Difference between revisions of "Solo Randomized Dungeons"

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Once a given entry portal is removed, a new entry portal will spawn elsewhere in the world. This will increase the overall number of "fresh" dungeons in these zones, while still allowing players to run solo dungeons together and follow others into a dungeon within a reasonable time window.
 
Once a given entry portal is removed, a new entry portal will spawn elsewhere in the world. This will increase the overall number of "fresh" dungeons in these zones, while still allowing players to run solo dungeons together and follow others into a dungeon within a reasonable time window.
 +
* Solo Randomized Dungeon entrance appearance has been updated to the cave-like entryway used in Corrupted Dungeons.
 +
* Solo Randomized Dungeons in red and black zones now behave like those in blue and yellow zones, and will close a set amount of time after the last person enters.
 +
* Solo Randomized Dungeons in red and black zones will still take longer to close than those in yellow and blue zones (90 seconds vs. 60 seconds).
 +
* Elite Dungeon mob changes:
 +
** Tainted Shadows killed too far away from the Priestess will now heal her instead of damaging her
 +
** Tainted Shadow move speed: 7.5 m/s → 5.5 m/s
 +
** Tainted Shadow attack damage: -50%
 +
** Tainted Shadow crowd control resistance: -50%
 +
* As always, a dungeon's type can be determined by the color of its glow:
 +
** Solo: Green
 +
** Group: Blue
 +
** Corrupted: Red/orange
 +
** Elite (Avalonian): White
 
[[Category:Gameplay Mechanic]]
 
[[Category:Gameplay Mechanic]]
 
[[Category:Dungeon]]
 
[[Category:Dungeon]]

Revision as of 12:26, 12 August 2020

Solo Random Dungeon.png

Solo Randomized Dungeons

Solo Randomized Dungeons are a new type of Randomized Dungeons introduced with the Percival update.


Alike with the normal Randomized Dungeons they are accessible through distinct entrances and can contain either of the faction mobs: Heretic, Morgana, Undead, Keeper. They can be found in the Open World or revealed by consuming a Dungeon Map:

They contain bosses, chests and shrines similar to the group randomized dungeons.

The Solo Randomized Dungeons presents new challenges to the players in the form of:

  • spawner NPC
  • trap-like static opponents
  • exploding enemies

A particular feature of the Solo Randomized Dungeons is the existence of Small Combat Shrines. The Small Combat Shrines add a buff to the first person to use it which is beneficial both in pve and pvp encounters.

When a player enters a Solo Randomized Dungeon in a blue or yellow zone and no other player uses the portal in a certain time, the entry portal will disappear while the player is still inside the dungeon. Players already inside the dungeon can remain inside and can use the exit or A-ability to leave, but no new players will be able to enter.

Once a given entry portal is removed, a new entry portal will spawn elsewhere in the world. This will increase the overall number of "fresh" dungeons in these zones, while still allowing players to run solo dungeons together and follow others into a dungeon within a reasonable time window.

  • Solo Randomized Dungeon entrance appearance has been updated to the cave-like entryway used in Corrupted Dungeons.
  • Solo Randomized Dungeons in red and black zones now behave like those in blue and yellow zones, and will close a set amount of time after the last person enters.
  • Solo Randomized Dungeons in red and black zones will still take longer to close than those in yellow and blue zones (90 seconds vs. 60 seconds).
  • Elite Dungeon mob changes:
    • Tainted Shadows killed too far away from the Priestess will now heal her instead of damaging her
    • Tainted Shadow move speed: 7.5 m/s → 5.5 m/s
    • Tainted Shadow attack damage: -50%
    • Tainted Shadow crowd control resistance: -50%
  • As always, a dungeon's type can be determined by the color of its glow:
    • Solo: Green
    • Group: Blue
    • Corrupted: Red/orange
    • Elite (Avalonian): White