Difference between revisions of "Randomized Dungeons"

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=Randomized Dungeons=
 
=Randomized Dungeons=
 
[[File:KeeperMobs.png|frameless|right|400px|border]]
 
[[File:KeeperMobs.png|frameless|right|400px|border]]
[[Randomized Dungeons]] are locations (suited for groups of 4 to 6 players) full of valuable treasure and dangerous enemies, providing great rewards to those who can fight their way through them. They are found all throughout the world in zones of Tier 4 and above, but aren't visible on the map and don't stay in the same places for long. Their challenges and rewards match the tier of the zone they are found in.
+
[[Randomized Dungeons]] are locations (intended for groups of 4 to 6 players) full of valuable treasure and dangerous enemies, providing great rewards to those who can fight their way through them. They are found all throughout the world in zones of Tier 4 and above, but aren't visible on the map and don't stay in the same places for long. Their challenges and rewards match the tier of the zone they are found in.
  
 
These dungeons are created procedurally based on numerous parameters, influencing the mob types, layout, and quality of loot found within. Each dungeon lasts only for a limited time, and is accessible to any player who discovers it, providing an incentive to clear them out quickly and completely. In addition to their unpredictable structures, these realms feature special [[Shrine|shrines]] and dungeon [[chests]].
 
These dungeons are created procedurally based on numerous parameters, influencing the mob types, layout, and quality of loot found within. Each dungeon lasts only for a limited time, and is accessible to any player who discovers it, providing an incentive to clear them out quickly and completely. In addition to their unpredictable structures, these realms feature special [[Shrine|shrines]] and dungeon [[chests]].
  
 
==Hidden Entrances==
 
==Hidden Entrances==
Hidden Entrances are the gateways to these dungeons. As their locations are not revealed on the [[minimap]] and they are findable by all players, they bring spontaneity and unpredictability to Albion's [[Open World|open world]]. Harder type of Hidden Entrances can also be accessed via [[Dungeon Maps]], which offer a party first rights to an otherwise unseen entrance, and that lead to dungeons of greater-than-normal difficulty and rewards.
+
Hidden Entrances are the gateways to these dungeons. As their locations are not revealed on the [[minimap]] and they are detectable by all players, they bring spontaneity and unpredictability to Albion's [[Open World|open world]]. Harder types of Hidden Entrances can also be accessed via [[Dungeon Maps]], which offer a party first rights to an otherwise unseen entrance, that lead to dungeons of greater-than-normal difficulty and rewards.
  
Tier of mobs inside of Hidden Enterances depends on the tier of the map. The exceptions are Hidden Entrances spawning inside of Regular Dungeons they are one tier higher than dungeon.                      Entering a Hidden Entrance, eg Morgana, does not mean that you will find this faction inside. An exception is again the Regular Dungeons where we always will find the same faction where we are currently.
+
The tier of the mobs inside of Hidden Entrances depends on the tier of the map in which they are found. The exceptions are Hidden Entrances spawning inside of large Static Dungeons (the ones visible on the [[World Map]]; these are always one tier higher than the Static Dungeon they are located in.                      [[File:Undead.png|thumb|400x400px|Portal]]
 +
=== Types of Entrances ===
 +
There are 5 types of entrances:
 +
* Portal
 +
* Morgana
 +
* Heretic or Mine
 +
* Undead
 +
* Keeper
 +
The visual design of the Hidden Entrance (see the images below) indicates which [[NPC Factions|Faction]] will be found inside, with the exception of the floating portal entrances which can contain any faction. Within large static dungeons, randomized dungeons will always be of the same faction as the larger dungeon.
  
These Entrances will have some form of torches set up around them and these provide a helpful guide to players as when that player hasn't entered the dungeon these torches will be lit, however once visited the torches will no longer be lit providing a useful marker of whether a party has already been in that dungeon.  
+
Each Entrance will have torches set up around them, which provide a helpful guide to the player: upon entering a Hidden Entrance, the torches will extinguish for that player, providing a useful marker for whether they have already been in that dungeon. Note: The torches will '''not''' alert you if another player is inside the dungeon. They only indicate if you have personally entered the dungeon before.  
  
