Difference between revisions of "Plate Helmets"

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(Demon Helmet active ability correction. Values correction for tier 8 helmets.)
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'''''Plate Helmet Fighter''''' is a node on the [[Destiny Board]]. The previous node to unlock Plate Helmet Fighter is [[Journeyman Plate Armor Fighter]].
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== '''General Information''' ==
 
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* To wear {{PAGENAME}}, the appropriate node must be unlocked on the Destiny Board
== Plate Helmets==
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* The journey to unlock Tier 2 {{PAGENAME}} begins in the Trainee Fighter node
Plate Helmets offer defense from both their provided abilities and their provided stats.
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* To unlock Tier 3 {{PAGENAME}}, the player will need to unlock the Journeyman Plate Armor Fighter node
 
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* In order to unlock Tier 4 and higher {{PAGENAME}}, the player will need to unlock the Plate Helmet Fighter node
=== Normal Helmets===
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* Once the Plate Helmet Fighter node is unlocked, the player will determine which type of Plate Helmet they would like to unlock further
* {{aoitem | name=Soldier Helmet | size=Medium | tier=8}}
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* There are five different Plate Helmet types that may be unlocked on the Destiny Board: Soldier, Knight, Guardian, Royal and Artifact
* {{aoitem | name=Knight Helmet | size=Medium | tier=8}}
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* Players may also craft a Royal Helmet using Royal Sigils and the various tiers of Soldier Helmet
* {{aoitem | name=Guardian Helmet | size=Medium | tier=8}}
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* Additionally, players will be able to craft Artifact Helmets beginning at Tier 4 if they have the appropriate Artifact items
 
 
=== Royal Helmet===
 
Royal gear items require adding {{aoitem | name=Royal Sigil | size=inline| tier=8}} to normal gear in order to make them.
 
 
 
* {{aoitem | name=Royal Helmet | size=Medium | tier=8}}
 
 
 
=== Artifact Helmets===
 
Artifact Helmets require a special artifact when [[crafting]] them in addition to the normal refined [[Resource|resources]].
 
 
 
You can view the required artifacts on the [[Artifact]] page.
 
 
 
==== Rune Artifact Helmet====
 
* {{aoitem | name=Graveguard Helmet | size=Medium | tier=8}}
 
==== Soul Artifact Helmet====
 
* {{aoitem | name=Demon Helmet | size=Medium | tier=8}}
 
==== Relic Artifact Helmet====
 
* {{aoitem | name=Judicator Helmet | size=Medium | tier=8}}
 
 
 
==Skill Selection ==
 
All Helmets have two selectable abilities: one '''active''' and one '''passive'''. The active ability can be a helmet type-specific ability or an universal type, whilst the passive abilities are common to all helmets regardless of their type.
 
The default shortcut for active abilities is the '''D'''.
 
 
 
{| class="wikitable"
 
!Type !! colspan="2" | Ability !! Energy Cost !! Cast Time !! Range !! Cooldown
 
|-
 
| rowspan="2" style="text-align: center" | Universal
 
| style="padding:5px" | <aospell size="60">Energy Regain</aospell>
 
|'''Energy Regain:''' A channeled spell that replenishes Energy greatly.
 
| style="text-align:center" | 0
 
| style="text-align:center" | Channeled
 
| style="text-align:center" | Self
 
| style="text-align:center" | 30s
 
|-
 
| style="padding:5px" |<aospell size="60">Stone Skin</aospell>
 
|'''Stone Skin:''' Reduces damage received by 33.333% for 7s.
 
| style="text-align:center" | 0
 
| style="text-align:center" | Instant
 
| style="text-align:center" | Self
 
| style="text-align:center" | 45s
 
|-
 
!Type !! colspan="2" | Ability !! Energy Cost !! Cast Time !! Range !! Cooldown
 
|-
 
| rowspan="3" style="text-align: center" | Passive
 
| style="padding:5px" |<aospell size="60">Toughness</aospell>
 
|'''Toughness:''' Incoming damage is reduced by '''2.439%'''.
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
|-
 
| style="padding:5px" |<aospell size="60">Authority</aospell>
 
|'''Authority:''' 5% increased CC duration.
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
|-
 
| style="padding:5px" |<aospell size="60">Tenacity</aospell>
 
|'''Tenacity:''' Increases your resistances to CC effects by '''0.2''' on all Plate Armors. Tenacity on all Plate Shoes and Helmets will increase your CC resistance to 0.1.
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
|-
 
!Item !! colspan="2" | Ability !! Energy Cost !! Cast Time !! Range !! Cooldown
 
|-
 
|{{aoitem | name=Soldier Helmet | size=Medium | tier=8}}
 
| style="padding:5px" |<aospell size="60">Block</aospell>
 
|'''Block:''' You become immune to damage and all Crowd Control effects for 2s. You can keep moving during the block, but cannot attack or cast spells.
 
| style="text-align:center" | 0
 
| style="text-align:center" | Channeled
 
| style="text-align:center" | Self
 
| style="text-align:center" | 30s
 
|-
 
|{{aoitem | name=Knight Helmet | size=Medium | tier=8}}
 
| style="padding:5px" |<aospell size="60">Displacement Immunity</aospell>
 
|'''Displacement Immunity:''' Increases Crowd Control Resistance by '''76''', and makes target immune to any displacement effect like pulls, knockbacks or fears for 6s. The spell affects you and up to 5 allies in a 4m radius.
 
| style="text-align:center" | 0
 
| style="text-align:center" | Instant
 
| style="text-align:center" | 0m
 
| style="text-align:center" | 30s
 
|-
 
|{{aoitem | name=Guardian Helmet | size=Medium | tier=8}}
 
| style="padding:5px" |<aospell size="60">Emergency Heal</aospell>
 
|'''Emergency Heal:''' Instantly heals 10% of max health and removes any damage over time effects for up to 4 allies in a 4m around you.
 
| style="text-align:center" | 0
 
| style="text-align:center" | Instant
 
| style="text-align:center" | Self
 
| style="text-align:center" | 30s
 
|-
 
|{{aoitem | name=Royal Helmet | size=Medium | tier=8}}
 
| style="padding:5px" |<aospell size="60">Ballista Support Fire</aospell>
 
|'''Ballista Support Fire:''' Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reached the desired location; when it does, it stuns all enemies hit for '''3.56s''' and deals '''163''' Physical damage.
 
| style="text-align:center" | 0
 
| style="text-align:center" | Instant
 
| style="text-align:center" | 11m
 
| style="text-align:center" | 40s
 
|-
 
|{{aoitem | name=Graveguard Helmet | size=Medium | tier=8}}
 
| style="padding:5px" |<aospell size="60">Sacrifice</aospell>
 
|'''Sacrifice:''' Restores 25% of total health of an ally, and reduces your own health by 15% of total health. Can't be cast on yourself.
 
| style="text-align:center" | 0
 
| style="text-align:center" | Instant
 
| style="text-align:center" | 9m
 
| style="text-align:center" | 50s
 
|-
 
|{{aoitem | name=Demon Helmet | size=Medium | tier=8}}
 
| style="padding:5px" |<aospell size="60">Hush</aospell>
 
|'''Hush:''' Your next normal attack will silence the enemy for '''6.85s'''
 
| style="text-align:center" | 0
 
| style="text-align:center" | Instant
 
| style="text-align:center" | Self
 
| style="text-align:center" | 40s
 
|-
 
|{{aoitem | name=Judicator Helmet | size=Medium | tier=8}}
 
| style="padding:5px" |<aospell size="60">Electric Discharge</aospell>
 
|'''Electric Discharge:''' Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for '''2.34s''' and deals '''60''' damage.
 
| style="text-align:center" | 0
 
| style="text-align:center" | Instant
 
| style="text-align:center" | Self
 
| style="text-align:center" | 45s
 
|-
 
|}
 
  
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== '''Statistics''' ==
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* Based on Normal [[Item Quality]]
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* Helmets have additional stats and enchantments which may be viewed by clicking on the Item Name
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{{#ask: [[Armor type::Plate]][[Equipment slot::Head]]
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|mainlabel=Item Name
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|?Tier
 +
|?Item power=Item Power
 +
|?Max hit points=Max Hit Points
 +
|?Max energy=Max Energy
 +
|?Hit points regeneration=Hit Points Regeneration
 +
|?Energy regeneration=Energy Regeneration
 +
|headers=plain
 +
|sort=Tier, Name
 +
}}{{Patchnote related}}
 
[[Category:Item]]
 
[[Category:Item]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Armor]]
 
[[Category:Armor]]
 
[[Category:Plate Armor]]
 
[[Category:Plate Armor]]
 +
 +
__NOTOC__

Latest revision as of 20:36, 9 June 2021

General Information

  • To wear Plate Helmets, the appropriate node must be unlocked on the Destiny Board
  • The journey to unlock Tier 2 Plate Helmets begins in the Trainee Fighter node
  • To unlock Tier 3 Plate Helmets, the player will need to unlock the Journeyman Plate Armor Fighter node
  • In order to unlock Tier 4 and higher Plate Helmets, the player will need to unlock the Plate Helmet Fighter node
  • Once the Plate Helmet Fighter node is unlocked, the player will determine which type of Plate Helmet they would like to unlock further
  • There are five different Plate Helmet types that may be unlocked on the Destiny Board: Soldier, Knight, Guardian, Royal and Artifact
  • Players may also craft a Royal Helmet using Royal Sigils and the various tiers of Soldier Helmet
  • Additionally, players will be able to craft Artifact Helmets beginning at Tier 4 if they have the appropriate Artifact items

Statistics

  • Based on Normal Item Quality
  • Helmets have additional stats and enchantments which may be viewed by clicking on the Item Name
Item NameTierItem PowerMax Hit PointsMax EnergyHit Points RegenerationEnergy Regeneration
Novice's Soldier Helmet230057180.57 /s0.23 /s
Journeyman's Soldier Helmet3500101331 /s0.41 /s
Adept's Demon Helmet4750164561.6 /s0.7 /s
Adept's Graveguard Helmet4725158531.6 /s0.67 /s
Adept's Guardian Helmet4700151511.5 /s0.64 /s
Adept's Helmet of Valor4800178611.8 /s0.76 /s
Adept's Judicator Helmet4775171591.7 /s0.73 /s
Adept's Knight Helmet4700151511.5 /s0.64 /s
Adept's Royal Helmet4725158531.6 /s0.67 /s
Adept's Soldier Helmet4700151511.5 /s0.64 /s
Expert's Demon Helmet5850192671.9 /s0.83 /s
Expert's Graveguard Helmet5825185641.9 /s0.8 /s
Expert's Guardian Helmet5800178611.8 /s0.76 /s
Expert's Helmet of Valor5900207722.1 /s0.9 /s
Expert's Judicator Helmet5875200692 /s0.87 /s
Expert's Knight Helmet5800178611.8 /s0.76 /s
Expert's Royal Helmet5825185641.9 /s0.8 /s
Expert's Soldier Helmet5800178611.8 /s0.76 /s
Master's Demon Helmet6950222782.2 /s0.98 /s
Master's Graveguard Helmet6925214752.1 /s0.94 /s
Master's Guardian Helmet6900207722.1 /s0.9 /s
Master's Helmet of Valor61,000237842.4 /s1.1 /s
Master's Judicator Helmet6975229812.3 /s1 /s
Master's Knight Helmet6900207722.1 /s0.9 /s
Master's Royal Helmet6925214752.1 /s0.94 /s
Master's Soldier Helmet6900207722.1 /s0.9 /s
Grandmaster's Demon Helmet71,050253912.5 /s1.1 /s
Grandmaster's Graveguard Helmet71,025245882.5 /s1.1 /s
Grandmaster's Guardian Helmet71,000237842.4 /s1.1 /s
Grandmaster's Helmet of Valor71,100269982.7 /s1.2 /s
Grandmaster's Judicator Helmet71,075261942.6 /s1.2 /s
Grandmaster's Knight Helmet71,000237842.4 /s1.1 /s
Grandmaster's Royal Helmet71,025245882.5 /s1.1 /s
Grandmaster's Soldier Helmet71,000237842.4 /s1.1 /s
Elder's Demon Helmet81,1502861052.9 /s1.3 /s
Elder's Graveguard Helmet81,1252781012.8 /s1.3 /s
Elder's Guardian Helmet81,100269982.7 /s1.2 /s
Elder's Helmet of Valor81,2003041123 /s1.4 /s
Elder's Judicator Helmet81,1752951082.9 /s1.4 /s
Elder's Knight Helmet81,100269982.7 /s1.2 /s
Elder's Royal Helmet81,1252781012.8 /s1.3 /s
Elder's Soldier Helmet81,100269982.7 /s1.2 /s

==Related Patch Notes==

Patch LinkDatePatch NamePatch Notes
5 April 2018Lancelot Patch #3
  • Plate Armors:
    • Removed the Threat Regeneration Bonuses
    • Added a second Passive Slot where one of the following options can be chosen:
      • Normal attacks apply a debuff on mobs, which reduces max health by 12% (this effect can't be stacked)
      • Threat Generation increased by 300%
    • T2 & T3 Plate Armor: Replaced Taunt with Fury to improve the early game experience
27 September 2017Joseph Update
  • Additional Crowd Control Duration Factor:
    • Mercenary Jacket: 10% -> 20%
    • Assassin Jacket: 20% -> 10%
    • Soldier Armor: 50% -> 40%
    • Guardian Armor: 40% -> 50%
27 September 2017Joseph Update
  • Plate Armors Now have an additional 200% Health Regen Bonus out of combat
  • Threat Bonus Factors:
    • Soldier Armor: 1.4 -> 4
    • Knight Armor: 1.45 -> 4.25
    • Guardian Armor: 1.5 -> 4.5
    • Removed the Threat Bonus from all Cloth- & Leather Armor