Difference between revisions of "Plate Helmets"

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(Demon Helmet active ability correction. Values correction for tier 8 helmets.)
(Added explanation about bold values.)
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The default shortcut for active abilities is the '''D'''.
 
The default shortcut for active abilities is the '''D'''.
  
 +
The next table presents the main abilities realted to all helmet types, the '''bold values''' change based on item power level.
 
{| class="wikitable"
 
{| class="wikitable"
 
!Type !! colspan="2" | Ability !! Energy Cost !! Cast Time !! Range !! Cooldown
 
!Type !! colspan="2" | Ability !! Energy Cost !! Cast Time !! Range !! Cooldown

Revision as of 14:06, 6 December 2019

Plate Helmet Fighter is a node on the Destiny Board. The previous node to unlock Plate Helmet Fighter is Journeyman Plate Armor Fighter.

Plate Helmets

Plate Helmets offer defense from both their provided abilities and their provided stats.

Normal Helmets

Royal Helmet

Royal gear items require adding   Royal Sigil to normal gear in order to make them.

Artifact Helmets

Artifact Helmets require a special artifact when crafting them in addition to the normal refined resources.

You can view the required artifacts on the Artifact page.

Rune Artifact Helmet

Soul Artifact Helmet

Relic Artifact Helmet

Skill Selection

All Helmets have two selectable abilities: one active and one passive. The active ability can be a helmet type-specific ability or an universal type, whilst the passive abilities are common to all helmets regardless of their type. The default shortcut for active abilities is the D.

The next table presents the main abilities realted to all helmet types, the bold values change based on item power level.

Type Ability Energy Cost Cast Time Range Cooldown
Universal Energy Regain: A channeled spell that replenishes Energy greatly. 0 Channeled Self 30s
Stone Skin: Reduces damage received by 33.333% for 7s. 0 Instant Self 45s
Type Ability Energy Cost Cast Time Range Cooldown
Passive Toughness: Incoming damage is reduced by 2.439%. - - - -
Authority: 5% increased CC duration. - - - -
Tenacity: Increases your resistances to CC effects by 0.2 on all Plate Armors. Tenacity on all Plate Shoes and Helmets will increase your CC resistance to 0.1. - - - -
Item Ability Energy Cost Cast Time Range Cooldown
  Soldier Helmet Block: You become immune to damage and all Crowd Control effects for 2s. You can keep moving during the block, but cannot attack or cast spells. 0 Channeled Self 30s
  Knight Helmet Displacement Immunity: Increases Crowd Control Resistance by 76, and makes target immune to any displacement effect like pulls, knockbacks or fears for 6s. The spell affects you and up to 5 allies in a 4m radius. 0 Instant 0m 30s
  Guardian Helmet Emergency Heal: Instantly heals 10% of max health and removes any damage over time effects for up to 4 allies in a 4m around you. 0 Instant Self 30s
  Royal Helmet Ballista Support Fire: Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reached the desired location; when it does, it stuns all enemies hit for 3.56s and deals 163 Physical damage. 0 Instant 11m 40s
  Graveguard Helmet Sacrifice: Restores 25% of total health of an ally, and reduces your own health by 15% of total health. Can't be cast on yourself. 0 Instant 9m 50s
  Demon Helmet Hush: Your next normal attack will silence the enemy for 6.85s 0 Instant Self 40s
  Judicator Helmet Electric Discharge: Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for 2.34s and deals 60 damage. 0 Instant Self 45s