The Torches will not alert you if another party is inside the dungeon, its linked only to the personal character viewing the dungeon having visited it.
+
== Random Dungeon Maps ==
 +
[[File:Keeper.png|thumb|424x424px|Heretic]][[File:Morgana.png|alt=image of a Morgana Hidden Entrance|400x400px|thumb|Morgana]] [[File:Keepeerrr enter.png|thumb|400x400px|Keeper]][[File:Undeadd.png|thumb|416x416px|Undead]]
 +
Players can find '''random dungeon maps''' as mob drops. Alternatively they can purchase them in the Marketplace from other players. When a player uses a map a portal will appear on a same tier zone as the random dungeon map used in a 5 zone radius (5 zone including the zone in which the map was used). 
 +
{| class="wikitable mw-collapsible" style="width: 700px;"
 +
|[[File:Map explanation rdg.png|429x429px|center|frameless]]
 +
|''For example, using a tier 7, 7.1, 7.2 or 7.3 map in Coombe Tor will generate a t7 portal in the t7 locations that are not further than 5 maps away (5 maps or closer), meaning''
 +
* ''Bleak Moor,'' 
 +
* ''Blighted Bog, or'' 
 +
* ''Bein Aden.'' 
 +
|}
 +
If there is no zone of the same tier as the random dungeon map the player is trying to use, the player will receive the message ''The map doesn't show anything in this area. Try using it somewhere else.''
 +
 
 +
If the map is used successfully and the portal appears a spell indicator, Reveal Hidden Entrance, will appear under the name of the player who used it indicating a 15 minutes countdown. The global map will be opened on the location of the map showing a pulsating circle around the area of the entrance.   
 +
 
 +
{| class="wikitable mw-collapsible"
 +
 
 +
|[[File:Random_dungeon_map_pop.png|left|frameless|180x180px]]
 +
|<aospell size="100">Reveal Hidden Entrance</aospell> [[Reveal Hidden Entrance]]
 +
|}
 +
The 15 minutes countdown indicates that for this period of time no one else will be able to see the portal entrance. When the player that used the map reaches the proximity of the entrance the entrance will become visible for everyone, friends or foes. 
 +
 
 +
If the player who used the map doesn't reach the proximity of the entrance within the 15 minutes countdown, then the entrance will become visible for everyone. 
 +
 
 +
The mobs and the rewards from the player summoned maps are stronger than the randomly spawned dungeons' mobs and rewards.  
  
