Rending Swing

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Revision as of 17:30, 12 January 2022 by Kl0zer (talk | contribs) (Added ability preview and related patch notes table)
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General Information



Rending Spin
Energy Cost 10 Swing the weapon around you dealing physical damage to all enemies in a 6m radius around you. Deals 248 to enemies that are at least 3m away and 149 to enemies that are closer than that. Also inflicts a Rending Bleed to each enemy hit, which lasts for 6s and deals 18 physical damage per second. (Stacks up to 3 times.)

If you build up 3 stacks, enemies hit will have their healing received reduced by 20% for 5s.

Cast Time instant
Range self
Cooldown 3s


Note: numerical values are based on gear with 1100 item power. Affected values are in bold.

Equipment

Melee Weapon
Elder's Battleaxe
Elder's Bear Paws
Elder's Carrioncaller
Elder's Halberd
Elder's Infernal Scythe
Elder's Realmbreaker
The Hand of Khor

Ability Preview

Rending Swing.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Axes
  • Rending Swing (all Axes) - the ability is now called Rending Spin and deals more damage to enemies further away:
    • Damage against Enemies closer than 3m: 50.02 → 45
    • Damage against Enemies 3m+ away: 50.02 → 75
    • Rending Bleed Duration: 5s → 6s
  • Morgana Raven (Carrioncaller):
    • Cooldown: 20s → 16s
20 February 2019Nimue Balance Patch (Patch #7)Axes
  • Rending Strike (all Axes)
    • Energy Cost: 3 → 2
    • Healing Reduction per stack: 7% → 5%
    • Hit Delay: 0.4s → 0.2s
    • Standtime: 0.4s → 0.3s
  • Rending Swing (all Axes)
    • Hit Delay: 0.2s → 0.3s
    • Energy Cost: 2 → 3
    • Healing Reduction per stack: 7% → 5%
  • Deadly Chop (all Axes)
    • Damage: 174.04 → 152.00
  • Adrenaline Boost (all Axes)
    • Movement Speed Increase: 40% → 50%
    • Damage Increase: 20% → 25%
  • Removed the ability Battle Frenzy (all Axes)
  • Added the new ability: Battle Rush
    • Charge toward a target (ally or enemy). Enemy Healing Received is reduced 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.
12 March 2018Lancelot UpdateAxes:
  • Rending Strike:
    • Bleed Duration: 4s -> 5s
  • Rending Swing:
    • Bleed Duration: 4s -> 5s
    • Radius: 5m -> 6m
  • Razor Cut:
    • Reduced the hit area size