Rejuvenating Flower

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Rejuvenating Flower

An active ability found on the first slot of Nature Staffs.

It is unlocked at mastery level 1.



Rejuvenating Flower
Energy Cost 0 Collecting the flower gives you the ability to throw it at a targeted location; on impact it heals and applies Rejuvenation Charges on up to 5 allies within a 3m radius based on grow time (only the caster can collect the flower)

Grow Time: 0s / 2.5s / 5s = Heal: 17 / 41 / 70 = Rejuvenation Charges: 1 / 2 / 3

Cast Time 0s
Range 0m
Cooldown 0s


Note: numerical values are based on gear with 1060 item power.

Equipment

Magic WeaponTier
Expert's Druidic Staff5
Expert's Ironroot Staff5
Master's Druidic Staff6
Master's Ironroot Staff6
Grandmaster's Druidic Staff7
Grandmaster's Ironroot Staff7
Elder's Druidic Staff8
Elder's Ironroot Staff8
Elder's Nature Staff8
Ranged WeaponTier
Expert's Nature Staff5
Master's Nature Staff6
Grandmaster's Nature Staff7

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
9 January 2023Beyond the Veil Patch 3
  • Rejuvenating Flower (all Nature Staffs)
    • The Flower on the ground is now activated by any ally stepping on it
    • Flower Area Radius: 3m → 5m
    • Max Targets: 5 → 10
    • Standtime: 0.4s → 0s
  • Spiritual Seed (Druid Staff)
    • Cooldown after Recast: 20s → 30s (Casting once still has 20s cooldown)
  • Spirit Animal (Rampant Staff)
    • Max Targets: 15 → 20
    • Healing Increased per Ally: 30% → 20%
    • Maximum Targets for Heal Increase: 10 → 20
5 July 2022Into the Fray Patch 2 (+ Living Legends Event)Nature Staffs
  • Thorns (all Nature Staffs)
    • Area Damage vs players: 20 -> 25
  • Rejuvenating Flower (all Nature Staffs)
    • Grow interval: 2.5s -> 2s
  • Brambleseed (all Nature Staffs)
    • Delay until bramble growth: 1s -> 0.7s
  • Revitalize (all Nature Staffs)
    • Energy cost at channel start: 0 -> 20
    • Energy cost per channel tick: 9 -> 4
8 June 2022Into the Fray UpdateHealing Staffs no longer have a 50% damage reduction on the staff. The solo PvE / PvP experience has been improved, with a reworked Thorns spell and a new Brambleseed spell that knocks enemies airborne. Rejuvenating Mushroom has been replaced with the new Rejuvenating Flower multi-part spell: Grow multiple flowers on the ground that can be picked up and thrown to a specific spot to provide instant healing and Rejuvenation stacks. Revitalize is now on a much shorter cooldown, and is limited more by energy cost than by cooldown, to make it more useful in PvP and provide higher single-target healing output to compete with Holy Staffs in group PvE. Various other improvements and adjustments have also been made to make these staffs feel more polished.
  • Base Stats (all Nature Staffs):
    • Removed the 50% damage Reduction
  • Thorns (all Nature Staffs) has been completely reworked:
    • Conjure Thorns with a 3m radius at the targeted area, lasting 4s
    • Deals magical damage and applies one Thorns Charge to all enemies within the area every 0.5s (stacks up to 5 times)
    • Slows by 25%
    • The ability goes on cooldown if you either cast it the maximum of 3 times or don't recast it for 3s
    • Thorns Charges can be consumed by your normal attacks and deals additional magical damage
  • Removed the ability Rejuvenating Mushroom (all Nature Staffs) Added a new Q-slot Ability: Rejuvenating Flower (all Nature Staffs):
    • Plant a magical flower at the targeted position, lasting 20s; the flower grows stronger over time
    • Collecting the flower gives you the ability to throw it at a targeted location; on impact it heals and applies Rejuvenation Charges on up to 5 allies within a 3m radius based on grow time (only the caster can collect the flower)
    • Grow Time: 0s / 2.5s/ 5s - Heal: 17 / 41 / 70 - Rejuvenation Charges: 1 / 2 / 3
  • Added a new W-slot Ability: Brambleseed (all Nature Staffs):
    • Throw seeds along a 16m line in targeted direction, dealing 54 magical damage
    • After a 1s delay, brambles grow along the line, dealing 162 magical damage
    • Throws all enemies hit in the air for 0.71s
  • Revitalize:
    • Cooldown: 15s → 7s
    • Channel Duration: 4.5s → 3s
    • Energy Cost per Tick: 6 → 9
  • Living Armor (Great Nature Staff):
    • Cast Time: 1s → 0s
    • Cooldown: 25s → 15s
    • Duration: 8s → 4s
    • Heal Value on each hit: 27 → 40
    • Can no longer be stacked from multiple casters
  • Ruthless Nature (Blight Staff)
    • Renamed the ability to Elevated Nature