Difference between revisions of "Resource Territory"

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(Redirected page to "Watchtower Territory")
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#REDIRECT [["Watchtower_Territory"]]
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[[File:Resource Territory Map Icon.png|left|thumb|Resource territory icon on the world map]]
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'''''Resource Territories,''''' also called '''''[[Watchtower Territory|Watchtowers]],''''' are one of four different types of [[Territory|territories]] that are claimable by [[Guild|guilds]] and contain many harvestable [[resources]]. These territories contain resource nodes according to the [[The World|region's biome]] and offer members of the controlling [[guild]] a [[gathering yield]] buff (+50%) while inside the territory. Resource territories are protected by patrolling guards and a deadly watchtower.
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The [[Outland]] watchtowers used to contain T8 resources that would spawn daily inside the territory, but this was changed with the [[Nimue]] update. Territories located near black zone raids may still contain random T8 resource spawns as well as [[Resource Mobs|T6 mini resource bosses (aspect)]].
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==Territory Ownership==
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[[File:Guild Resource Territory.png|thumb|235x235px|Guild member's view of their resource territory on the region map (blue highlight)]]
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At the beginning of each [[GvG Season]] and during mid-season resets, all guild ownerships of [[Territory|territories]] will be lost and taken over by NPC [[invaders]]. This serves as a reset day where all guilds can fight to reclaim new territories. Unclaimed territories can be claimed by having a guild member with proper rights claim it, which needs to be done within the correct [[GvG Mechanics#How to Initiate a GvG|timeframe]] and the member's guild needs to have at least 1.000.000 guild fame and 3.000.000 [[silver]] stored in their guild account. If a resource territory is owned by another guild it can be fought over and conquered through [[GvG Mechanics|GvG battles]]. Once a territory has been claimed it must be fed or the guild's claim will be lost.
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When viewing a territory on the region map, the color of a territory shows a player's relationship with its controlling guild. If a player's guild controls the territory it will be highlighted blue, if a different guild in a player's alliance controls the territory it will be highlighted purple, and if an enemy guild/alliance controls the territory it will be highlighted red. The territory's guards will not attack a player in a blue or purple territory and members are safe to enter and harvest in any resource territory owned by their alliance, but the guards of a red territory will be hostile and attack an enemy player if they get too close.
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Owning a resource territory will grant access to a [[Crystal Realm Battles|Crystal GvG]] in which teams fight for [[Season Points|season points]] and other rewards. Resource territories also contain storage chests and repair tables for members of the controlling alliance to use.
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Clicking on the territory's icon on the world map will show the territory's summary information including the name of the controlling guild and any upcoming [[GvG Mechanics|GvG battles]].
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==Siphoning Mages==
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[[File:Info.png|alt=|thumb|Resource territory information showing the level, daily season points and siphoning mages currently alive]]
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Resource Territories contain [[Siphoning Mages]] that generate [[Siphoned Energy]] and [[Season Points|season points]]. A maximum of four mages can be alive in each territory and they can be killed by opposing guilds to steal their [[Siphoned Energy]] and [[Season Points|season points]]. [[Siphoning Mages]] are an important target for controlling guilds to defend against raiders due to the [[Season Points|season points]] that they generate while alive.
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Once one or more Siphoned Mages of a territory are killed, they respawn in a dynamic interval:
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* First Mage: '''1.5''' hours with no mages
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* Second Mage: '''2''' hours after the first mage spawns
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* Third Mage: '''3''' hours after the second mage spawns
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* Fourth Mage: '''6''' hours after the third mage spawns
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[[Siphoning Mages]] award different amounts of [[Season Points|season points]] based on the continent that the territory is in.
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==Resource Territory Layouts==
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There are two types of resource territory layouts, both containing up to four mages and a watchtower:
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[[File:Forrest Resource Top Down.jpg|none|thumb|Forest Resource Territory]]
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[[File:Mountain Resource Top Down.jpg|none|thumb|Mountain Resource Territory]]

Latest revision as of 19:47, 31 March 2021

Resource territory icon on the world map

Resource Territories, also called Watchtowers, are one of four different types of territories that are claimable by guilds and contain many harvestable resources. These territories contain resource nodes according to the region's biome and offer members of the controlling guild a gathering yield buff (+50%) while inside the territory. Resource territories are protected by patrolling guards and a deadly watchtower.

The Outland watchtowers used to contain T8 resources that would spawn daily inside the territory, but this was changed with the Nimue update. Territories located near black zone raids may still contain random T8 resource spawns as well as T6 mini resource bosses (aspect).

Territory Ownership

Guild member's view of their resource territory on the region map (blue highlight)

At the beginning of each GvG Season and during mid-season resets, all guild ownerships of territories will be lost and taken over by NPC invaders. This serves as a reset day where all guilds can fight to reclaim new territories. Unclaimed territories can be claimed by having a guild member with proper rights claim it, which needs to be done within the correct timeframe and the member's guild needs to have at least 1.000.000 guild fame and 3.000.000 silver stored in their guild account. If a resource territory is owned by another guild it can be fought over and conquered through GvG battles. Once a territory has been claimed it must be fed or the guild's claim will be lost.

When viewing a territory on the region map, the color of a territory shows a player's relationship with its controlling guild. If a player's guild controls the territory it will be highlighted blue, if a different guild in a player's alliance controls the territory it will be highlighted purple, and if an enemy guild/alliance controls the territory it will be highlighted red. The territory's guards will not attack a player in a blue or purple territory and members are safe to enter and harvest in any resource territory owned by their alliance, but the guards of a red territory will be hostile and attack an enemy player if they get too close.

Owning a resource territory will grant access to a Crystal GvG in which teams fight for season points and other rewards. Resource territories also contain storage chests and repair tables for members of the controlling alliance to use.

Clicking on the territory's icon on the world map will show the territory's summary information including the name of the controlling guild and any upcoming GvG battles.

Siphoning Mages

Resource territory information showing the level, daily season points and siphoning mages currently alive

Resource Territories contain Siphoning Mages that generate Siphoned Energy and season points. A maximum of four mages can be alive in each territory and they can be killed by opposing guilds to steal their Siphoned Energy and season points. Siphoning Mages are an important target for controlling guilds to defend against raiders due to the season points that they generate while alive.

Once one or more Siphoned Mages of a territory are killed, they respawn in a dynamic interval:

  • First Mage: 1.5 hours with no mages
  • Second Mage: 2 hours after the first mage spawns
  • Third Mage: 3 hours after the second mage spawns
  • Fourth Mage: 6 hours after the third mage spawns

Siphoning Mages award different amounts of season points based on the continent that the territory is in.

Resource Territory Layouts

There are two types of resource territory layouts, both containing up to four mages and a watchtower:

Forest Resource Territory
Mountain Resource Territory