Sacred Ground

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Revision as of 05:49, 1 July 2021 by (talk | contribs) (updated description to live)
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General Information

Sacred Ground
Energy Cost 6% Create a sacred circle with a 3m radius that lasts 6s. Silences all enemies inside. Mobs will become immune to the silence after 3s.
Cast Time 0.8s
Range 2m
Cooldown 7s

Note: numerical values are based on gear with 1060 item power.


Melee Weapon
Elder's Bedrock Mace
Elder's Camlann Mace
Elder's Heavy Mace
Elder's Incubus Mace
Elder's Mace
Elder's Morning Star
Elder's Oathkeepers

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11Maces have been out of the Crystal League 5v5 meta for a while. To give them a potential unique tank role, Guard Rune has been overhauled to make allies immune to knockbacks and stuns. This could be used to support a caster backline like Holy, Frost or Fire, protecting them from displacement and stun-heavy enemy frontlines (which currently keep Casters out of the meta). To further increase the appeal of Mace tanks, Sacred Ground has been boosted with an additional Slow effect, to offer some value in reducing enemy movement too. Furthermore, Battle Howl's cooldown has been reduced to better fit the faster meta that has developed over the years. The ability to remove HoTs is now on a lower cooldown than Nature Cleanse, which could generate increased value against Nature Healer comps.
  • Sacred Ground (all Maces):
    • Cast Time: 0.8s → 0.6s
    • Enemies inside the area are now slowed by 20%
  • Guard Rune (all Maces):
    • Allies inside the area are now immune to forced movement and stun
    • Resistance Increase: 0.20 → 0.25
    • Removed the Healing Increased bonus
  • Battle Howl (Heavy Mace):
    • Cooldown: 20s → 15s
17 March 2021Call to Arms Update
  • Sacred Ground (all Maces):
    • Mobs are now always silenced for a flat 3s, and become immune to another Sacred Ground for 6s, effectively limiting it it to being active 50% of the time
  • 9 May 2019Oberon Patch 5 (Midseason Patch)Maces
    • Threatening Smash (all Maces):
      • Hit Delay: 0.6s → 0.5s
      • Standtime: 0.7s → 0.6s
    • Vendetta (Camlann Mace):
      • Now also stuns all pulled enemies
      • Damage: 113.96 → 62.00
    • Removed the spell Stalling Slam; added the new spell Sacred Ground in its place:
      • Creates a 3m radius area in front of you. The area lasts for 6s and silences all enemy players within (ignoring crowd control resistance). Creatures in the area are silenced for up to 2.8s. (NOTE: Tooltip will list duration as "8 seconds" until the next patch is deployed.)
      • Cast Time: 0.8s, Cooldown: 7s, Energy cost: 6% of max energy
    • Life Leech (Passive):
      • Heal per Attack: 5.86 → 7.00