Difference between revisions of "Silver"
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=== Dueling for Silver ===
=== Dueling for Silver ===
Though it is not a mainstream method of making silver, there are plenty of players who are dueling for silver. The silver gained from dueling is not taxed by the player's guild. However,
Though it is not a mainstream method of making silver, there are plenty of players who are dueling for silver. The silver gained from dueling is not taxed by the player's guild. However, in of will and
== Indirect Methods of Making Silver ==
== Indirect Methods of Making Silver ==
Revision as of 13:41, 24 July 2020
Silver is the primary currency of Albion Online. Silver can be used for everything except purchasing cosmetic items directly.
Players can use silver to buy Gold, the other currency of Albion Online, and gold to buy silver.
Players can at all times check their silver and gold balance by opening the inventory interface.
Buying silver from third parties is against the user agreement and is a punishable offence.
Making silver is one of the major goals for players in Albion, and encompasses a large variety of economic activities. Albion uses a real player-driven market, so the potential profit of an activity varies depending on several factors. The more demand a good or service has, the more risk, difficulty, or time needed, the more potential profit comes from an activity. In contrast, goods/services that are easy to do, low risk, and fast, will generally return less.
There are numerous methods of making silver. Basically, most of the activities reward something which can be then traded for silver. However, there are activities that directly reward silver, which are mainly picking up silver from the ground, using a silver bag and selling stuff. All the other methods are indirect methods, because to obtain the silver aimed for, a player must first do the final step of selling stuff.
Direct Methods of Making Silver
Picking up silver from the ground
All the silver that is picked up from the ground is taxed by the guild the player belongs to. A guild tax can be as low as 0 percent or as high as 100%, and it can be modified at any time by the guild leadership.
- Whenever a player or group of players kill a mob, the mob will drop a certain amount of silver, which can then be picked up by a specific player or a group of players who killed the mob. If the silver is picked up by a player who is in a party, all the people in the party in the proximity of the silver stash will get a share of the silver.
- Whenever a player gets knocked out, he will drop silver equal to a percentage of the repair cost he will pay to repair the equipped gear. However, this feature has been recently deactivated due to an exploit.
- Whenever a player or group of players destroys a chest, the chest will drop silver on the ground.
- Treasure Site areas have silver stashes on the ground.
- Hidden Treasures drop silver when destroyed.
Using Bags of Silver
There are various activities which reward bags of silver. The bags of silver are not tradable and can either be stored in a bank or consumed. There are different tiers of Bags of silver which reward different amounts of silver. The silver from these bags of silver is not taxed by the player's guild.
- Beginner's Bag of Silver
- Novice's Bag of Silver
- Journeyman's Bag of Silver
- Adept's Bag of Silver
- Expert's Bag of Silver
- Master's Bag of Silver
- Grandmaster's Bag of Silver
- Elder's Bag of Silver
Silver bags can be found in chests in random dungeons, as rewards from arenas, and from weekly challenge chests.
Regardless of how you got the stuff you want to sell, there are 4 methods you can sell it. The silver from selling stuff is not taxed by the player's guild.
- Instant Selling
This is a good method to rapidly get silver, but it's not the highest reward you can get for your goods, because it is dependent on other players creating buy orders and waiting for their orders to be fulfilled. When you instant sell, you pay a 6% tax (3% for Premium users) to the Marketplace. You can choose to sell your goods to any market from any of the 6 Cities, the Market on your guild island, or to the markets in the beginner's zones.
- Sell Order
This is a good method if you want to maximize the profits regardless of the waiting time. When you set up a sell order, you pay a 1.5% set up tax and a 6% transaction tax (3% for premium) to the marketplace where you decide to create the sell order. You can choose to sell your goods to any market from any of the 6 Cities, the Market on your guild island, or to the markets in the beginner's zones.
- Black Market Sell
If you reside around Carleon, you can choose to instantly sell your goods directly to the Black Market. It has the same pros and cons as the instant selling, but you are selling your goods to an NPC and not to another player.
- Player Trade
If you have enough time and resources, you can find direct buyers for your goods. The advantage is that you don't pay the set up tax and the transaction tax to the market, but it takes more time.
Dueling for Silver
Though it is not a mainstream method of making silver, there are plenty of players who are dueling for silver. The silver gained from dueling is not taxed by the player's guild. You can interrupt a duel by exiting the orange circle before the duel starts if you feel unprepared for it. However, exiting the circle in the middle of the duel will start a 10 second countdown before you flee and lose the fight.
Indirect Methods of Making Silver
Indirect methods of making silver are methods through which a player gains goods that can be further sold in order to get silver. Most of the indirect methods of making silver present a certain degree of risk, which each player has to take. Some examples of indirect methods of making silver:
Using focus is a low risk activity. An account with premium receives 10,000 focus points a day and up to 30,000 can be stored. Focus points make several economic activities more efficient by increasing the resource return rates. Thus, any player with premium can generate silver when using focus. The value of focus is often measured in silver/focus, the amount of silver in profit you can earn for each focus point used. There are three activities that focus can be used for:
- Refining - focus will increase the resource return rates;
- Farming - focus will increase the seed or offspring yield;
- Crafting - focus will increase the resource return rates;
Using any Gathering Skills, a player can obtain raw resources which can either be refined or sold. Players can also fill journals and sell them for profit or give them to their laborers. Gathering can be low or high risk depending on the zone the player chooses to gather in and on the expenses of the gear used.
Having a network of Laborers helps a player obtain raw resources, refined resources, or silver (from mercenaries), which can be further sold for a profit. Laborers are a safe method of making silver as long as you do not lose the journal after being killed in a fight.
Treasure hunting means roaming through the open world and finding hidden treasures which contain loot that can be sold. The risk depends on the zone the red and black zones being the riskiest, however the reward is often much better in these zones, the best being in the black zone which comes with a decent amount of silver as well.
Playing the market
Players can buy cheaper and sell more expensive to make a profit. This can be done in the same city or in a different one, the latter method is also known as flipping.
Ganking is a way of getting loot directly from other players, which then can be sold for silver however, there is a risk of you getting killed thus resulting in a negative profit.
Faction warfare brings loot to players in 3 ways: the pvp loot from encounters with opposite faction players, through the faction points, which can be turned into specific items that can be further sold, lastly you can do transport missions that reward you with hearts of the city you are trading with to sell.
Players never lose silver directly from their balance, unless they take an action that will cost silver. Losing silver comes as a result of either dying in PvP through the gear loss or through the balance change when purchasing goods from the market.
Certain actions require players to pay a specific cost:
- Building taxes
- Repair station taxes
Paying a fee to repair gear will also result in a silver balance change depending on the value of the gear.
- Buying goods
No matter what you buy from the market, when you purchase something your silver balance will decrease according to the price; This also applies to setting buy orders as the silver disappears when a player creates the buy order;
- Buying Gold
Players can choose to exchange silver for gold and vice versa, however watch out about the fact that gold sells less for silver than the price you buy it at before the price fluctuates.
- Buying Premium
Players can opt to buy premium with cash, gold or with silver. When players choose the latter, the silver balance will decrease.
- Sending a mail
Sending a new mail costs you 50 silver.
- Losing a Duel
When players choose to duel for silver they can gain or lose silver at the end of the duel according to their victory or defeat. If a player abandons the duel his opponent will automatically be considered the winner.
When a player gets knocked, the dropped silver does not come from the player's silver balance, but as a percentage from the repair costs he / she will have to pay to repair the gear equipped.