Difference between revisions of "Silver"

From Albion Online Wiki
Jump to navigation Jump to search
(21 intermediate revisions by 7 users not shown)
Line 1: Line 1:
== General Info ==
+
== '''General Information''' ==
Silver is the primary currency of Albion Online. Silver can be used for everything except purchasing cosmetic items.
+
Silver is the primary in-game currency of Albion Online  
  
Players can use silver to buy Gold, the other currency of Albion Online, and Gold to buy Silver.
+
Silver can be used for everything except purchasing cosmetic items directly
  
Players can at all times check their silver and gold balance by opening the inventory interface <nowiki><I>.</nowiki>
+
Players can use Silver to buy [[Gold]], the other in-game currency of Albion Online, and Gold to buy Silver
  
Buying silver from third parties is against the user agreement and is a punishable offence.
+
Players can at all times check their Silver and gold balance by opening the inventory interface
  
Making silver is one of the major goals for players in Albion, and encompasses a large variety of economic activities. Albion uses a real player-driven market, so the potential profit of an activity varies based on several factors. The more demand a good or service has, the more risk, difficulty, or time needed, the more potential profit from an activity. In contrast, goods/services that are easy to do, low risk, and quick will generally return less.
+
Buying Silver from third parties is against the user agreement and is bannable by Sandbox-Interactive
  
There are numerous methods of making silver. Basically, most of the activities reward something which can be then traded for silver. However, there are activities that reward direct silver which are mainly '''''picking up silver from the ground''''', '''''using a silver bag''''' and '''''selling stuff'''''. All the other methods are indirect methods because to get the silver a  player must do the final step of '''''selling stuff'''''.
+
== '''Obtaining Silver''' ==
 +
There are many methods for players to obtain Silver. Some of the most common are noted below:
  
== Direct Methods of Making Silver ==
+
=== Silver Drops ===
 +
All the Silver that is picked up from the ground is taxed by the guild the player belongs to
  
=== Picking up silver from the ground ===
+
When a player or group of players '''kill a [[mob]]''', the mob will drop a certain amount of Silver, which can then be picked up by a specific player or a group of players who killed the mob  
All the silver that is picked up from the ground is taxed by the guild the player belongs to. A guild tax can be as low as 0 percent or as high as 100% and it can be modified at any time by the guild leadership.
 
* Whenever a player or group of players '''kill a [[mob]]''' the mob will drop a certain amount of silver, which can be picked up by the specific player or group of players who killed the mob. If the silver is picked up by a player who is in a party, all the people in the party in the proximity of the silver stash will get a share of the silver.
 
* Whenever a player gets knocked out, he will drop silver equal to a percentage of the repair cost he will pay to repair the equipped gear. However, this feature has been recently deactivated due to an [https://forum.albiononline.com/index.php/Thread/109164-April-26th-18-50-UTC-Hotfix-deployed-Knockdown-silver-deactivated exploit].
 
* Whenever a player or group of players destroys a [[chest]] the chest will drop silver on the ground.
 
* Treasure Sites areas have silver stashes on the ground. 
 
* Hidden Treasures drop silver when destroyed. 
 
  
=== Using Bags of Silver ===
+
If the Silver is picked up by a player who is in a party, all the people in the party in the proximity of the Silver stash will get a share of the Silver.  
There are various activities which reward bags of silver. The bags of silver are not tradable and can be either stored in a bank or consumed. There are different tiers of Bags of silver which reward different amounts of silver. The silver from the bags of silver is not taxed by the player's guild.
 
