Difference between revisions of "Plate Helmets"

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(The Plate helmet page was reworked. An extract from Plate armor page for helmets were inserted. Minor modifications were made in descriptive section. All helmets are now tier 8.)
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=== Normal Helmets===
 
=== Normal Helmets===
* <aoitem size="60">Master's Soldier Helmet</aoitem>[[Soldier Helmet]]
+
* {{aoitem | name=Soldier Helmet | size=Medium | tier=8}}
* <aoitem size="60">Master's Knight Helmet</aoitem>[[Knight Helmet]]
+
* {{aoitem | name=Knight Helmet | size=Medium | tier=8}}
* <aoitem size="60">Master's Guardian Helmet</aoitem>[[Guardian Helmet]]
+
* {{aoitem | name=Guardian Helmet | size=Medium | tier=8}}
  
 
=== Royal Helmet===
 
=== Royal Helmet===
Royal gear items require adding [[Royal sigil|Royal Sigils]] to normal gear in order to make them.
+
Royal gear items require adding {{aoitem | name=Royal Sigil | size=inline| tier=8}} to normal gear in order to make them.
  
* <aoitem size="60">Master's Royal Helmet</aoitem>[[Royal Armor]]
+
* {{aoitem | name=Royal Helmet | size=Medium | tier=8}}
  
 
=== Artifact Helmets===
 
=== Artifact Helmets===
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==== Rune Artifact Helmet====
 
==== Rune Artifact Helmet====
* <aoitem size="60">Master's Graveguard Helmet</aoitem>[[Graveguard Helmet]]
+
* {{aoitem | name=Graveguard Helmet | size=Medium | tier=8}}
 
==== Soul Artifact Helmet====
 
==== Soul Artifact Helmet====
* <aoitem size="60">Master's Demon Helmet</aoitem>[[Demon Helmet]]
+
* {{aoitem | name=Demon Helmet | size=Medium | tier=8}}
 
==== Relic Artifact Helmet====
 
==== Relic Artifact Helmet====
* <aoitem size="60">Master's Judicator Helmet</aoitem>[[Judicator Helmet]]
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* {{aoitem | name=Judicator Helmet | size=Medium | tier=8}}
  
 
==Skill Selection ==
 
==Skill Selection ==
*You can only select one ability per slot (D and the passive P).
+
All Helmets have two selectable abilities: one '''active''' and one '''passive'''. The active ability can be a helmet type-specific ability or an universal type, whilst the passive abilities are common to all helmets regardless of their type.
*The third D ability is unique for each Helmet.
+
The default shortcut for active abilities is the '''D'''.
*The P slot is universal for all plate Helmet.
 
  
===Universal D Abilities===
+
{| class="wikitable"
* <aospell size="60">Energy Regain</aospell>[[Energy Regain]] - available for all head pieces;
+
!Type !! colspan="2" | Ability !! Energy Cost !! Cast Time !! Range !! Cooldown
* <aospell size="60">Stone Skin</aospell>[[Stone Skin]] - available for all plate head pieces;
+
|-
 
+
| rowspan="2" style="text-align: center" | Universal
===Unique D Abilities===
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| style="padding:5px" | <aospell size="60">Energy Regain</aospell>
The special [[R Spells]] are unique to the respective helmets below:
+
|'''Energy Regain:''' A channeled spell that replenishes Energy greatly.
 