{| class="wikitable"
+
The following tiers of random dungeon maps exist currently in Albion: 
|+<big>Types of Entrances</big>
+
  {| class="wikitable mw-collapsible"
|'''Keeper'''
+
|+
|[[File:Keepeerrr enter.png|left|thumb|384x384px]]
+
!Image
 +
!Map Name
 +
!Mobs Stronger by
 +
!Tier
 +
|-
 +
|<aoitem size="40">Adept's Dungeon Map</aoitem>
 +
|[[Adept's Dungeon Map]]
 +
|16%
 +
|4
 +
|-
 +
|<aoitem size="40">Uncommon Adept's Dungeon Map</aoitem>
 +
|[[Uncommon Adept's Dungeon Map]]
 +
|36%
 +
|4
 +
|-
 +
|<aoitem size="40">Rare Adept's Dungeon Map</aoitem>
 +
|[[Rare Adept's Dungeon Map]]
 +
|58%
 +
|4
 +
|-
 +
|<aoitem size="40">Exceptional Adept's Dungeon Map</aoitem>
 +
|[[Exceptional Adept's Dungeon Map]]
 +
|84%
 +
|4
 +
|-
 +
|<aoitem size="40">Expert's Dungeon Map</aoitem>
 +
|[[Expert's Dungeon Map]]
 +
|16%
 +
|5
 +
|-
 +
|<aoitem size="40">Uncommon Expert's Dungeon Map</aoitem>
 +
|[[Uncommon Expert's Dungeon Map]]
 +
|36%
 +
|5
 +
|-
 +
|<aoitem size="40">Rare Expert's Dungeon Map</aoitem>
 +
|[[Rare Expert's Dungeon Map]]
 +
|58%
 +
|5
 +
|-
 +
|<aoitem size="40">Exceptional Expert's Dungeon Map</aoitem>
 +
|[[Exceptional Expert's Dungeon Map]]
 +
|84%
 +
|5
 +
|-
 +
|<aoitem size="40">Master's Dungeon Map</aoitem>
 +
|[[Master's Dungeon Map]]
 +
|16%
 +
|6
 +
|-
 +
|<aoitem size="40">Uncommon Master's Dungeon Map</aoitem>
 +
|[[Uncommon Master's Dungeon Map]]
 +
|36%
 +
|6
 +
|-
 +
|<aoitem size="40">Rare Master's Dungeon Map</aoitem>
 +
|[[Rare Master's Dungeon Map]]
 +
|58%
 +
|6
 +
|-
 +
|<aoitem size="40">Exceptional Master's Dungeon Map</aoitem>
 +
|[[Exceptional Master's Dungeon Map]]
 +
|84%
 +
|6
 +
|-
 +
|<aoitem size="40">Grandmaster's Dungeon Map</aoitem>
 +
|[[Grandmaster's Dungeon Map]]
 +
|16%
 +
|7
 +
|-
 +
|<aoitem size="40">Uncommon Grandmaster's Dungeon Map</aoitem>
 +
|[[Uncommon Grandmaster's Dungeon Map]]
 +
|36%
 +
|7
 +
|-
 +
|<aoitem size="40">Rare Grandmaster's Dungeon Map</aoitem>
 +
|[[Rare Grandmaster's Dungeon Map]]
 +
|58%
 +
|7
 
|-
 
|-
|'''Undead'''
+
|<aoitem size="40">Exceptional Grandmaster's Dungeon Map</aoitem>
|[[File:Undeadd.png|left|thumb|404x404px]]
+
|[[Exceptional Grandmaster's Dungeon Map]]
 +
|84%
 +
|7
 
|-
 
|-
|'''Morgana'''
+
|<aoitem size="40">Elder's Dungeon Map</aoitem>
|[[File:Morgana.png|alt=image of a Morgana Hidden Entrance|border|left|frameless|386x386px]]
+
|[[Elder's Dungeon Map]]
 +
|16%
 +
|8
 
|-
 
|-
|'''Heretic'''
+
|<aoitem size="40">Uncommon Elder's Dungeon Map</aoitem>
|[[File:Keeper.png|left|thumb|404x404px]]
+
|[[Uncommon Elder's Dungeon Map]]
 +
|36%
 +
|8
 
|-
 
|-
|'''Portal'''
+
|<aoitem size="40">Rare Elder's Dungeon Map</aoitem>
|[[File:Undead.png|left|thumb|371x371px]]
+
|[[Rare Elder's Dungeon Map]]
 +
|58%
 +
|8
 +
|-
 +
|<aoitem size="40">Exceptional Elder's Dungeon Map</aoitem>
 +
|[[Exceptional Elder's Dungeon Map]]  
 +
|84%
 +
|8
 
|}
 
|}
 +
*    __NOTOC__
 +
 +
[[Category:Dungeons| ]]
 +
[[Category:Gameplay mechanics]]

Revision as of 13:54, 2 June 2019

Randomized Dungeons

KeeperMobs.png

Randomized Dungeons are locations (intended for groups of 4 to 6 players) full of valuable treasure and dangerous enemies, providing great rewards to those who can fight their way through them. They are found all throughout the world in zones of Tier 4 and above, but aren't visible on the map and don't stay in the same places for long. Their challenges and rewards match the tier of the zone they are found in.

These dungeons are created procedurally based on numerous parameters, influencing the mob types, layout, and quality of loot found within. Each dungeon lasts only for a limited time, and is accessible to any player who discovers it, providing an incentive to clear them out quickly and completely. In addition to their unpredictable structures, these realms feature special shrines and dungeon chests.