* <aoitem size="45">Beginner's Bag of Silver</aoitem>'''[[Beginner's Bag of Silver]]'''
 
* <aoitem size="45">Novice's Bag of Silver</aoitem>'''[[Novice's Bag of Silver]]'''
 
* <aoitem size="45">Journeyman's Bag of Silver</aoitem>'''[[Journeyman's Bag of Silver]]'''
 
* <aoitem size="45">Adept's Bag of Silver</aoitem>'''[[Adept's Bag of Silver]]'''
 
* <aoitem size="45">Expert's Bag of Silver</aoitem>'''[[Expert's Bag of Silver]]'''
 
* <aoitem size="45">Master's Bag of Silver</aoitem>'''[[Master's Bag of Silver]]'''
 
* <aoitem size="45">Grandmaster's Bag of Silver</aoitem>'''[[Grandmaster's Bag of Silver]]'''
 
* <aoitem size="45">Elder's Bag of Silver</aoitem>'''[[Elder's Bag of Silver]]'''
 
Silver bags can be found in chests in random dungeons, as rewards from arenas, and from weekly challenges chests.
 
  
=== Selling Stuff ===
+
Whenever a player gets knocked out, they will drop Silver equal to a percentage of the repair cost he will pay to repair the equipped gear
Regardless of how you got the stuff you want to sell, there are 4 methods you can use to sell it. The silver from selling stuff is not taxed by the player's guild.
 
* '''Instant Selling'''
 
This is a good method to rapidly get silver, but it's not the highest reward you can get for your goods because it is dependent on other players creating buy orders and waiting for their orders to be fulfilled. When you instant sell you pay a 2% tax (Premium users) to the Marketplace. You can choose to sell your goods to any market from any of the 6 Cities, the Market on your guild island, or to the markets in the beginner's zones.
 
* '''Sell Order'''
 
This is a good method if you want to maximize the profits regardless of the waiting time. When you set up a sell order you pay a 1% set up tax and a 2% transaction tax to the marketplace where you decide to create the sell order.  You can choose to sell your goods to any market from any of the 6 Cities, the Market on your guild island, or to the markets in the beginner's zones.
 
* '''Black Market Sell'''
 
If you reside around Carleon you can choose to instantly sell your goods directly to the Black Market. It has the same pros and cons as the instant selling, but you are selling your goods to an NPC not to another player.
 
* '''Player Trade'''
 
If you have enough time and resources you can find direct buyers for your goods. The advantage is that you don't pay the set up tax and the transaction tax to the market, but it takes more time.
 
  
=== Dueling for Silver ===
+
Whenever a player or group of players destroy a [[chest]], the chest will drop Silver on the ground
Though it is not a mainstream method of making silver, there are plenty of players who are dueling for silver. The silver gained from dueling is not taxed by the player's guild.
 
  
== Indirect Methods of Making Silver ==
+
Treasure Site areas have Silver stashes on the ground
Indirect methods of making silver are methods through which a player gains goods which can be further sold in order to get silver. Most of the indirect methods of making silver present a degree of risk, which each player has to take. Some examples of indirect methods of making silver
 
  
=== Using Focus ===
+
Hidden Treasures drop Silver when destroyed
Using focus is a low risk activity. An account with premium receives 10,000 focus points a day and up to 30,000 can be stored. Focus points make several economic activities more efficient by increasing the resource return rates. Thus, any player with premium can generate silver through using focus. The value of focus is often measured in silver/focus, the amount of silver in profit you can earn for each focus point used. There are three activities that focus can be used for:
+
 
* [[Refining]] - focus will increase the resource return rates;
+
=== Bags of Silver ===
* [[Farming]] - focus will increase the seed or offspring yield;
+
Bags of Silver are not tradable and can either be stored in a bank or consumed
* [[Crafting]] - focus will increase the resource return rates;
+
 
 +
There are different tiers of Bags of Silver which reward different amounts of Silver
 +
 
 +
The Silver from these bags of Silver is not taxed by the player's guild
 +
 
 +
Silver bags can be found in chests in random dungeons, as rewards from arenas, and from weekly challenge chests
 +
 
 +
<aoitem size="45">Beginner's Bag of Silver</aoitem>'''[[Beginner's Bag of Silver]]'''
 +
 
 +
<aoitem size="45">Novice's Bag of Silver</aoitem>'''[[Novice's Bag of Silver]]'''
 +
 