+
| style="text-align:center" | 0
* <aospell size="60">Block</aospell>[[Block]] can be used when equipping <aoitem size="60">Master's Soldier Helmet</aoitem>[[Soldier Helmet]].
+
| style="text-align:center" | Channeled
* <aospell size="60">Displacement Immunity</aospell>[[Displacement Immunity]] can be used when equipping <aoitem size="60">Master's Knight Helmet</aoitem>[[Knight Helmet]].
+
| style="text-align:center" | Self
* <aospell size="60">Emergency Heal</aospell>[[Emergency Heal]] can be used when equipping <aoitem size="60">Master's Guardian Helmet</aoitem>[[Guardian Helmet]].
+
| style="text-align:center" | 30s
* <aospell size="60">Ballista Support Fire</aospell>[[Ballista Support Fire]] can be used when equipping <aoitem size="60">Master's Royal Helmet</aoitem>[[Royal Helmet]].
+
|-
* <aospell size="60">Sacrifice</aospell>[[Sacrifice]] can be used when equipping <aoitem size="60">Master's Graveguard Helmet</aoitem>[[Graveguard Helmet]].
+
| style="padding:5px" |<aospell size="60">Stone Skin</aospell>
* <aospell size="60">Hush</aospell>[[Hush]] can be used when equipping <aoitem size="60">Master's Demon Helmet</aoitem>[[Demon Helmet]].
+
|'''Stone Skin:''' Reduces damage received by 33.333% for 7s.
* <aospell size="60">Electric Discharge</aospell>[[Electric Discharge]] can be used when equipping <aoitem size="60">Master's Judicator Helmet</aoitem>[[Judicator Helmet]].
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| style="text-align:center" | 0
 
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| style="text-align:center" | Instant
 
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| style="text-align:center" | Self
=== Passive Ability Slot ===
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| style="text-align:center" | 45s
* <aospell size="60">Toughness</aospell>[[Toughness]]
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|-
* <aospell size="60">Authority</aospell>[[Autority]]
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!Type !! colspan="2" | Ability !! Energy Cost !! Cast Time !! Range !! Cooldown
* <aospell size="60">Tenacity</aospell>[[Tenacity]]
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|-
 +
| rowspan="3" style="text-align: center" | Passive
 +
| style="padding:5px" |<aospell size="60">Toughness</aospell>
 +
|'''Toughness:''' Incoming damage is reduced by '''2.439%'''.
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
|-
 +
| style="padding:5px" |<aospell size="60">Authority</aospell>
 +
|'''Authority:''' 5% increased CC duration.
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
|-
 +
| style="padding:5px" |<aospell size="60">Tenacity</aospell>
 +
|'''Tenacity:''' Increases your resistances to CC effects by '''0.2''' on all Plate Armors. Tenacity on all Plate Shoes and Helmets will increase your CC resistance to 0.1.
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
|-
 +
!Item !! colspan="2" | Ability !! Energy Cost !! Cast Time !! Range !! Cooldown
 +
|-
 +
|{{aoitem | name=Soldier Helmet | size=Medium | tier=8}}
 +
| style="padding:5px" |<aospell size="60">Block</aospell>
 +
|'''Block:''' You become immune to damage and all Crowd Control effects for 2s. You can keep moving during the block, but cannot attack or cast spells.
 +
| style="text-align:center" | 0
 +
| style="text-align:center" | Channeled
 +
| style="text-align:center" | Self
 +
| style="text-align:center" | 30s
 +
|-
 +
|{{aoitem | name=Knight Helmet | size=Medium | tier=8}}
 +
| style="padding:5px" |<aospell size="60">Displacement Immunity</aospell>
 +
|'''Displacement Immunity:''' Increases Crowd Control Resistance by '''76''', and makes target immune to any displacement effect like pulls, knockbacks or fears for 6s. The spell affects you and up to 5 allies in a 4m radius.
 +
| style="text-align:center" | 0
 +
| style="text-align:center" | Instant
 +
| style="text-align:center" | Self
 +
| style="text-align:center" | 30s
 +
|-
 +
|{{aoitem | name=Guardian Helmet | size=Medium | tier=8}}
 +
| style="padding:5px" |<aospell size="60">Emergency Heal</aospell>
 +
|'''Emergency Heal:''' Instantly heals 15% of max health and removes any damage over time effects for up to 4 allies in a 4m around you.
 +
| style="text-align:center" | 0
 +
| style="text-align:center" | Instant
 +
| style="text-align:center" | Self
 +
| style="text-align:center" | 30s
 +
|-
 +
|{{aoitem | name=Royal Helmet | size=Medium | tier=8}}
 +
| style="padding:5px" |<aospell size="60">Ballista Support Fire</aospell>
 +
|'''Ballista Support Fire:''' Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reached the desired location; when it does, it stuns all enemies hit for '''3.37s''' and deals '''155''' Physical damage.
 +
| style="text-align:center" | 0
 +
| style="text-align:center" | Instant
 +
| style="text-align:center" | 11m
 +
| style="text-align:center" | 40s
 +
|-
 +
|{{aoitem | name=Graveguard Helmet | size=Medium | tier=8}}
 +
| style="padding:5px" |<aospell size="60">Sacrifice</aospell>
 +
|'''Sacrifice:''' Restores 25% of total health of an ally, and reduces your own health by 15% of total health. Cannot be cast on self.
 +
| style="text-align:center" | 0
 +
| style="text-align:center" | Instant
 +
| style="text-align:center" | 9m
 +
| style="text-align:center" | 50s
 +
|-
 +
|{{aoitem | name=Demon Helmet | size=Medium | tier=8}}
 +
| style="padding:5px" |<aospell size="60">Hush</aospell>
 +
|'''Hush:''' Every 5 spell attacks, your next normal attacks will silence the enemy for '''1.74s'''
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
| style="text-align:center" | -
 +
|-
 +
|{{aoitem | name=Judicator Helmet | size=Medium | tier=8}}
 +
| style="padding:5px" |<aospell size="60">Electric Discharge</aospell>
 +
|'''Electric Discharge:''' Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for '''1.9s''' and deals '''51''' damage.
 +
| style="text-align:center" | 0
 +
| style="text-align:center" | Instant
 +
| style="text-align:center" | Self
 +
| style="text-align:center" | 45s
 +
|-
 +
|}
  