Hidden Entrances

Hidden Entrances are the gateways to these dungeons. As their locations are not revealed on the minimap and they are detectable by all players, they bring spontaneity and unpredictability to Albion's open world. Harder types of Hidden Entrances can also be accessed via Dungeon Maps, which offer a party first rights to an otherwise unseen entrance, that lead to dungeons of greater-than-normal difficulty and rewards.

The tier of the mobs inside of Hidden Entrances depends on the tier of the map in which they are found. The exceptions are Hidden Entrances spawning inside of large Static Dungeons (the ones visible on the World Map; these are always one tier higher than the Static Dungeon they are located in.

Portal

Types of Entrances

There are 5 types of entrances:

  • Portal
  • Morgana
  • Heretic or Mine
  • Undead
  • Keeper

The visual design of the Hidden Entrance (see the images below) indicates which Faction will be found inside, with the exception of the floating portal entrances which can contain any faction. Within large static dungeons, randomized dungeons will always be of the same faction as the larger dungeon.

Each Entrance will have torches set up around them, which provide a helpful guide to the player: upon entering a Hidden Entrance, the torches will extinguish for that player, providing a useful marker for whether they have already been in that dungeon. Note: The torches will not alert you if another player is inside the dungeon. They only indicate if you have personally entered the dungeon before.

Random Dungeon Maps

Heretic
image of a Morgana Hidden Entrance
Morgana
Keeper
Undead

Players can find random dungeon maps as mob drops. Alternatively they can purchase them in the Marketplace from other players. When a player uses a map a portal will appear on a same tier zone as the random dungeon map used in a 5 zone radius (5 zone including the zone in which the map was used).

Map explanation rdg.png
For example, using a tier 7, 7.1, 7.2 or 7.3 map in Coombe Tor will generate a t7 portal in the t7 locations that are not further than 5 maps away (5 maps or closer), meaning
  • Bleak Moor,
  • Blighted Bog, or
  • Bein Aden.

If there is no zone of the same tier as the random dungeon map the player is trying to use, the player will receive the message The map doesn't show anything in this area. Try using it somewhere else.

If the map is used successfully and the portal appears a spell indicator, Reveal Hidden Entrance, will appear under the name of the player who used it indicating a 15 minutes countdown. The global map will be opened on the location of the map showing a pulsating circle around the area of the entrance.

Random dungeon map pop.png
Reveal Hidden Entrance

The 15 minutes countdown indicates that for this period of time no one else will be able to see the portal entrance. When the player that used the map reaches the proximity of the entrance the entrance will become visible for everyone, friends or foes.

If the player who used the map doesn't reach the proximity of the entrance within the 15 minutes countdown, then the entrance will become visible for everyone.

The mobs and the rewards from the player summoned maps are stronger than the randomly spawned dungeons' mobs and rewards.

The following tiers of random dungeon maps exist currently in Albion:

Image Map Name Mobs Stronger by Tier
Adept's Dungeon Map 16% 4
Uncommon Adept's Dungeon Map 36% 4
Rare Adept's Dungeon Map 58% 4
Exceptional Adept's Dungeon Map 84% 4
Expert's Dungeon Map 16% 5
Uncommon Expert's Dungeon Map 36% 5
Rare Expert's Dungeon Map 58% 5
Exceptional Expert's Dungeon Map 84% 5
Master's Dungeon Map 16% 6
Uncommon Master's Dungeon Map 36% 6
Rare Master's Dungeon Map 58% 6
Exceptional Master's Dungeon Map 84% 6
Grandmaster's Dungeon Map 16% 7
Uncommon Grandmaster's Dungeon Map 36% 7
Rare Grandmaster's Dungeon Map 58% 7
Exceptional Grandmaster's Dungeon Map 84% 7
Elder's Dungeon Map 16% 8
Uncommon Elder's Dungeon Map 36% 8
Rare Elder's Dungeon Map 58% 8
Exceptional Elder's Dungeon Map 84% 8