or fears for 10s. The spell affects you and up to 5 allies in close proximity.
Guardian Helmet.png
Guardian Helmet is a basic plate helmet piece.
Spell Stone Skin.png
Stone Skin: Reduces damage received by 37.5%, at the expense of also reducing your damage and healpower by 30%, for 7s.
Royal Helmet.png
Royal Helmet is the sigil artifact piece.
Spell Ballista Support Fire.png
Ballista Support Fire: Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reaches the desired location; when it does, it stuns all enemies hit for x and deals y Physical damage.
Graveguard Helmet.png
Graveguard Helmet is the rune artifact piece..
Spell Sacrifice.png
Sacrifice: Restores 25% of total health of an ally, and reduces your own health by 15% of total health. Can also be cast on yourself.
Demon Helmet.png
Demon Helmet is the soul artifact piece.
Spell Hush.png
Hush: Your next normal attack will silence the enemy for x s.
Judicator Helmet.png
Judicator Helmet is the relic artifact piece.
Spell Electric Discharge.png
Electric Discharge: Creates an electrical loop, which expands into a 15m radius around the caster. The area stunds enemies for x s, and deals y magic damage.

Plate Armor

Plate Armor is the chest piece of Plate Equipment. Each piece has three rows of spells, one active row, and two passive rows:

First Row Abilities (Active)
Spell Mend Wounds.png Mend Wounds: As long as you are not in combat, you can use this spell to mend wounds. Regenerates 4% Health and Energy per second for 12s.
Spell Taunt.png Taunt: Taunts your enemy, as well as increasing the chance that nearby mobs will attack you. Taunting will also reduce the target's damage by 10% for 3s.
Unique Spell
Second Row Abilities (Passive)
Spell Toughness.png Toughness: Incoming damage is reduced by 4.762%
Spell Authority.png Authority: 10% increased CC duration.
Spell Tenacity.png Tenacity: Increases your resistance to movement-impairing effects by x.
Third Row Abilities (Passive)
Spell Spirit Crush.png Spirit Crush: Each normal attack will decrease a creature's Max Health by 12%. (Has no effect against players.)
Spell Protective Instinct.png Protective Instinct: Increases Threat Generation by 300%

There are seven different types of Plate Armor:

Type Description Unique Spell
Soldier Armor.png
Soldier Armor is a basic plate armor piece. It conveys the lowest defense, and highest offense bonuses of plate armors.
Spell Fury.png
Fury: Once unleashed, you get a 10% damage bonus and a 10% Crowd Control duration bonus every time you take damage (charges up to 10 times). This spell lasts for 10s.
Knight Armor.png
Knight Armor is a basic plate armor piece. It conveys medium defense, and medium offense bonuses compared to other plate armors.
Spell Wind Wall.png
Wind Wall: Conjures a Wind Wall in front of you, lasting 4s, which knocks back all enemies hit by it.
Guardian Armor.png
Guardian Armor is a basic plate armor piece. It conveys the highest defense, and lowest offense bonuses of plate armors.
Spell Enfeeble Aura.png
Enfeeble Aura: Creates a 7m aura around you that lasts for 5 seconds. All enemies inside it will do 60% less damage, and be slowed by 15%. The aura also reveals invisible enemies.
Royal Armor.png
Royal Armor is the sigil artifact piece. It conveys medium defense, and medium offense bonuses compared to other plate armors.
Spell Energy Drain.png
Energy Drain: A 6m radius energy-draining aura surrounds you for 8s. You and up to 5 allies will steal x energy per second from each enemy inside the aura.
Graveguard Armor.png
Graveguard Armor is the rune artifact piece. It conveys the lowest defense, and highest offense bonuses of plate armors.
Spell Soul Chain.png
Soul Chain: Attach a chain to an enemy. After 3s, the enemy will be pulled to your position. However, if the enemy is more than 30m away from you, the chain will break and the enemy won't be pulled.
Demon Armor.png
Demon Armor is the soul artifact piece. It conveys medium defense, and medium offense bonuses compared to other plate armors.
Spell Protection of the Fiends.png
Protection of the Fiends: While channeling, you and allies in a 7m radius reflect 45% of incoming damage. Your resistances are decreased by x, while your allies' resistances are increased by x. The channel lasts up to 7s and can't be interrupted by enemies.
Judicator Armor.png
Judicator Armor is the relic artifact piece. It conveys the highest defense, and lowest offense bonuses of plate armors.
Spell Force Shield.png
Force Shield: Creates a Force Shield on the ground. It increases resistances by x and healing recieved by 50% for up to 10 allies. The shield has a 7m radius and lasts for 8s.

Plate Boots

Plate Boots are the shoes piece of Plate Equipment. Each piece has two rows of spells, one active row, and one passive row:

First Row Abilities (Active)
Spell Rejuvenating Sprint.png Rejuvenating Sprint: Increases your move speed by 100% for 3s, and regenerates x health every second, for 3 seconds.
Spell Run.png Run: Increases your move speed by 60% for 7s. Good for travelling and gathering.
Unique Spell
Second Row Abilities (Passive)
Spell Courier.png Courier: Increases your maximum carry load by x kg.
Spell Toughness.png Toughness: Incoming damage is reduced by 2.439%
Spell Authority.png Authority: 5% increased CC duration.
Spell Tenacity.png Tenacity: Increases your resistance to movement-impairing effects by x.

There are seven different types of Plate Boots:

Type Description Unique Spell
Soldier Boots.png
Soldier Boots are a basic plate boots piece.
Spell Wanderlust.png
Wanderlust: Every second your movement speed increases by 10%. (Stacks up to 8 times.) This effect lasts for 16s.
Knight Boots.png
Knight Boots are a basic plate boots piece.
Spell Shield Charge.png
Shield Charge: Charge toward a target (ally or enemy). After the charge you apply a shield on yourself and allies in close proximity. The shield absorbs x damage, and lasts for 3s.
Guardian Boots.png
Guardian Boots are a basic plate boots piece.
Spell Giant.png
Giant: Grow to a giant for 8s. During that time, your max and current HitPoints are temporarily doubled, and your movespeed is increased by 25%.
Royal Boots.png
Royal Boots are the sigil artifact piece.
Spell Royal March.png
Royal March: March to a ground target destination. While marching, you stack up resistances and movement speed. Each stack reduces incoming damage by 1.961%, and increases movement speed by 6%, for 8s. (Max 10 stacks.) The effect is only activated if you reach your destination without interruption.
Graveguard Boots.png
Graveguard Boots are the rune artifact piece..
Spell Defensive Sprint.png
Defensive Sprint: Increases your move speed by 100%, and Armor and Magic resist by x, for 3s.
Demon Boots.png
Demon Boots are the soul artifact piece. Inspiring Charge: Increases your move speed by 50% for 5s, while increasing Armor by x and crowd control resistance by y for up to 5 allies in a 5m radius around you.
Judicator Boots.png
Judicator Boots are the relic artifact piece.
Spell Elbow Smash.png
Elbow Smash: Charge towards a ground location. All enemies within a 4m radius of the impact location are knocked in the air for 1s, ignoring Crowd Control Resistance.