 
[[Category:Item]]
 
[[Category:Item]]

Revision as of 12:58, 6 December 2019

Plate Helmet Fighter is a node on the Destiny Board. The previous node to unlock Plate Helmet Fighter is Journeyman Plate Armor Fighter.

Plate Helmets

Plate Helmets offer defense from both their provided abilities and their provided stats.

Normal Helmets

Royal Helmet

Royal gear items require adding   Royal Sigil to normal gear in order to make them.

Artifact Helmets

Artifact Helmets require a special artifact when crafting them in addition to the normal refined resources.

You can view the required artifacts on the Artifact page.

Rune Artifact Helmet

Soul Artifact Helmet

Relic Artifact Helmet

Skill Selection

All Helmets have two selectable abilities: one active and one passive. The active ability can be a helmet type-specific ability or an universal type, whilst the passive abilities are common to all helmets regardless of their type. The default shortcut for active abilities is the D.

Type Ability Energy Cost Cast Time Range Cooldown
Universal Energy Regain: A channeled spell that replenishes Energy greatly. 0 Channeled Self 30s
Stone Skin: Reduces damage received by 33.333% for 7s. 0 Instant Self 45s
Type Ability Energy Cost Cast Time Range Cooldown
Passive Toughness: Incoming damage is reduced by 2.439%. - - - -
Authority: 5% increased CC duration. - - - -
Tenacity: Increases your resistances to CC effects by 0.2 on all Plate Armors. Tenacity on all Plate Shoes and Helmets will increase your CC resistance to 0.1. - - - -
Item Ability Energy Cost Cast Time Range Cooldown
  Soldier Helmet Block: You become immune to damage and all Crowd Control effects for 2s. You can keep moving during the block, but cannot attack or cast spells. 0 Channeled Self 30s
  Knight Helmet Displacement Immunity: Increases Crowd Control Resistance by 76, and makes target immune to any displacement effect like pulls, knockbacks or fears for 6s. The spell affects you and up to 5 allies in a 4m radius. 0 Instant Self 30s
  Guardian Helmet Emergency Heal: Instantly heals 15% of max health and removes any damage over time effects for up to 4 allies in a 4m around you. 0 Instant Self 30s
  Royal Helmet Ballista Support Fire: Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reached the desired location; when it does, it stuns all enemies hit for 3.37s and deals 155 Physical damage. 0 Instant 11m 40s
  Graveguard Helmet Sacrifice: Restores 25% of total health of an ally, and reduces your own health by 15% of total health. Cannot be cast on self. 0 Instant 9m 50s
  Demon Helmet Hush: Every 5 spell attacks, your next normal attacks will silence the enemy for 1.74s - - - -
  Judicator Helmet Electric Discharge: Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for 1.9s and deals 51 damage. 0 Instant Self 45s