 +
<aoitem size="45">Journeyman's Bag of Silver</aoitem>'''[[Journeyman's Bag of Silver]]'''
 +
 
 +
<aoitem size="45">Adept's Bag of Silver</aoitem>'''[[Adept's Bag of Silver]]'''
 +
 
 +
<aoitem size="45">Expert's Bag of Silver</aoitem>'''[[Expert's Bag of Silver]]'''
 +
 
 +
<aoitem size="45">Master's Bag of Silver</aoitem>'''[[Master's Bag of Silver]]'''
 +
 
 +
<aoitem size="45">Grandmaster's Bag of Silver</aoitem>'''[[Grandmaster's Bag of Silver]]'''
 +
 
 +
<aoitem size="45">Elder's Bag of Silver</aoitem>'''[[Elder's Bag of Silver]]'''
 +
 
 +
=== Dueling ===
 +
Though it is not a mainstream method of making Silver, there are plenty of players who are dueling for Silver. The Silver gained from dueling is not taxed by the player's guild. You can interrupt a duel by exiting the orange circle before the duel starts if you feel unprepared for it. However, exiting the circle in the middle of the duel will start a 10-second countdown before you flee and lose the fight 
 +
 
 +
=== Treasure Hunting ===
 +
Treasure hunting means roaming through the open world and finding [[Hidden Treasure|hidden treasures]] which contain loot that can be sold. The risk depends on the [[Zones|zone]] the red and black zones being the riskiest, however, the reward is often much better in these zones, the best being in the black zone which comes with a decent amount of Silver as well.
 +
 
 +
=== Market Place ===
 +
Players can buy cheaper and sell more expensive to make a profit. This can be done in the same city or in a different one, the latter method is also known as flipping. For more information see [[Marketplace]]
  
 
=== Gathering ===
 
=== Gathering ===
Using any [[Gathering Skills]] a player can obtain raw resources which can be either refined or sold. Players can also fill journals and sell them for profit or give them to their laborers. Gathering can be low or high risk depending on the [[Zones|zone]] the player chooses to gather in and on the expenses of his / her gear.
+
Players can gather items for only an investment of time and sell them at the [[Marketplace]]. For tips and guides on gathering see the [[Gathering]]
 +
 
 +
=== Refining ===
 +
Players may refine resources gathered into refined materials which are used for crafting. This method usually requires a high refining skill to be profitable. For more information see [[Refining]]
 +
 
 +
=== Crafting ===
 +
Players may craft items from refined materials and sell them on the [[Marketplace]]. This usually requires considerable planning and buffs, as well as [[Crafting Focus|Focus]] to gain profits. For more information see [[Crafting]]
 +
 
 +
=== PVP ===
 +
PVP is a way of getting loot directly from other players, which then can be sold for Silver however, there is a risk of you getting killed thus resulting in a negative profit.
 +
 
 +
=== Faction warfare ===
 +
Faction warfare brings loot to players in 3 ways: the PVP loot from encounters with opposite faction players, through the [[Faction Points|faction points]], which can be turned into specific items that can be further sold, lastly you can do transport missions that reward you with hearts of the city you are trading with to sell. 
 +
 
 +
== '''Losing Silver''' ==
 +
Players never lose Silver directly from their balance, unless they take an action that will cost Silver
 +
 
 +
Losing Silver comes as a result of either dying in PvP through the gear loss, engages in crafting, or through the balance change when purchasing goods from the market
  
=== Laborers ===
+
Certain actions require players to pay a specific cost:
Having a network of [[Laborers]] helps a player obtain raw resources, refined resources,  or silver (from mercenaries), which can be further sold for a profit. Laborers are a safe method of making silver.
 
  
=== Treasure hunting ===
+
'''Building Taxes'''
Treasure hunting means roaming through the open world and finding [[Hidden Treasure|hidden treasures]] which contain loot that can be sold. It's risk depends on the [[Zones|zone]].
 
  
=== Playing the market ===
+
The Silver balance may change as a result of paying crafting or refining taxes at the [[crafting]] and [[Refining|refining stations]]. The [[Cook]], [[Butcher]], [[Alchemist's Lab|Alchemist]], and [[Mill]] also have various Silver taxes.
Players can buy cheaper and sell more expensive to make a profit.
 
  
 +
'''Repair Station Taxes'''
  
=== Trade goods between cities ===
+
Paying a fee to repair gear will also result in a Silver balance change depending on the value of the gear.
Players can buy cheaper in one city, transport the goods, and sell them more expensive for a profit.
 
  
=== Ganking ===
+
'''Buying Goods'''
[[Ganking]] is a way of getting loot directly from other players which can be sold for silver.
 
  
=== Faction warfare ===
+
No matter what you buy from the market when you purchase something your Silver balance will decrease according to the price; This also applies to set buy orders as the Silver disappears when a player creates the buy order;
Faction warfare brings loot to players in two ways: the pvp loot from encounters with opposite faction players, and through the [[Faction Points|faction points]] which can be turned into specific items that can be further sold.
+
 
 +
'''Buying Gold'''
 +
 
 +
Players can choose to exchange Silver for gold and vice versa, however, watch out about the fact that gold sells less for Silver than the price you buy it before the price fluctuates.
 +
 
 +
'''Buying Premium'''
 +
 
 +
Players can opt to buy premium with cash, gold, or with Silver. When players choose the latter, the Silver balance will decrease.
 +
 
 +
'''Send In-Game Mail'''
 +
 
 +
Sending a new mail costs you 50 Silver.
 +
 
 +
'''Losing a Duel'''
  
== Losing Silver ==
+
When players choose to duel for Silver they can gain or lose Silver at the end of the duel according to their victory or defeat. If a player abandons the duel his opponent will automatically be considered the winner.  ''When a player gets knocked, the dropped Silver does not come from the player's Silver balance, but as a percentage from the repair costs he/she will have to pay to repair the gear equipped.''
[[Category:Economy]]
+
{{Patchnote related}}
 +
__NOTOC__
 +
[[Category: Currency]]
 +
[[Category:Premium]]

Revision as of 15:09, 27 October 2021

General Information

Silver is the primary in-game currency of Albion Online

Silver can be used for everything except purchasing cosmetic items directly

Players can use Silver to buy Gold, the other in-game currency of Albion Online, and Gold to buy Silver

Players can at all times check their Silver and gold balance by opening the inventory interface

Buying Silver from third parties is against the user agreement and is bannable by Sandbox-Interactive

Obtaining Silver

There are many methods for players to obtain Silver. Some of the most common are noted below:

Silver Drops

All the Silver that is picked up from the ground is taxed by the guild the player belongs to

When a player or group of players kill a mob, the mob will drop a certain amount of Silver, which can then be picked up by a specific player or a group of players who killed the mob

If the Silver is picked up by a player who is in a party, all the people in the party in the proximity of the Silver stash will get a share of the Silver.

Whenever a player gets knocked out, they will drop Silver equal to a percentage of the repair cost he will pay to repair the equipped gear

Whenever a player or group of players destroy a chest, the chest will drop Silver on the ground

Treasure Site areas have Silver stashes on the ground

Hidden Treasures drop Silver when destroyed

Bags of Silver

Bags of Silver are not tradable and can either be stored in a bank or consumed

There are different tiers of Bags of Silver which reward different amounts of Silver

The Silver from these bags of Silver is not taxed by the player's guild

Silver bags can be found in chests in random dungeons, as rewards from arenas, and from weekly challenge chests

Beginner's Bag of Silver

Novice's Bag of Silver

Journeyman's Bag of Silver

Adept's Bag of Silver

Expert's Bag of Silver

Master's Bag of Silver

Grandmaster's Bag of Silver

Elder's Bag of Silver

Dueling

Though it is not a mainstream method of making Silver, there are plenty of players who are dueling for Silver. The Silver gained from dueling is not taxed by the player's guild. You can interrupt a duel by exiting the orange circle before the duel starts if you feel unprepared for it. However, exiting the circle in the middle of the duel will start a 10-second countdown before you flee and lose the fight

Treasure Hunting

Treasure hunting means roaming through the open world and finding hidden treasures which contain loot that can be sold. The risk depends on the zone the red and black zones being the riskiest, however, the reward is often much better in these zones, the best being in the black zone which comes with a decent amount of Silver as well.

