Siphoning Mage

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Revision as of 21:36, 13 September 2019 by Skevet (talk | contribs) (Points for siphoning mage in Glouvia and Siluria.)
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A Siphoning Mage is a NPC that spawns in any occupied Resource Territory in the outlands. It 'drains' siphoned energy for the occupying Guild and awards season points.

Siphoning Mages can be killed by players of other guilds who invade the territory to steal the siphoned energy and Season Points they generate.

Mage Point Scoring Details

A siphoning mage

Owning or raiding a territory that has siphoning mages generating siphoned energy awards Season Points.

Killing a Siphoning Mage awards siphoned energy as loot and season ranking points. Depending on the continent of the territory the mages drop different amounts of energy and points:

Continent Amount of Siphoned Energy / Season points
Mercia 24
Cumbria 21
Siluria 19
Anglia 15
Glouvia 14
Royal 12

The amount of Season Points rewarded is equal to the siphoned energy amount dropped. If there are multiple Guilds involved in the kill the player who scores the killing blow, will be credited with the energy.

Once one or more Siphoned Mages of a territory are killed, they respawn in a dynamic interval:

  • First Mage: 1.5 hours with no mages
  • Second Mage: 2 hours after the first mage spawns
  • Third Mage: 3 hours after the second mage spawns
  • Fourth Mage: 6 hours after the third mage spawns

In case the mages are alive at the start of the territory prime-time they will award the owning guild season ranking points.

Continent Total amount of season points
Mercia 216
Cumbria 168
Anglia 120
Royals 96

Siphoning Mage Combat Abilities

In addition to their standard auto-attack, siphoning mages can also cast a hoarfrost like spell, dealing area damage in a small radius.

Defensively, siphoning mages have the ability to cast ice block (possible ice blocks at 70% - 45% - 10% HP), making them immune to all damage.

The number of ice blocks a Siphoning Mage will use is based upon the number of players attacking it:

  • 1-3 players: 2 ice-block
  • 4-7 players: 3 ice-blocks
  • 8+ players: 3 ice-blocks

NOTE: Ice blocks can be interrupted with knock-ups and silences, so it is possible to kill a siphoning mage before it can use it's ice block.


Nimue update to point values: