|Energy Cost||39||Create two magic blades that circle you in a ring for 3s. The ring starts at a 2.5m radius and ends at a 6m radius from you. The blades deal 84 magical damage every 0.5s.
Increases all your damage by 4% per enemy hit (stacks up to 10 times) for 3s.
Note: numerical values are based on gear with 1060 item power. Affected values are in bold.
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||Added four new icons to better represent the corresponding abilities:
|Version 18.040.1||6 May 2021||Call to Arms Patch 4 (Balance Patch)||Axes
Axes have been overrepresented in a variety of content types. While the constant sustain damage and healing reduction is part of the weapon’s identity, the value axe weapons get from their Q abilities was a bit too overwhelming, making it hard for other melee weapon trees to compete. Additionally, the options of counterplay and skill expression for Rending Spin and Raging Blades have been improved with a sweet-spot damage ring to increase the importance of player positioning. The readability of visual effects was also improved for various axe abilities.
Adrenaline Boost was changed to improve its ability to chase down a target offensively, while also reducing its use as an easy disengage. And a standtime was added to Razor Cut to add a bit more commitment to the ability and weaken its easy disengage potential.
Vampiric Strike was reworked to the new ability Blood Bandit to make this weapon more dynamic and allow more skill expression during fights.
Greataxes are now non-interruptible and have more upfront damage versus players, giving them a substantial buff in PvP. At the same time, their PvE damage has been toned down to bring it more in line with other weapons.
|Version 1.16.396.166567||19 May 2020||Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1||Axes