Market Place

Players can buy cheaper and sell more expensive to make a profit. This can be done in the same city or in a different one, the latter method is also known as flipping. For more information see Marketplace

Gathering

Players can gather items for only an investment of time and sell them at the Marketplace. For tips and guides on gathering see the Gathering

Refining

Players may refine resources gathered into refined materials which are used for crafting. This method usually requires a high refining skill to be profitable. For more information see Refining

Crafting

Players may craft items from refined materials and sell them on the Marketplace. This usually requires considerable planning and buffs, as well as Focus to gain profits. For more information see Crafting

PVP

PVP is a way of getting loot directly from other players, which then can be sold for Silver however, there is a risk of you getting killed thus resulting in a negative profit.

Faction warfare

Faction warfare brings loot to players in 3 ways: the PVP loot from encounters with opposite faction players, through the faction points, which can be turned into specific items that can be further sold, lastly you can do transport missions that reward you with hearts of the city you are trading with to sell.

Losing Silver

Players never lose Silver directly from their balance, unless they take an action that will cost Silver

Losing Silver comes as a result of either dying in PvP through the gear loss, engages in crafting, or through the balance change when purchasing goods from the market

Certain actions require players to pay a specific cost:

Building Taxes

The Silver balance may change as a result of paying crafting or refining taxes at the crafting and refining stations. The Cook, Butcher, Alchemist, and Mill also have various Silver taxes.

Repair Station Taxes

Paying a fee to repair gear will also result in a Silver balance change depending on the value of the gear.

Buying Goods

No matter what you buy from the market when you purchase something your Silver balance will decrease according to the price; This also applies to set buy orders as the Silver disappears when a player creates the buy order;

Buying Gold

Players can choose to exchange Silver for gold and vice versa, however, watch out about the fact that gold sells less for Silver than the price you buy it before the price fluctuates.

Buying Premium

Players can opt to buy premium with cash, gold, or with Silver. When players choose the latter, the Silver balance will decrease.

Send In-Game Mail

Sending a new mail costs you 50 Silver.

Losing a Duel

When players choose to duel for Silver they can gain or lose Silver at the end of the duel according to their victory or defeat. If a player abandons the duel his opponent will automatically be considered the winner. When a player gets knocked, the dropped Silver does not come from the player's Silver balance, but as a percentage from the repair costs he/she will have to pay to repair the gear equipped.

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 January 2021Rise of Avalon Patch 12Silver
  • Lowered global amount of Silver generated by the Black Market by 15%
  • Increased Silver drops from all non-Expedition mobs by 15%
9 October 2019Percival Patch 7In an effort to reduce the Silver-to-Gold cost ratio (which has greatly increased due to Silver generated by Randomized Dungeons), numerous ingame Silver costs have been increased.

The following changes have been implemented:

  • Increased repair costs of all items by 100%, but halved knockdown damage (from 10% to 5%), meaning repair cost of knockdowns remains the same
  • Increased Market Order Fee from 1% to 1.5%
  • Increased Market Tax from 4% to 6% (from 2% to 3% with Premium)
  • Increased the cost of buying additional bank tabs by 50%
  • Increased the cost of buying and upgrading islands by 50%
  • Increased the cost of converting Fame to Fame Credits by 50%
  • Increased the cost of using the fast travel feature by 50%
  • Reduced the rate at which Silver offers are generated by the Black Market by 10%
15 August 2019Percival Patch 3 and [Known Issue] Wrong Castle Scoring Times
  • Due to noise complaints, Silver Bag opening sounds are now shorter, quieter, and only play twice, even when many bags are opened in succession