Royal Armor is a type of plate armor. It has the second highest defense of similar item level plate armors, with a +5% bonus to physical and magical damage done, and a +5% bonus to healing done. Royal Armor has a hitpoint regeneration bonus of +210%, an energy regeneration bonus of +2%, and a +45% bonus to CC duration.
Below are the attributes of Royal Armor which change with item level.
|Tier||Item Level||Armor||Magic Resistance||Hitpoints||Energy||CC Resistance||HP Regen||Energy Regen|
First Row Abilities (Active)
As long as you are not in combat, you can use this spell to mend wounds. Regenerates 4% Health and Energy per second for 12s.
Energy Cost: 0. Cast Time: Channeled. Range: Self. Cooldown: 30s.
Taunts your enemy, as well as increasing the chance that nearby mobs will attack you. Taunting will also reduce the target's damage by 10% for 3s.
Energy Cost: 18 at Tier IV. Cast Time: Instant. Range: 11m. Cooldown: 10s.
A 6m radius energy-draining aura surrounds you for 8s. You and up to 5 allies will steal x energy per second from each enemy inside the aura
Energy Cost: 20 at Tier IV. Cast Time: Instant. Range: self. Cooldown: 1m 00s.
Second Row Abilities (Passive)
Third Row Abilities (Passive)
Each normal attack will decrease a creature's Max Health by 12%. (Has no effect against players.)
|Royal Sigil||4 - 16|