Rejuvenating Flower
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Rejuvenating Flower
An active ability found on the first slot of Nature Staffs.
It is unlocked at mastery level 1.
![]() Rejuvenating Flower |
Energy Cost | 0 | Collecting the flower gives you the ability to throw it at a targeted location; on impact it heals and applies Rejuvenation Charges on up to 5 allies within a 3m radius based on grow time (only the caster can collect the flower)
Grow Time: 0s / 2.5s / 5s = Heal: 17 / 41 / 70 = Rejuvenation Charges: 1 / 2 / 3 |
Cast Time | 0s | ||
Range | 0m | ||
Cooldown | 0s | ||
Note: numerical values are based on gear with 1060 item power.
Equipment
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 21.030.1 | 9 January 2023 | Beyond the Veil Patch 3 |
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Version 20.020.1 | 5 July 2022 | Into the Fray Patch 2 (+ Living Legends Event) | Nature Staffs
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Version 20.000.1 | 8 June 2022 | Into the Fray Update | Healing Staffs no longer have a 50% damage reduction on the staff. The solo PvE / PvP experience has been improved, with a reworked Thorns spell and a new Brambleseed spell that knocks enemies airborne. Rejuvenating Mushroom has been replaced with the new Rejuvenating Flower multi-part spell: Grow multiple flowers on the ground that can be picked up and thrown to a specific spot to provide instant healing and Rejuvenation stacks. Revitalize is now on a much shorter cooldown, and is limited more by energy cost than by cooldown, to make it more useful in PvP and provide higher single-target healing output to compete with Holy Staffs in group PvE. Various other improvements and adjustments have also been made to make these staffs feel more polished.
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